Virvius
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| VIRVIUS Update (Feb 6th 2026)-Episode 1 Build v3.1.3major Log - 02/06/26 Notes: Happy New Year folks! its been a long time since an update was made and I sincerely apologize in the delay as of late. The project is still in full development as Virvius reaches its 5 year development mark! This update was dedicated to trying to improve Virvius's gameplay and performance as there were continuous problems (mainly with level 6) that caused issues of proceed… | 21826172 | |
| VIRVIUS Update (June 5th 2025)-Episode 1 Patch 2 v3.0.7 -Fixed problems with Bullet holes not appearing on angle or ceiling surfaces. -Fixed issue with spiker cannon shooting frozen bullets causing FPS spikes. -Changed appearance of metal crates. -Bug with Episode 1 boss not spawning enemies causing an index error. -Wooden crates in level 9 had water projection. -Soft lock in level 6 when going up elevator damaging player and not going to upper area… | 18745255 | |
| VIRVIUS Update (June 1st 2025)-Episode 1 Patch v3.0.6 Log - 06/01/25 Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time. This has been an on going issue since the alpha builds and I'm happy to finally have addressed the issues. It took a lot of t… | 18690652 | |
| VIRVIUS Update (May 18th 2025)-Episode 1 Build v3.0.3major Log - 05/18/25 Notes: Everyone, thank you for your patience in the development of this release! Over the past year, the development was heavily focused on the community as well as endless playtesting by friends and play testers alike. The major result was laggy, non performant, buggy gameplay with poor textures. I'm happily to announce better, smoother gameplay, optimized level models and items… | 18509232 | |
| Virvius Update (May 8th 2024)-Early Access Patch v6 Log - 05/08/24 Notes: This is a small patch as it was brought to my attention on Level 4, When the player leaps out of the water, movement was disabled that caused the player to jump straight up not allowing them to move on the platform. This now has been fixed as well as increasing the tower elevator move speed. | — | |
| Virvius Update (April 30th 2024)-Early Access Patch v4 Log - 04/30/24 Notes: As I was unaware of the Geneva Convention treaty and their policies of the "Red Cross" logo with a white background in video games, As my medical pickups had a cross with a grey background, I have pushed this update in removal of the "+" symbol entirely for an "H" instead which has been implemented in the games UI, medical kit pick ups, achievements, videos and trailers. B… | 14217283 | |
| Virvius Update (040724) -Early Access Patch v1 Log - 04/07/24 Notes: Explosive walls included level 4 were not breakable with weapons other than explosives. This made the achievement for secrets much more difficult to obtain, if at all. Level 4 needed a couple check points that provided the player to not restart the entire level after reaching a certain point. | 13980092 | |
| Virvius Update (January 25 2024)major Log - 01/25/24 Notes: Virvius development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fix… | — | |
| Virvius Update (October 16 2023)major Log - 10/16/23 Notes: Virvius has had gradual updates to its Demo and Early Access builds without notification but this posting is here to address most of it as I'm stripped for time. The major updates were thoroughly focused on weapons animations, weapon switching, enemy animations. Feel free to try out the Demo for Virvius and if you have any questions, concerns or any other inquiries please… | 12454222 | |
| Virvius Update (Jul 10th 2023)major Log - 07/10/23 Notes: Another big update to the game, Added some new tweaks and visuals and focused on removing older assets that were put into the project from the start. This Update hopes to improve most of faults from previous builds. The main focus of this build was to initiate a better player experience as well as the games visual aspects. GAME FIXES · Post Processing had been implemented… | 11660604 | |
| Virvius Update (May 28th 2023)major Log - 05/28/23 Notes: A major (stable build) update to Virvius, The main fixes include GPU instancing and static batching which allows the Graphic Rendering to be handled in a correct way, as this improves Occlusion Culling of the game. Speaking of which, Occlusion Portals were added to movable walls and doors so the camera wont draw objects behind. It was taken into consideration to shut down… | — | |
| Virvius Update (Mar 30th 2023)major Log - 03/30/23 GAME FIXES ENEMIES · Explosive box kills grunt in shoot animation causes them to stick in animation. · Elite grunt close range needs to be adjusted when player is very close. · Delusion enemies E1L3 spawn points need to be moved ahead. · Din enemy does not come out of Idle animation when engaging player. · Spawned enemies takes performance due from the probuilder Mesh.rebuild() m… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Feb 2026 | Sat | 03:35 | VIRVIUS Update (Feb 6th 2026)-Episode 1 Build v3.1.3 | 21826172 | public | 1 | — |