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Sword Hero Pre-Alpha›Events›Closed Alpha Update 3
Major update

Closed Alpha Update 3

Sword Hero Pre-Alpha · published 53 days ago · build 24261826

All eventsPlayers around this dateRead on Steam

Hey hey Everyone! It's been a while.Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms.Aside from the Crime System itself, which is the main course of this Update, I've also been doing tons of improvements and other updates to the base systems. Making everything more robust, strengthening the foundations to support the Crime System and the upcoming additions.Some people notified me that many of you may not have seen that the Alpha had already received 2 other Updates prior to this, because I've been posting the patch notes to the main page instead of the playtest's page - so from Update 3 on, I'll post them on both pages to ensure it appears where it needs to.Finally - I'd like to mention that I very rarely get the time to go through Steam and other places, but the awesome Mods do check in there from time to time. Right now we're in a kinda dormant phase of development, meaning that I don't actively try to push Sword Hero, as the things that are happening now are not really interesting for algorythms. (They are super important nonetheless though.)Below the patch notes you can find the video version showcasing some of the new additions, as the Crime System is only a small part of Update 3!And as always - feel free to ping me, write me an e-mail, or DM me directly if you have any questions, concerns or just wanna chat. Especially if you need help with BackerKit or anything related.Thank you everyone for your patience, the work continues! Next up: Prostethics and Mutations.UPDATE 3 (0.0.13)

- Crime System

- New Spell: Amnesia

- Mantling mechanic

- Added option to also hide HUD input prompts

- (Experimental) Added optional realtime shadows with several settings

- Added texture filtering setting to switch between pixelated and filtered look

- Brought back original Kick animation

- Poise will be displayed as 0 for ragdolled targets

- Fixed ailments with overridden progression still progressing through regular means (ex. staying wet regardless of should be drying)

- Fixed ragdoll becoming stretched out if going out of render distance

- Fixed "wooden palisade with hole" collision

- Changed gamepad radial confirmation to the "Attack" input

- Fixed ragdolled NPCs warping to their last valid waypoint when flying out of render distance

- Fixed NPCs warping away to their Post when using a Door

- More robust way of handling swimming state

- Filtering of abilities based on swimming state

- Fixed items disappearing if used unsuccessfully using drag mode

- Slowed mealbug bopping

- Fixed Runes being compared to Melee weapons

- Made it so that upon getting Curse due to Transformation Sickness, it goes to a different bodypart instead of disappearing

- Set up some missing Door pathfinding nodes

- Fixed carried objects not being affected by heat areas

- Fixed flails' head not showing up on icons

- Fixed characters extremely slowly drifting

- Allowed to change camera distance with small transformations too, outside of crawlspaces

- Fixed a second Scar being added when loading a Wound/Curse/Schorched

- Fixed hole on Mealbug's meat

- Made transformed shape inherit the Blood% of the source shape

- Made attack animation/weapon equip animation relations more robust

- Improved directional movement animation blending

- Fixed torches having zero burn-time after one burns out

- More robust way of handling item props (fix for things like torches not appearing when used for the first time)

- Rebuilt fonts to include missing letters/numbers

- Fixed being able to get stuck on standing torches

- Fixed animal horns being culled prematurely

- Removed leftover hair inside head

- Fixed godMode typo

- Made godMode prevent damage due to negative Healing Efficiency

- New bandage textures

- Fixed being able to talk with a character who wants to beat us up

- Added Hold-to-Sprint input setting

- Fixed abandoned garden entrance

- Fixed custom damages not checking the correct Stat to Damage (ex. Telekines throw at locks)

- Ensured Save Data gets written upon Saving

- Fixed being able to spam Telekinesis

- Fixed consuming items using the drag method taking an additional item if available

