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HexLandsNewsOpen alpha! New card system, main menu, saving, and more!
Major update

Open alpha! New card system, main menu, saving, and more!

HexLands · published 25 Dec 2023, 13:35 UTC

All newsPlayers around this dateRead on Steam

Hi guys,

I didn't want to finish this year without having something more than a closed alpha... so a few days ago I uploaded the alpha of the game to a kind of public platform but I don't want to directly share it here yet because there are still some issues... so I'm still a bit scared of bigger influx players. ^^

So if you’d like try the alpha of HexLands, join the Discord server and look for the HexLands channels! :) But don't worry, in a month or so I'll be confident enough to put the link directly on the Steam page. ;)

There are lots of smaller changes, fixes, balancing, thanks to all you wonderful people on Discord, trying my game, giving feedback, testing, etc! I can't tell you how much I appreciate your work. Thanks again from the bottom of my heart. <3 You sure earned a place in the credits! :)

But there is still plenty of space in the credits... so earn your place now! ^^ Just play the game, find bugs, suggest ideas, so basically give me any kind of feedback. Can't wait to hear what you think, thanks in advance!

Now let's begin: a big change since my last update is around the card system!


Now it's really flexible, your hands could hold any number of cards! Currently the limit is 10, but we will see how is the feedback. And I guess it also looks much better! :D

As you can see the cards have different colors. This was implemented to have a clearer view on your cards. This way it's much easier to see on first glance what card can be placed where. Previously this was indicated just with a little banner/ribbon in the top right corner. What do you think?

Up until now some cards' description were pretty ugly and/or dense, so 2 information also have been moved: population and number of tiles to be claimed. They are now in the top left and right corners if the card is suitable, and they also follow the colour schema of the particular card. And as some of you may have seen it, the resource costs' design was also reworked!


An lastly, here's the new main menu, the third version in fact, and I like this one the best so far. It also includes a feedback button, some social buttons for community buildings and alsooo...

... A CONTINUE button! After lots of work, finally you can continue a game if you had to quit for some reason or another.


So once again, sorry for taking so long, but the closed alpha went so well that I just couldn't get a hold on myself implementing all the feedback and ideas! :) Luckily I still got plenty on my list but I can't wait to see it becoming longer.

Thanks guys for all the help, really appreciate it, have a nice holiday and a happy new year! :)

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Community3 Sep 2026New Publisher Announcement!Hi everyone, We have some big news for you today: Portgate Studios is partnering with Aquila Interactive to publish HexLands, which will be released in 2027! Take a look at the trailer here: Those of you who are already a part of this community, you’ll know how much of a unique take this game is. For those of you who are new, HexLands is a roguelike deckbuilder with a unique twist: your cards d…In-game event14 Aug 2026v0.46: Torments, Challenges, Sacred Island rework, and lots of new content!Hi everyone! Here's v0.46! This one is all about long-term progression: how you unlock new cards, how much harder you can choose to make a run, and what you get for pushing that difficulty as far as it goes. On top of that there's a fully rebindable hotkey system and a colorblind mode. As always, these new systems could be rough on the edges, so I'm all ears! :) As always: join my Discord serve…Major update23 Jul 2026v0.45: Disasters and lots of reworks!Hi everyone! Here's v0.45, which is a huge update , with new features, including Disasters and many reworks! There are tons of polishes and fixes as well, but they are just so tiny besides these big changes. Keep in mind that these new systems could be rough on the edges so I'm all ears! :) As always: join my Discord server to share your thoughts and receive instant access to the Steam playtest…