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Future Breach 64Newsprogress report - it's all coming together
Community

progress report - it's all coming together

Future Breach 64 · published 2 Apr 2023, 11:57 UTC

All newsPlayers around this dateRead on Steam

-Added the Hightower “hub world” from where you will go on missions

- sleep, food, stamina stats and mechanic
- 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith
- improved the procedural level generation
- -added resource gathering: tech chunks, fuel barrels
- added weapon destruction
- impoved the terrain to make it look less bland
- color wall destruction: now the debris chunks will be the same correct color not just grey. The coloring of the walls is all done programmatically ( as is the entire level generation)
- improved the AI's vertical aiming and flanking
- Added a night color palette for, well, nighttime so it looks more natural. Also team colors on ships.
- Added team logos/texts/propaganda to the generator. This will help the places feel more "intentional". Unaligned places will have various graffiti on the wall telling the player's team to get lost.
- optimized the AI to make many more NPC’s possible without framerate drops
- -carriers can "carry" items such as injured squadmates, fuel barrels, tech chunks
- -carrier damage and destruction
- Apart from the above, the biggest "unseen" bit of progress is how it's all coming together into something cohesive and playable

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Major update9 Sep 2026A new and Improved HIGHTOWERHi friends! For a long time, Hightower had many places that were, um,"there" but not used gameplay-wise and had no reason for you to actually go there. Now, the enemy incursions will be more varied and Hightower has been improved and expanded. With each update, I’m happy to say this becomes more and more like the idealised concept of this game that we originally envisioned. · Expanded HIGHTOWER…Major update6 May 2026Pylonmania update!We proudly introduce basebuilding aspect to hightower so that the money you collect along the way actually has a purpose (it becomes unlocked after the first few missions). \ People have said this is perhaps the best update, if not the greatest so far if I may say so myself -There has been a lot of talk in the community about the game being too grindy, so this room now has clues as to how to re…In-game event22 Oct 2025Gamepad UpdateAdded an option in the settings menu where you can select between DirectInput, Xinput (for xbox controllers) and an "disable" (if you have a controller connected but don't want it to interfear). The DPAD is used for selecting team commands (vertical) and inventory items (horizontal). · As an aside funny anecdote: the testing was done on a Logitech F710 which has an "X" mode for Xinput (xbox mod…