RIFTSTORM
Playing now
49−26 vs. yesterday
7.3%of peak
All-time peak
668Aug 2026
Playing now
49−26 vs. yesterday
All-time peak
668Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 0.6.2.3 - Mission Loading Error Fixed errors certain DNS conections can cause the game to be unable to connect into missions. · Increased Killbox drop item quality to be the same as 9999 CP Threat IV Urgent Missions. | 24970822 | |
| In-game event | RIFTSTORM 0.6.2.2 - A Little Less Broken, A Few More Scars Changelog 0.6.2.2 Hey everyone, Another batch of changes this week, mostly focused on making the everyday parts of RIFTSTORM a little smoother: We’ve added some frequently requested QoL features around salvaging, weapon management, and finding lobbies, alongside another balance pass and continued work on co-op stability and desync issues. QoL Updates · Added a Select All button when salvaging w… | 24946359 | |
| In-game event | RIFTSTORM 0.6.2.1 - Scarred Weapon Repair Update Changelog 0.6.2.1 Hey everyone, We held off pushing a couple earlier patches so we can make sure these work and 0.6.2.1 ended up slightly bigger one than we originally planned, so thank you for your patience. The main addition in this patch is the Weapon Repair function you can now find in the Armory. This has been one of the more consistently requested features since launch and we're happy to… | 24859096 | |
| In-game event | RIFTSTORM 0.6.2 — Less Friction, More Shooting Changelog 0.6.2 Hey everyone, The team buckled down over the weekend to get this ready, and we've got about 48 hours of testing on all the functions so far and we're okay pushing this live. This update focuses on player controls, early-game progression, combat readability, performance, and another round of stability fixes. PLEASE NOTE: You will not be able to join Lobbies with different builds.… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Launch Week Feedback Recap & What We're Doing About It Your feedback matters. Hey everyone, We have been reading your discussions, reviews, bug reports, and feedback. A few issues are coming up more often than anything else, so we wanted to share what we are currently working on and our present order of priority. We know that “we hear you” only means something when fixes follow. This is not an exhaustive patch list, and priorities may move if we fi… | — |
| Game update | Hotfix 0.6.1.1 - Small Offline Build Patch Fixes small error that may cause an error during Offline Build initialization. This fix should apply to all regions. | 24695691 |
| In-game event | RIFTSTORM Update 0.6.1 — Solo-Offline Beta ATTN Weavers: Our first update is here. First, thank you to everyone who has jumped into RIFTSTORM, shared feedback, reported issues, and helped us understand where we need to focus first. We’re still very much at the beginning of Early Access, and these first hours are already giving us a lot to work with. A lot of this work has been in the pipeline for awhile, but as your input continues to f… | 24687703 |
| Community | Workaround & Solution for Stuttering/Performance Issues Hey everyone, We have been reading through everything you’ve been reporting, and we want to keep this note as direct and useful as possible. Below are the issues we currently know about, the workarounds available: 🛠️ KNOWN ISSUES & WORKAROUNDS · Very Low FPS After Entering a Mission · Frequency: High, particularly on some high-end CPUs. · Workaround: Open Options > Settings and set Simulation… | — |
| Community | 🚨 RIFTSTORM Is Now Available in Early Access + Roadmap Reveal ATTN: Weavers, RIFTSTORM is now available in Steam Early Access. After nearly five years in development and three massive public playtests, this marks the beginning of the game we will be building alongside all of you: a co-op PvE action game where squads of Weavers deploy into Mythic Protocol operations, fight escalating threats, collect weapons and Lythograms, push their luck, and extract bef… | — |
| Community | RIFTSTORM Demo Coming Offline ATTN: Weavers, With RIFTSTORM launching in just a few hours, we’re taking the Steam Demo offline. The reason is pretty simple: we need to focus the team on the main game build. There are still issues we’re actively working through, and at this point we’d rather put all of our development and QA time into getting fixes, updates, and improvements onto the version of RIFTSTORM everyone will actual… | — |
| Community | Known Performance Issue: Low FPS in Missions Post-Tutorial ATTN: Weavers, We are still investigating a performance issue causing some players to experience extremely low framerates, often around 5-9 FPS , in missions after completing the tutorial. The issue appears to be caused by our multithreading settings not working correctly with some high-core-count CPUs. If you are experiencing this issue, congratulations on your high-end CPU. Unfortunately, RIF… | — |
| News | New RIFTSTORM Demo Out Now ATTN: Weavers, We’ve just rolled out a new update to the RIFTSTORM demo build. This latest demo update features three playable missions , updated graphics, and a new HQ setting that better reflects the tone, structure, and atmosphere we are building toward for Early Access. The new HQ space is an important part of how we want RIFTSTORM to feel between deployments: less like a menu, and more lik… | — |
