Hi guys,
This time I don't really have time to make a video about the latest change, so I thought I could talk about it the old fashioned way! :D
Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem".
I created a new, special resource: "Workers"!


The problem was that
This meant that this building was a no brainer… in a bad sense.
It turns some wood into more wood… while you can only build them on forests… which are only suitable for lumbercamps! You don’t have to make any real decision, but you must do it to get lumber. It was so boring, it felt like a chore. A few quick and easy solutions came up:
Like changing the building cost to something other than wood.
Another solution would have been to create a similarly tiered (so early game building), which could be placed on forests.
And now here's the path I took:


What do you think? This is just a quick and experimental solution, issues could surface any day, so I can’t wait to see or hear your feedback! :)
Also I’m getting closer and closer to the next testing phase, so if you’d like try HexLands, join my Discord server or my subreddit. And if you prefer development videos, feel free to subscribe to my YouTube channel, a new video is coming soon! :)
Anyway, thanks for reading guys, cheers! :)