New Cycle
Playing now
11−4 vs. yesterday
0.3%of peak
All-time peak
3,758Jan 2024
Playing now
11−4 vs. yesterday
All-time peak
3,758Jan 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Big Farming update! Hello everyone! As part of our new policies aimed at more frequent content releases, we are back with a rather mid-sized patch: This update, which includes a series of changes to the core production mechanics, advanced structures that enable new alternative formula production, and a number of other innovations, provides a structure that deepens the functions of the universe (without leaning tow… | — | |
| Game update | Hotfix 25-400.03 Hello everyone! Another day, another patch: Main Updates We have made a series of significant improvements to ensure both instant rendering costs and the seamless processing of large workloads that can accumulate over long sessions. With performance and optimization as the main goals, this update covers improvements in key technical areas such as real-time graphics card processing capacity, VRA… | 20968999 | |
| Game update | Hotfix 25-400.02 Hello everyone, we're releasing this hotfix for the last update, please see the patchnotes below: Main Updates · \ The ‘General Sound’ settings have been updated and some adjustments have been made. The settings tab where you set the general sound level will now work in more precise ranges and the maximum output will be stronger. Quick Reminder: After the sound range and output power updated, w… | 20903813 | |
| Major update | Major Content Update and more! Heyho everyone, We really don't know how to start this, other than saying "We are sorry". We are sorry for the months without an official blogpost or patch. We had hoped that people would have seen our dedication and passion for the game in the months prior to the silence while we worked on multiple topics at once, so that they could trust in us working further without frequent "We are still on… | — | |
| Community | Experimental Preview: New Update! Hello everyone, Being on the final stretch of implemeting exciting new content together with vast improvements and changes to the game, we wanted to share the current progress with you. Because we are not quite done with the polishing, we decided to do this in a safe way and distribute this preview version via the public experimental branch. What does this mean? It's a Steam feature that allows… | — | |
| Community | What lays ahead. Greetings! First of all, we want to thank you, our community, for your patience and the constructive feedback and criticism we received! This valuable interaction with our players was one of the reasons we decided to embark on this early access journey, and in this first year we already learned a lot. And while we have to ask for a little more patience, rest assured, that we are working hard to… | — | |
| Community | 1 Year Anniversary Message Greetings to everyone, New Cycle is celebrating its 1st birthday in early access. First, we would like to sincerely thank our esteemed community, lovers of the strategy genre, for their incredible acceptance and support throughout the development process. We want to extend our thanks and congratulations to all our teammates who have worked hard in every field without losing their excitement and… | — | |
| Community | Development Briefing and Preview Greetings! We would like to share information on an important topic about the development process and a short video about the content of the next updates and new infrastructures. Game Engine Upgrade Throughout the early access process, we have tried to reflect to our players that we are meticulous about providing content with a smooth and technically quality infrastructure as much as possible.… | — | |
| Game update | Improvement and Balance Patch Greetings, This update includes a number of changes to make the overall gameplay more comfortable and to significantly increase the visual and textual indicators communicated to the player. Especially with the addition of the road network and new buildings, there is a need for revision in the city appearance and settlement plans. A number of changes and some improvements are detailed below, suc… | — | |
| Game update | Hotfix 3 for 'Produce & Deliver' Greetings, Alpha 24-140.04 update is live. We continue our improvement and balancing works after the major content update. In this small improvement update, especially the changes and arrangements that we have shaped according to your feedback; · Change: 'Load capacity requirement' has been removed from the 'Water Pump' structure. We have observed that the water pump's request for industrial lo… | — | |
| Game update | Hotfix 2 for 'Produce & Deliver' Greetings, Thank you for your interest in the major update content. We hope we've been able to convey a strong message about the direction the New Cycle universe is taking, and that we're enthusiastically continuing to develop it in response to your embrace. We'd like to share some small fixes and adjustments we've made to support this momentum. · We detected a problem for some of our players t… | — | |
| Game update | Hotfix for the 'Produce & Deliver' Update Greetings again! As a result of the tests we have carried out in the hours following our major update, we would like to share a small update that includes balancing in a few titles that fix a number of minor issues we have identified. With these minor adjustments, which we expect to contribute to the game experience, we hope that we will be able to make the major update content more accessible.… | — | |