| Esports | Devs Play RIFTSTORM Demo Build Watch the dev teams play the new Demo build of Riftstorm! | — |
| Community | In or Out? Extracting in RIFTSTORM ATTN: Weavers, Over the last year of production, one of the biggest challenges we tackled was dialling in our mission structure. After watching hours of gameplay and digging through user data, it became pretty clear that some of our lengthier, more linear missions didn’t quite feel right. They had strong moments, but the overall structure could sometimes feel too much like moving from A to B to… | — |
| Community | RIFTSTORM Demo will be down for major maintenance and updates Dear players, As we count down the days to our Early Access launch, the current version of the RIFTSTORM demo will be temporarily unavailable as we work to reset our servers and upload an updated version. This demo version of RIFTSTORM was uploaded over a year ago and does not reflect the love and attention that we’ve lavished onto the project since. We will be replacing the demo with a condens… | — |
| Community | RIFTSTORM makes Early Access landfall in August 2026 ATTN: Weavers, After nearly five years in development and three massive playtests, we are thrilled to announce that RIFTSTORM is entering Early Access on August 11, 2026 . Many of you who joined our previous playtests already know what happens when our gameplay formula coalesces: unique Weavers, powerful weapons, flexible build configurations, and in-mission Lythogram power-ups can combine into… | — |
| In-game event | RIFTSTORM Demo Update Hello Weavers, We’ve just pushed a small update addressing community feedback and reported issues. 🛠 Changelog: · Added option to skip tutorial section entirely · Fixed collision error in procedurally generated missions that can cause players to fall through the ground and be killed · Fixed bug that caused some end of mission rewards to not be displayed properly (rewards are still awarded) · A… | 17401738 |
| Esports | Devs Play Riftstorm Try the updated Demo, we've made some changes ! | — |
| In-game event | RIFTSTORM Demo Character Update Hello weavers, After a few months of tweaking, we’ve decided to release one of our in-development characters to the demo for everyone to try. Please welcome the newest member to your team: Codename: Thistle. Thistle is a high-skill summoner operative that will be deployed into the field with a unique artifact: her ancient grimoire codenamed: M-0877. Please note that this character is still in d… | — |
| Esports | Updated Demo Out Now | — |
| Game update | RIFTSTORM Demo Hotfix #2 - Skip button added Hello Weavers, Welcome to the latest hotfix for the RIFTSTORM demo, in this - SKIP! 🛠 Fix: · Added option to skip cinematic cutscenes in the beginning (before the tutorial) and end (after first completing Operation Marble Obelisk) If your demo does not immediately update, you can restart your Steam client to trigger a refresh. Thank you for your patience, and for a list of known issues and bug… | — |
| Community | Thank you for playing our demo! Hey everyone, We’ve gotten a lot of feedback, and while our next big focus is progressing with our development plans for launch, we are working on an update out to address some of the demo feedback ASAP. For players who have yet gotten a chance to try the game, it’s never too late to give it a try as we’re leaving the demo up on Steam. It’s back to the grind for us, but from all of us here at R… | — |
| Game update | Rifstorm Demo Hotfix #1 - Desync Patch Hello Weavers, We've deployed a hotfix that should fix the desync issues many of you have experienced. 🛠 Fix: · Players should not longer experience any desync during missions If your demo does not immediately update, you can restart your Steam client to trigger a refresh. Thank you for your patience, and for a list of known issues and bugs please visit our Steam community thread here: Cheers,… | 17401738 |
| Esports | Devs Play The Steam Next Fest Demo Build Watch the dev teams play the latest Steam Next Fest demo build of Riftstorm! | — |
| Community | RIFTSTORM Demo Opens for Public! Hey everyone, This is it! Steam Next Fest is officially live , and with it — the first public demo of RIFTSTORM is now available for download. This is your first chance to jump into a world of secret operatives, powerful organizations, and ancient myths. Become a Weaver , take on mythic threats, and experience the fast-paced looter-shooter roguelite chaos we’ve been building over the past few y… | — |
| Community | RIFTSTORM is headed to Steam Next Fest Hey everyone, We’re thrilled to announce that RIFTSTORM will officially be joining Steam Next Fest this June! This will be the first time we’re opening the game fully to the public — and we couldn’t be more excited (and just a little nervous) to finally let you all dive into the world we’ve been building. The demo offers a small but intense slice of the game, designed to showcase the core comba… | — |
| Community | Devblog #9 | Internal Alpha Updates & Content Variety Hey everyone, We wanted to share a quick development update for RIFTSTORM as we countdown to our next public release. Internal Alpha Updates Internally, we’ve been working on a few big updates from the last public playtest including overhauling the UI for our core systems, slowly transitioning old environments to our new dungeon system (you can read about that here , and building out new weapon… | — |