Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Future Breach 64NewsThe enemies can build turrets now!
Major update

The enemies can build turrets now!

Future Breach 64 · published 20 Apr 2025, 18:08 UTC · build 18173694

All newsPlayers around this dateRead on Steam

People will say that this is probably the greatest update of this game:

- The enemy team will now build turrets after a certain level - turrets are vulnerable to EMP grenades, so those now have more reasons for existence - previously the primary reason was to destroy enemy pylons, generators and base cores.
- Later in the game, enemy worker carrier ships will now sometimes appear during incursions
- Enemy incursions now less frequent but “better”
- Greatly improved the squadmate and worker decision-making
- Workers will drop their weapons from smoke/flash grenades - now those Finally have an actual use!
- Added Nades and Cuffs stats (so you can carry more of them) - they will sometimes appear as a choice when you level up and wake up.
- Added an option to disable the music
- Added more pages to the in-game “Tactical Guide”


bug fixes:

- You can sit on any chair in the dropship (previously, they were “reserved” when a squadmate AI planned to sit there - the system has now been revamped)
- “Hopefully” fixed the game-progression bug mentioned by Hyper - this bug takes a long time to reproduce but hopefully it won’t appear now.
- General crash/performance fixes - the game won’t crash/slow down from glass related issues now.
- Fixed squadmates getting “stuck” after a door breach sequence gets interrupted.
- More squadmate fixes so they won’t get stuck/bugged out.
- Fixed the “floating stuck squadmates at start”

More from Future Breach 64

Other announcements

All news
Major update9 Sep 2026A new and Improved HIGHTOWERHi friends! For a long time, Hightower had many places that were, um,"there" but not used gameplay-wise and had no reason for you to actually go there. Now, the enemy incursions will be more varied and Hightower has been improved and expanded. With each update, I’m happy to say this becomes more and more like the idealised concept of this game that we originally envisioned. · Expanded HIGHTOWER…Major update6 May 2026Pylonmania update!We proudly introduce basebuilding aspect to hightower so that the money you collect along the way actually has a purpose (it becomes unlocked after the first few missions). \ People have said this is perhaps the best update, if not the greatest so far if I may say so myself -There has been a lot of talk in the community about the game being too grindy, so this room now has clues as to how to re…In-game event22 Oct 2025Gamepad UpdateAdded an option in the settings menu where you can select between DirectInput, Xinput (for xbox controllers) and an "disable" (if you have a controller connected but don't want it to interfear). The DPAD is used for selecting team commands (vertical) and inventory items (horizontal). · As an aside funny anecdote: the testing was done on a Logitech F710 which has an "X" mode for Xinput (xbox mod…