Future Breach 64
Playing now
2+2 vs. yesterday
40%of peak
Playing now
2+2 vs. yesterday
All-time peak
11 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | New Mission type: Protect Base Core Hello Fam! This update introduces: New Mission Type - Protect the Base Core (appears later during the game) - thanks Hardwater for the idea! Gamepad Support - Tested on a Logitech F710, but most gamepads should work hopefully, if not use a re-mapper or whatever it is you zany kids use these days. This took surprisingly long to do, since it required going through all the aspects of the game to m… | 20303992 | |
| In-game event | The Hardwater update Today’s update fixes some lingering bugs described by the user Hardwater (thanks Hardwater!) -Fixed enemy squadmates not seeing you after you are revived -Fixed a spelling error (“moral coil”→”mortal coil”) - I could have SWORN I fixed it in previous updates, but guess not -Fixed a crash during missions -Fixed enemy squadmates floating in the air near their dropship after it flies away (dead bo… | 19539277 | |
| In-game event | Uncuff and ye shall be free! (from bugs) Greetings fam! Today’s update features many quality of life things but, most importantly… and people will say this will be one of the greatest things that came to this game in quite a while , let me tell you that, is Uncuffing. Truly a great day for Future Breach. You can now FINALLY uncuff Megacorp workers (either those captured ‘accidentally’ by you or cuffed by the enemy team). And YES, you… | 19256777 | |
| In-game event | Healtcare costs!?? Greetings fam! Today we have some new quality of life improvements, mostly stemming from Sleeve's feedback thread and ideas from the user BOXES · Added healthcare costs for your squadmates: When it comes to tactical sims, what could be more realistic and immersive than taking care of the medical bills of your team? Though, jokes aside, this was done to alleviate the whole “having a large amount… | 18949869 | |
| Major update | The enemies can build turrets now! People will say that this is probably the greatest update of this game: - The enemy team will now build turrets after a certain level - turrets are vulnerable to EMP grenades, so those now have more reasons for existence - previously the primary reason was to destroy enemy pylons, generators and base cores. - Later in the game, enemy worker carrier ships will now sometimes appear during incursi… | 18173694 | |
| Community | Future Breach Trading Cards, Badges, Backgrounds and emoticons are here! Greetings all! You've probably by now wondered what all those "steam points" are and how to use them, well fear not! We're in this journey together. Future Breach now has cool backgrounds and emoticons to choose from for your various nefarious uses, as well as regularly scheduled card drops in game. What a time to be alive! The Points Shop can now be found here: | — | |
| Major update | Added Enemy Carriers Greetings all! This build introduces lots of new things -Added enemy (red) carriers to some missions. The red team can now capture and collect resources and workers. This is one of those features that was cut during initial production that I finally am happy to introduce. The overall vision is for both sides to have equivalent abilities (like in that other game with hats) and I believe we are o… | 17917244 | |
| In-game event | Stability, fixes and fuel barrel hats In this update - Fixed: Cuffed worker glitches out and walks around in cuffs - random crashes greatly reduced - Added several hats, including a fuel barrel hat ------------------------ known issues: - steam workshop workers don’t appear until you create and save your own custom worker - too large [ ] building/objectives after being revived - if squadmates sitting in ship are ordered to follow,… | 17736034 | |
| In-game event | We have a workshop n' stuff Due to popular demand (actually, it was just the user "Cookie Dealer"), we are introducing steam workshop integration. You will now be able to create your very own custom worker that will appear in your base (you have to find him - he could be ANYWHERE) and give him a name, as well as download custom workers made by others. The workers can also wear HATS. NOTE: the workshop appears after you ha… | 17253113 | |
| In-game event | Your Feedback - Reality. PART DEUX Greetings all, this update for the full version features: - Ability to command dudes after the ship landed (becomes available after the first few missions) - Enemy Incursions overhaul - now they are more varied and not just frontal assaults. - A way to increase the capped FPS from 60 - 2560x1440 resolution option - Added a 'drop weapon' zone in your room - Achievements fix for the ship parts pr… | 17062975 | |
| In-game event | NEWS: Your Feedback - now reality! Greetings all! With today's update, the settings panel has been greatly revamped, now added: - Ability to change (tone down) the "Pixelation" - Invert the Mouse - Mouse Speed - View Keyboard Shortcuts Additionally, you can now replay the tutorial that was at the start at the game without loosing your progress (added to the main menu) Fixed many bugs, including the one where your squad would gli… | — | |
| Community | progress report - it's all coming together -Added the Hightower “hub world” from where you will go on missions - sleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource gathering: tech chunks, fuel barrels - added weapon destruction - impoved the terrain to make it look less bland - color wall destruction:… | — | |
| Community | game progress -Added team colors and flags to the level generator. Now, the building's colors will be different depending on the faction parameter of the location. I also hope that the randomly added colors will make the levels easier to navigate and not blend together, and also give the appearance of design/purpose -in the "blue" areas (your faction), the scientists are friendly and you should protect them… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.