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Virvius Update (Apr 26th 2023) · Virvius · SteamPeaks
Virvius
News
Virvius Update (Apr 26th 2023)
In-game event
Virvius Update (Apr 26th 2023)
Virvius
· published
26 Apr 2023, 06:51 UTC
· build
11092455
All news
Players around this date
Read on Steam
Log - 04/26/23
GAME FIXES
ENEMIES
Enemies need an option to turn off resurrection on Demonic difficulty.
Griever enemy snaps to damage animation when idle.
Griever not rising when player gets close.
Griever chases player while in idle animation.
Enemies still react to the player when Vanisher power is active.
Delusion enemy goes into walking animation when close to player.
Mastoid unable to hit player when below the player.
Delusion hit collider still active when mutilated.
USER INTERFACE
Rain shader Z-Write material viewable through walls.
Environment sounds continue during loading screen.
OPTIONS
Volume for game is saved but not implemented in options.
Setting a custom framerate "secretly" turns on V-sync.
LEVELS
Rain Environment: Rain too bright and should look transparent.
Ep1-L5 boss music starts up after boss was beaten.
Ep1-L6 Crane door shuts on Crane while crane goes through it.
Ep1-L2 Rising from water does not jump Ledge in water Caverns.
Ep1-L2 enemies walk through drill rock.
Ep1-L3 Player stuck in acid in crate storage room
Remove Din Enemy from EP1-L5 Enemy Ambush room.
Remove Logos from Crates and add a picture texture instead.
Rain comes through top vent Ep1-L1
Ep1-L2 lights on panels don't shut off when activated.
GAME
Grenades blow the player really far
Removed Instant Elevator Movement
Explosive crates & barrels state not saved
Mini Rockets rotation is not reset when firing a rocket.
Ultra Shotgun pickup is showing "0" ammo collected.
Shotgun & Ultra shotgun needs to do more damage.
PLAYER
Input System Player would get stuck on wall coming up for air.
Player dive force value was too low.
When player is underwater and hits a ceiling player tries to jump up.
Player would not jump out of water when close to ledge.
GAME BUGS
Din enemy can hit player through wall.
Elite enemy grenades kills itself and other enemies.
Mastoid needs to fire lasers faster on easier difficulties.
Some particles underwater wave shader render weird.
Fix sprites in loading screen to fade not cut off.
When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
Setting a custom Frame Rate effects the V-Sync by turning it on when off.
Video and audio on preview on main menu video lose sync.
Railgun red fade doesn't match the return rate of recoil.
Sword can kill enemies through walls.
Explosions sometimes doesn't kill enemies. Overlap Sphere is blocked by other objects.
Brightness is only interactable when post processing is active.
Railgun red fade doesn't match the return rate of recoil.
GAME ADDITIONS & CHANGES
Enemies are now scripted with inheritance.
Enemies now have shoot accuracy.
Removing Virvius logo from crates drastically increased game performance.
Added moving enemy sprites on loading screen.
Changed the look of some weapons and enemies.
Converted TechDemo level 0 into EP1-L6.
Enemies now FIGHT each other only if its a different type of enemy.
GAME IDEAS & POSSIBLE CHANGES
Build EP1-L7 level.
Rotating Grenades when shot.
Lava Kills Enemies.
Change Blood color.
When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
Add blood enabled option.
Add gore enabled option.
Add look rotation assist option.
Enemies listen for player sound.
Add explosion holes for explosions.
Build a new damnation blade.
Stack Powerup powers – add power sprite stacking.
Tele-fragging.
Add vibration strength to options.
Controller disconnection UI message.
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Log - 02/06/26 Notes: Happy New Year folks! its been a long time since an update was made and I sincerely apologize in the delay as of late. The project is still in full development as Virvius reaches its 5 year development mark! This update was dedicated to trying to improve Virvius's gameplay and performance as there were continuous problems (mainly with level 6) that caused issues of proceed…
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Log - 06/01/25 Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time. This has been an on going issue since the alpha builds and I'm happy to finally have addressed the issues. It took a lot of t…