Virvius
Last seen
0Sampled 54 minutes ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 54 minutes ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | VIRVIUS Update (May 18th 2025)-Episode 1 Build v3.0.3 Log - 05/18/25 Notes: Everyone, thank you for your patience in the development of this release! Over the past year, the development was heavily focused on the community as well as endless playtesting by friends and play testers alike. The major result was laggy, non performant, buggy gameplay with poor textures. I'm happily to announce better, smoother gameplay, optimized level models and items… | 18509232 | |
| Community | Back from the dead! Hey folks! I know it's been a long time and I sincerely apologize for the late updates. As a sole proprietor of the project, there has been a lot of life events that have caused ups and downs on progress but great news is that, I've been working ever so vigorously on the project since last year on every bit of free time that I have access too. The project has made massive progress and I wanted… | — | |
| Game update | Virvius Update (May 8th 2024)-Early Access Patch v6 Log - 05/08/24 Notes: This is a small patch as it was brought to my attention on Level 4, When the player leaps out of the water, movement was disabled that caused the player to jump straight up not allowing them to move on the platform. This now has been fixed as well as increasing the tower elevator move speed. | — | |
| In-game event | Virvius Update (May 7th 2024)-Early Access Patch v5 Log - 05/07/24 Notes: As the player controller was updated previously, it did correct some previous issues but also included more issues. As the player jumped, then moved, the player would not move due to the momentum not being there and if the player was air borne the input was disabled. This caused problems when jumping on crates. Previously I've had two control styles (Air Control & Air Mome… | 14286540 | |
| Game update | Virvius Update (April 30th 2024)-Early Access Patch v4 Log - 04/30/24 Notes: As I was unaware of the Geneva Convention treaty and their policies of the "Red Cross" logo with a white background in video games, As my medical pickups had a cross with a grey background, I have pushed this update in removal of the "+" symbol entirely for an "H" instead which has been implemented in the games UI, medical kit pick ups, achievements, videos and trailers. B… | 14217283 | |
| Community | Blasting over 300+ plays! With Virvius just being released on Early Access just nearing 1 month ago! I'm astonished by the incredible support from the boomer shooter community, streamers and reviewers so far. I earn to keep bringing updates to the game and bring a better experience over time. In the means it would be great to target the next goal of 500 and possibly find enough support to have Episode 2 in the works. Ep… | — | |
| In-game event | Virvius Update (April 17th 2024)-Early Access Patch v3 Log - 04/17/24 Notes: I want to thank you for your continued support on the project, every bit of feedback is vital to this project. After an exhausting few days, there are a few things I touched up on. · I now have revised the player movement, this needs to be thoroughly tested out on mouse/Keyboard and Controller. At the moment, speed itself hasn't changed but, the movement should be more res… | 14086925 | |
| In-game event | Virvius Update (April 12th 2024)-Early Access Patch v2 Log - 04/12/24 Notes: A gift came early for AZERTY users! Virvius now has button/key mapping! I've been paying attention to the thoughts and feedback from the wonderful boomer shooter community. I've addressed some of the issues that have come up and I hope I can continue to bring a better experience to you. This update also includes fixes for a few other important factors that have been brough… | 14030696 | |
| Game update | Virvius Update (040724) -Early Access Patch v1 Log - 04/07/24 Notes: Explosive walls included level 4 were not breakable with weapons other than explosives. This made the achievement for secrets much more difficult to obtain, if at all. Level 4 needed a couple check points that provided the player to not restart the entire level after reaching a certain point. | 13980092 | |
| In-game event | Virvius Update (April 5th 2024) Log - 04/05/24 Notes: First off, I want to thank the Steam/Boomer shooter community for testing Virvius, the game has improved greatly because of your input, Thank you! If you have purchased the game and haven't left a review it would greatly improve the games chances by leaving a review on Steam! This update is the official purchasable early access build which now contains 24 achievements with… | 13971446 | |
| Community | Virvius Update (March 11 2024) Log - 03/11/24 Notes: With great excitement and relief, Virvius episode 1 development is nearly at it's end. Within the past two months, 3 levels were pushed in record time and managed to even build a final boss for EP1-L10. Going forth there will be some patching, polishing and small features added to the game so we can have a stabilized build for April 6th. Feel free to try out the newest Dem… | — | |
| Major update | Virvius Update (January 25 2024) Log - 01/25/24 Notes: Virvius development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fix… | — | |
| Major update | Virvius Update (October 16 2023) Log - 10/16/23 Notes: Virvius has had gradual updates to its Demo and Early Access builds without notification but this posting is here to address most of it as I'm stripped for time. The major updates were thoroughly focused on weapons animations, weapon switching, enemy animations. Feel free to try out the Demo for Virvius and if you have any questions, concerns or any other inquiries please… | 12454222 | |
| Community | Virvius: Dreaden Mines - Now included in demo! Virvius Demo Announcement! Build Version 07.11.23 Virvius demo now includes two levels to try out as we continue development on the Early Access version. Scour through the Dreaden Mines of the fallen as they continue to drill through the planet for its resources. Swim through the dark caverns on your way through the processing hall and drop into a pit with an imprisoned houseguest with a voraci… | — | |
| Major update | Virvius Update (Jul 10th 2023) Log - 07/10/23 Notes: Another big update to the game, Added some new tweaks and visuals and focused on removing older assets that were put into the project from the start. This Update hopes to improve most of faults from previous builds. The main focus of this build was to initiate a better player experience as well as the games visual aspects. GAME FIXES · Post Processing had been implemented… | 11660604 | |
| Major update | Virvius Update (May 28th 2023) Log - 05/28/23 Notes: A major (stable build) update to Virvius, The main fixes include GPU instancing and static batching which allows the Graphic Rendering to be handled in a correct way, as this improves Occlusion Culling of the game. Speaking of which, Occlusion Portals were added to movable walls and doors so the camera wont draw objects behind. It was taken into consideration to shut down… | — | |
| In-game event | Virvius Update (Apr 26th 2023) Log - 04/26/23 GAME FIXES ENEMIES · Enemies need an option to turn off resurrection on Demonic difficulty. · Griever enemy snaps to damage animation when idle. · Griever not rising when player gets close. · Griever chases player while in idle animation. · Enemies still react to the player when Vanisher power is active. · Delusion enemy goes into walking animation when close to player. · Mastoid… | 11092455 | |
| Major update | Virvius Update (Mar 30th 2023) Log - 03/30/23 GAME FIXES ENEMIES · Explosive box kills grunt in shoot animation causes them to stick in animation. · Elite grunt close range needs to be adjusted when player is very close. · Delusion enemies E1L3 spawn points need to be moved ahead. · Din enemy does not come out of Idle animation when engaging player. · Spawned enemies takes performance due from the probuilder Mesh.rebuild() m… | — | |
| Steam news | The Fallen Have Come To Rise! Virivus is Finally here! In commemoration of the past 2 years of development, We were finally able to prepare a stable build of the game with a variety of levels, enemies and weapons. This game features a dark fantasy FPS environment with run and gun, exploration and interaction. As the game grows, we want you to be a part of the development in hopes of new feedback, quirky bugs and performance problems that you may en… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.