Dev Diary #2: Animating Seo-Yeon
My name is Janz. I’m the animation artist for Ground Zero and I want to talk about my process when animating Ground Zero’s main character, Seo-Yeon. In terms of the technical process, I first wait for the character design to be completed by the 3D artist. Then, when the model and textures are finished, I make a rig for the character. There are two rigs: one for animating with controls, drivers,…