HexLands
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v0.44: Revamped New Player Experience, Starter Relics, and more! Hi everyone! Some of you have already tried v0.44 because it has been out for 3 weeks now. But I haven't published an article for it till now because I was on a holiday and wanted to add some additional features and polishes. But now, say hello to v0.44.1! ^^ This patch was focusing on making the new player experience much better, improving the tutorial system, and adding some new tutorial bubb… | — | |
| In-game event | v0.43: Collections & Unlock System! Hi everyone! v0.43 is already here, sooner than usually updates are rolled out. This is due to implementing only one, big feature this time: meta progression! However, even though this patch took less time to roll out, it's very important: finally people have a bit more reason to start new runs. Let's begin! (And keep in mind that lots of new art are just placeholders) As always: join my Discor… | — | |
| Major update | v0.42: Sacred Relics, Sacred Islands, a new Starter Deck, and more! Hi everyone! It's been an intense development cycle! This update would have been out 2 weeks ago, but right now we are planning to move out from our flat, have some personal issues on top, so I didn't really have a lot of time to work on the game. Anyway, much sought new features are here, new content, fixes, balances and polish! :) Since the last update I managed to complete 72 user reports wh… | — | |
| Major update | v0.41: Treasure Islands, Level Modifiers, Better Quests, Lots of QoL & Polish! Hi everyone! It's been a busy period since the last update! I've added big features, like treasure islands and unique level modifiers, while also polished lots of things both visually and UX-wise. In the end I also managed to mark 78 "feedbacks" completed in my spreadsheet. Though there are still 426 left. It sounds like a lot, but the more I receive, the happier I am, so keep them coming! :) A… | — | |
| Major update | v0.40.0: Leaderboards, an Intro with Voice Acting and more Polish! Hi guys! Three months have passed since the last feature update, but it's not due to laziness: I created a totally new trailer and completely overhauled the Steam page, including its descriptions, GIFs, and capsule art. Keep in mind the capsule art is still a work-in-progress: the final version is being drawn by an artist right now! While these were the most important tasks for making progress,… | — | |
| In-game event | v0.39.0: Bye-bye tile selling, say hello to Decrees! (and more!) Hi guys! Only 20 days have passed since 0.38.0 and now 0.39.0 is here ! This is a smaller update in size, but very important nevertheless! I know I promised new screenshots and a new trailer but after updating the screenshots I received some really good feedback, and I couldn't help myself from getting into coding once again! :) Tile selling was disliked by a lot of you, because giving up your… | — | |
| In-game event | v0.38.0 is here! Shop, new cards, increased difficulty, reworks and more! Hi guys! 0.38.0 is here ! As always: if you'd like to get instant access to the playtest then all you have to do is join my Discord server ! Just PM me and I'll grant you access. I'd love to hear you feedback! :) Instead of the usual quick summary, I'll just jump right into it: Coins & Shop! · Now you can collect coins which is persistent between islands. · Use these coins to buy, remove or upg… | — | |
| Major update | World Map and Card Upgrades inspired by Slay the Spire, UI Overhaul and more! Hi guys! After 2 months of development, 0.37.0 is here ! Before I would begin: if you'd like to get instant access to the playtest then all you have to do is join my Discord server ! Just hit me up and I'll grant you access. I'd love to hear you feedback! :) Besides the features planned for this milestone, I managed to fullfill 54 feedback reports . Some of them overlapped with the planned feat… | — | |
| Major update | v0.36.0 is here! Turn System Rework, Quest and Reputation System, and many more! Hey guys! Finally, after 4 months of development, 0.36.0 is here ! I'm sorry for not finishing it sooner, but while I didn't have a dayjob, I started putting lots of new features into the game. Once I had one again, my free time shrank and polishing and testing all these new features took a looong time. Before I would begin: if you'd like to get instant access to the playtest then all you have… | — | |
| In-game event | v0.35.0 is out! Win FREE KEYS! New card mechanics, treasure chests and more! Hi guys! Not so long ago 0.35.0 was released , but I didn't post the patch notes because first I wanted to make a devlog :) Feel free to check it out here: Before I would start listing the changes: I'm giving away 2 full release keys! :) · All you have to do is join my Discord server and say something in the #giveaway channel till the year ends! · But to make things a bit more interesting, you… | — | |
| In-game event | v0.34.0 is out! Overpopulation rewards, Trading Ports and more! Hi guys! Sorry for not posting earlier, but ~17 days ago 0.34.0 was released , but I was too lazy to post the patch notes. The reason is that I immediately got a lot of feedback, and jumped into developing because I guess it's much more fun! ^^ But here are the changes, better late than never: · Reaching higher than the required population increases the starting resources of your next island !… | — | |
| Major update | Mega Update: Deckbuilding, Island Affixes, Gold, New Cards and more! Hi guys, Long time no see, the last update was 5 months ago... Sorry for the long wait, let me tell you what happened... ^^ First, I "just" wanted to add a huge feature: choosing your next island! It wasn't just a quick feature, so it took some time. Thus as the weeks went by, unfortunately, I got out of the habit of releasing and iterating quickly. So when I finished the feature, seeing that I… | — | |
| Major update | The Open Alpha Playtest is here, sign up today! Hey guys, After months of closed and semi-open playtesting, finally the gates of Steam Playtesting are open! Now everyone can test the alpha of HexLands ! This phase focuses on the core gameplay and the mechanics found on the early levels. Later phases will include progression between the islands and then even some metaprogression.😄 So hop in, I would love to see you in the playtesting! And he… | — | |
| Major update | Open alpha! New card system, main menu, saving, and more! Hi guys, I didn't want to finish this year without having something more than a closed alpha... so a few days ago I uploaded the alpha of the game to a kind of public platform but I don't want to directly share it here yet because there are still some issues... so I'm still a bit scared of bigger influx players. ^^ So if you’d like try the alpha of HexLands , join the Discord server and look fo… | — | |
| Game update | A little sneak peek about some of the new mechanics! :) Hi guys! Check out the bottom right corner. What do you think they are for? :) I'm planning to send out a few closed alpha builds next week. If the feedback is good, here comes the open alpha! So if you’d like try HexLands, join my Discord server or my subreddit . And if you prefer development videos, feel free to subscribe to my YouTube channel . Sorry for the radio silence and not uploading a… | — | |
| In-game event | Lumbercamps were too OP! So here's my fix! :) Hi guys, This time I don't really have time to make a video about the latest change, so I thought I could talk about it the old fashioned way! :D Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem". I created a new, special resource: " Workers "! The problem was that · A, You could only build l… | — | |
| Community | Closed alpha is soon ending! Hey there, Settlers! The game received positive feedback on various platforms and also some great feedback. After this marketing ride, now I'm back to development! So far the progress is steady, so the next step is getting closer: Open alpha! But if you want to get your hands on the game sooner, you can get a chance to join the last stages of the closed alpha phase! The core mechanics still nee… | — | |
| Community | Finally my roguelike city builder is on Steam! Hi guys! I've been wanting to make a city builder for a long time, and 8 or so months ago I finally started working on it! And now its Steam page is up! If you'd like to see how it looked earlier, hear the reasons behind my decisions, etc, here's an early development log: Of course, if you'd like to get updates, see behind the scenes, feel free to subscribe to my YouTube channel or browse my He… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.