- Fixed NPC obstacle finding regression

- Restored elevation compensation IK

- Limited distance in which characters would investigate suspicions

- Jumping improvements

- Disabled jumping during climbing

- Generalized visual language for climb paths

- Added missing gamepad prompt to Ability radial

- Fixed some jitter in the procedural leg animations

- Fixed Animal stretching

- Fixed Resurrect cheat not resetting HUD

- Added fall damage calculation for Ragdolls

- Upon throwing body, used stat gets added to base damage

- Made camera rotation be saved as well

- Made ragdolled creatures save who ragdolled them

- Water edge adjustment

- Made Creature shader be compatible with Curse

- Made Bow trajectory be affected by Dexterity

- Fixed Phantom hand only working with lock-less doors

- Fixed items affected by Phantom Hand saved mid-air becoming non-interactive

- Fixed being able to lift items when highlighted by Phantom Hand

- Fixed not being able to use Phantom Hand while weapon is drawn

- (Empty) suffix for lootable things that don't have anymore items in them

- Made sure lock-on only works when Melee weapon is drawn

- Added "Grip" resource mechanic for Climbing

- Made bars show Healing/Psi potency of hovered items more prominently

- Made ability aiming be canceled by Dodging

- Made tiny creatures award a bit of XP

- Added option to switch texture filtering mode (pixelated textures vs smooth textures)

- Made NPCs try to dodge out of fires

- Added Dodge prompt

- Added Take All shortcut with prompt

- Altered Arrow Recovery perk behaviour - only arrows stuck in creatures need the Perk to be removed.

- Fixed Sleeping not being interrupted during the 0.5 second transition after confirming sleeping

- Fixed NPCs sheathing their weapons prematurely after a suspicion decays

- Fixed frying pan alignment

- Adjusted Quiver on body to avoid clipping

- Made parry frame-accurate

- Adjusted monster attack telegraphing timing

- Unified Limb percent display calculations

- Fixed waterflow speed increasing over time

- Fixed cooking pots' lightsource being marked exterior

- Optimized drop shadows

- Implemented Save/Load for decapitated bodyparts

- Implemented Save/Load for liftable objects

- Design-time ground items now Load their changes properly

- Player Mealbug can now be stomped accidentally

- Optimized + Updated splatter decal shader

- Replaced main Font

- Fixed metal gratings not being interactable

- Characters witnessing their opponent transforming will transfer their agression to the new form

- Fixed Bark UI persisting into Main Menu

- Fixed not being able to treat ailments without duration (ex. Fever)

- Fixed owned beds giving Rested buffs

- Reenabled turn-tilting for characters

- Made actual character name appear in Subtitles

- Fixed all depth-based effect artifacts

- Added Potions/Curatives to cheat menu

- Reworked internal Crawl state handling for robustness

- Fixed playing throw animation while Crawling if launching stuff via Telekinesis

- Fixed item being consumed without effect during Crawling

- Fixed being able to be knocked down during Crawling

- Added special animation for getting into/out of beds while Crawling

- Fixed being able to use any Post while Crawling

- Fixed transforming back to human form while Dead upon falling into Water

- Fixed being able to save while transformed

- Made Poisebreak/Ability relations more robust

- Fixed Wolf snare ability staying active if you transform during a Wolf is dragging you

- Fixed Stagger state persisting while Transformed

- Crawling visual improvements

- Fixed not being able to use Telekinesis on bodies while Crawling

- Fixed being able to initiate climbing while downed

- Fixed transforming back into downed state if you somehow transform while Crawling

- Fixed Frying Pan alignment

- Improved+Optimized dynamic lights

- Made cut off bodyparts splash in water

- Added placeholder warning message about Sneaking not being implemented yet

- Made street lights only be on at nighttime and bad weather

- Added missing interior marker for Noble house

- Made inventory display equipment limit

- Made Rich Fireplaces power down if its Cauldron is destroyed

- Made candles be affected by wind

- Made Cauldrons' state be Saved

- Improved Ultra-Wide and misc. resolutions support

- Made stealing a hold-based action

- Fixed bandaged stumps bleeding upon load

- Fixed Ragdolls moving when game is paused

- Major CPU side optimizations in some areas

- Major Dialogue System extensions

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