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VirviusNewsThe Fallen Have Come To Rise! Virivus is Finally here!
Steam news

The Fallen Have Come To Rise! Virivus is Finally here!

Virvius · published 30 Mar 2023, 05:19 UTC

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In commemoration of the past 2 years of development, We were finally able to prepare a stable build of the game with a variety of levels, enemies and weapons. This game features a dark fantasy FPS environment with run and gun, exploration and interaction.

As the game grows, we want you to be a part of the development in hopes of new feedback, quirky bugs and performance problems that you may encounter. We're open for ideas and concepts which would be reviewed with the overall balance of the game. We hope to produce that nostalgic, eerie, 90's boomer shooters we use to grow up playing that shaped the type of games we enjoy today.

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Major update7 Feb 2026VIRVIUS Update (Feb 6th 2026)-Episode 1 Build v3.1.3Log - 02/06/26 Notes: Happy New Year folks! its been a long time since an update was made and I sincerely apologize in the delay as of late. The project is still in full development as Virvius reaches its 5 year development mark! This update was dedicated to trying to improve Virvius's gameplay and performance as there were continuous problems (mainly with level 6) that caused issues of proceed…Game update5 Jun 2025VIRVIUS Update (June 5th 2025)-Episode 1 Patch 2 v3.0.7-Fixed problems with Bullet holes not appearing on angle or ceiling surfaces. -Fixed issue with spiker cannon shooting frozen bullets causing FPS spikes. -Changed appearance of metal crates. -Bug with Episode 1 boss not spawning enemies causing an index error. -Wooden crates in level 9 had water projection. -Soft lock in level 6 when going up elevator damaging player and not going to upper area…Game update1 Jun 2025VIRVIUS Update (June 1st 2025)-Episode 1 Patch v3.0.6Log - 06/01/25 Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time. This has been an on going issue since the alpha builds and I'm happy to finally have addressed the issues. It took a lot of t…