
Hi friends! For a long time, Hightower had many places that were, um,"there" but not used gameplay-wise and had no reason for you to actually go there. Now, the enemy incursions will be more varied and Hightower has been improved and expanded.
With each update, I’m happy to say this becomes more and more like the idealised concept of this game that we originally envisioned.
Expanded HIGHTOWER and added more varied enemy incursions
The “less grind” feature now comes as standard (no need to ‘enable’ it)
Fixed the "living areas/bridge achievement"... hopefully.
Fixed the missing Workers Loot (examine) feature -thanks o4zloiatrinax for finding this bug! Turns out it was introduced when adding the “uncuff” feature for megacorp workers.
Fixed a pesky memory leak!
Fixed the “revive timer” not resetting when you are downed a second time (when you are downed and need to call the medic or wake up in hightower)
Bug Fixes: improved level generation and ”squadmates running on air/invisible mounds”