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HexLandsNewsv0.35.0 is out! Win FREE KEYS! New card mechanics, treasure chests and more!
In-game event

v0.35.0 is out! Win FREE KEYS! New card mechanics, treasure chests and more!

HexLands · published 23 Dec 2024, 18:39 UTC

All newsPlayers around this dateRead on Steam

Hi guys!

Not so long ago 0.35.0 was released, but I didn't post the patch notes because first I wanted to make a devlog :) Feel free to check it out here:

Watch on YouTube

Before I would start listing the changes: I'm giving away 2 full release keys! :)

  • All you have to do is join my Discord server and say something in the #giveaway channel till the year ends!
  • But to make things a bit more interesting, you can double your chance: you just have to try HexLands and submit at least a bit valuable feedback through the ingame dialog. (If you also participate in the Discord giveaway, make sure to use your Discord handle in the contact field)

And now here are the changes:

  • Treasure chests which when claimed, offer you new cards into your deck. This way you have another type of objective on the islands and also deck building has a faster pace.
  • New card mechanics, with a few initial cards already added:
    • Per turn resource generators, so e.g. now you can build on a Forest either a classic Lumbercamp, or a Forester's Hut which gives you more lumber but over 5 turns.
    • Building converters, e.g. now you can upgrade Houses into Manors.
    • Demolish buildings to free up some space!
    • Buildings which provide bonuses based on nearby resource providers
    • Buildings which provide bonuses based on nearby population
    • Buildings which provide bonuses based on nearby tiles, e.g. water or mountains
    • Cards which give you a new card after using them, e.g. a Pasture gives you Manure.
    • Cards which can be only used on specific buildings, e.g. Manure gives you extra food if used on Wheat Fields.

  • Balancing & polishing existing cards, removed placeholder portraits
  • Gold is unlocked after the second isle: all isles offer gold using cards and with that towns also start generating gold on level up
  • Tile claiming visuals improved: slight UI improvements, and if the claiming is due to a new House that's being placed, the House card will be anchored to its future tile.
  • Island affixes are clearer to read: they are grouped into good and bad affixes, and within a group they are sorted by impact.
  • Specific error messages, so now you know why exactly you can't e.g. build on a tile
  • Map and card algorithm fixes and improvements
  • Now you can replay the tutorial
  • A toggle to confine cursor to the game's window
  • Tiles have tooltips when hovered and also increased resource tooltip visibility
  • And other various small features, polishes and fixes.

Now I think I'll stop adding new cards for a bit. Instead I'll gather some feedback on the ones just added while I start implementing a new level of progression, the final one, throughout a run. Hopefully development will fasten up a bit, now that I've lost my dayjob. ^^

As always, join my Discord server, just hit me up and I'll grant you instant access to the playtest! I'd love to hear you feedback!

Thanks for reading, good luck with the giveaway and have a happy new year! :)
Tudvari a.k.a. Portgate Studios

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