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Ground ZeroNewsGround Zero Demo: Patch #1
In-game event

Ground Zero Demo: Patch #1

Ground Zero · published 29 Oct 2025, 10:00 UTC

All newsPlayers around this dateRead on Steam

We've got one final treat for you, just in time for Halloween 🎃We've just released the first patch for our demo, where we've revamped some of the controls based on player feedback and also resolved some of the bugs you have reported.

When you start up the demo after the patch, your controls will reset on first launch, but this will only happen one time.

New Features

  • When the demo boots up for first time players (and existing players following this patch), there is now an interactive screen where you can test out the Tank/Modern controls before you select them. You can still change your controls choice at any time in the Options menu as well.
  • Default controls have now been slightly changed. You can still rebind controls as well.
  • Players can now lock on to the nearest enemy in your line of sight by holding (B) on gamepad and SHIFT on PC.
  • The aiming sliders are now much more fine-grain to allow for better precision.
  • D-Pad movement has now been enabled for anyone who wishes to move Seo-Yeon using the D-Pad. This can be disabled in the Controls section of the Options menu if you wish to bind other buttons to the D-Pad.
  • Added button to reset controls to default.
  • Added a run button to controller, which is (B) under default controls.
  • Added the ability to open the map by holding the Inventory button.
  • Added a little visual indicator on critical shot aiming to visually notify when the shot is ready.
  • You can now fire off a critical shot by releasing the critical shot button after aiming - Default (A) on controller and E on PC. You can still cancel this action by releasing the aim button.
  • You can now auto-aim at environmental hazards by switching target (it prefers enemies) - Default (LT) on controller and T on PC.

Bug Fixes

This patch also includes the following bug fixes:

  • Fixed an issue where horizontal/vertical aiming was affected by framerate.
  • Inventory is now on button release to prevent accidentally spamming inventory open/close.

https://store.steampowered.com/app/2340130/Ground_Zero/

Thank you so much to everyone who has taken the time to give feedback on our demo and provide bug reports so far! Your support and assistance has been invaluable. If you have any more bug reports or feedback you'd like to share, we'd love to hear from you in the Steam Forums or in our Discord!

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