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VirviusNewsVirvius Update (March 11 2024)
Community

Virvius Update (March 11 2024)

Virvius · published 11 Mar 2024, 22:34 UTC

All newsPlayers around this dateRead on Steam

Log - 03/11/24

Notes: With great excitement and relief, Virvius episode 1 development is nearly at it's end. Within the past two months, 3 levels were pushed in record time and managed to even build a final boss for EP1-L10. Going forth there will be some patching, polishing and small features added to the game so we can have a stabilized build for April 6th.

Feel free to try out the newest Demo for Virvius and express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E

ADDED/CHANGED FEATURES

  1. Level 8: Erode Asylum built.
  2. Level 9: Carnage Lichyard built.
  3. Level 10: Reapers Scaffold built.
  4. New Enemy: Necrosis.
  5. New torch props.
  6. Setup a black screen fade when player transitions into a level.
  7. Changed appearance of energy and plasma projectiles.
  8. New music for levels 8, 9, 10 + boss.

GAME FIXES

  • Some sprite elements are broken on long resolutions.
  • Boss room door does not lock when engaged in battle in Level 10.
  • Enemies not on Nav mesh errors pop up on Level 10.
  • Boss type enemies cannot be gibbed.
  • Fixed the flame particle system for torches.
  • Elite enemy launches grenades directly down at player.

GAME ISSUES

  1. Player keeps moving after being on a moving platform on Level 7.
  2. Player can survive Lasers with full armor and health.
  3. Photon Cannon Revs up immediately after shooting.
  4. Berserk powerup falls through floor in level 6.
  5. Rain trigger doesn't reactive when in rain.
  6. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  7. Number of Enemies killed in level doesn't match the total number of enemies in the level.
  8. Noticeable jitter on moving platforms.
  9. Enemies stick to player on Level 6 Main Elevator.
  10. Enemies have a late animation call when they are damaged or just died.
  11. Dying and loading the file, gun animation doesn't reset and shoot in half animation.

UPCOMING TASKS

  • Change weapon wheel selection movement from keyboard to mouse.
  • Create a popup UI or weapon selection popup on bottom of screen.
  • Design better visual textures for the game.
  • Add barely surviving health to empower the player.
  • Add health based enemy pushback, instead of a damage timer.
  • Design a runic key as a key alternative.
  • Runic Key needs to implemented into UI.
  • Add a vibration strength option
  • Add 3-1-3 movement to enemies.
  • Create Achievements for Steam
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