| Major update | The 'Produce & Deliver' Update is here! Greetings! We are happy to announce our next big content update. Thanks to your interest and support, we've had the chance to modify New Cycle's current roadmap over the past month and expand the content inventory planned for version 1.0. As the first fruit of this reorganization, I am sharing the details of our next major update content below. We continue to complete and add the necessary infr… | — | |
| Community | New Content & Savegame Compatibility Greetings! We're on the final stretch of finalizing our next big update, and we're excited to announce that it brings not only a lot of fixes and improvements, we're also introducing brand new content and features to New Cycle. Advanced resources, new buildings and structures, bigger maps and a new logistics mechanic will bring more depth and variety to the gameplay. We wil share more details u… | — | |
| Community | The City Builder Masters Bundle is Live Heyho everyone, In collaboration with various other friends from the genre, we are happy to announce our "City Builder Masters"- Bundle: Included are: · New Cycle (by Us :) ) · Endzone (by Gentlymad Studios) · Islanders (by CoatSink) · Pioneers of Pagonia (by Envision Entertainment) · The Wandering Village (by Stray Fawn) | — | |
| Community | Updated Roadmap Greetings, I would like to thank you for your ongoing support since the beginning of the release and would like to state that we have completed the further revision of our current roadmap based on your feedback throughout the entire process and our observations from the field. Thanks to the overwhelming interest and support of our community, we were able to create a deeper gameplay and wider un… | — | |
| Community | Briefing on the current position and roadmap Dear New Cycle Community, We want to say hello again after a long development period. In this process, we considered and discussed in detail the feedback we have collected from you throughout our Early Access period up until this point, especially those that can get included in our roadmap for the 'Medium and Long-Term.' In response to your intense care, we have revised our already-existing roa… | — | |
| Game update | Hotfix - 25th of March Greetings! After the last major update content, we have identified and fixed the problem that some of our users encountered mainly in the 'Auto' save phase. * Fixed sub-component causing crashes Thank you for your understanding and support. | — | |
| Game update | Hotfix - 24th of March Greetings! Thanks to your quick feedback and the intense flow of information you have provided, especially on balance, we would like to announce the new hotfix content. In particular, the 'pathfinding' mechanic, which we have improved in the new major update, has been causing problems in the save/load phase in some cases and we have worked to compensate for this. Thank you for your participatio… | — | |
| Game update | 2nd Hotfix - 23th of March Heyho everyone, We just released another quick update with a number of improvements and fixes based on bug reports and community feedback we received sine the latest update, with the intention to improve the progress flow in the early game stages. Once again, thank you for your participation and your time to make the game better. Fixes and Adjustments · Fixed multiple Solar Storm triggers in cl… | — | |
| Game update | Hotfix - 23th of March Heyho everyone, We just released a quick update with a number of improvements and fixes based on bug reports and community feedback we received throughout the day. Once again, thank you for your participation and your time to make the game better. Fixes and Adjustments · Fixed Campain story triggering in Sandbox mod. · Fixed the Great Meadow map being named as 'mountain' in the save file. · Mad… | — | |
| In-game event | Promising Prospects Update Heyho everyone! The last month has been an intense period of development and expansion, and we've been eagerly moving forward to ensure that the New Cycle universe is complete in all its components as soon as possible. We are now ready to launch the content detailed below for the next major update. With our multi-faceted approach, we're working to ensure that the many mechanics and systems work… | — | |
| Game update | Hotfix - 14th of February Heyho everyone, this time we just have a few fixes while we are preparing bigger updates - here are the patch notes: · In build tasks, if the requested building was already built, the task did not detect it and forced the requested building to be rebuilt · Extended top panel overlapping when HUD scale is 150% · After load, in some cases, current electricity value shows incorrectly · After load,… | — | |
| In-game event | Patch #5, 10th of February Greetings! Another patch is done, mainly focused on Improvement and Fixes, along with some Balancing: Main Updates · The HUD product dashboard has been expanded. Many more products and raw materials can now be displayed on demand in a more horizontal and wider area. · In complex and multi-connected road networks, when a road segment is deleted, the connections of some other buildings linked to… | — | |
| In-game event | Patch #4, 3rd of February Heyho everyone, We have another patch coming in, this time adding a rebuild function when a building was destroyed, Key Bindings, Balancing Changes and Bug Fixes - but see for yourself: Main Updates · Key Bindings · Minerals types are mixed after region load · Fast navigation option between regions was needed, added · Added recycling raw materials from the building that was demolished to be upg… | — | |
| In-game event | 3rd Patch is the charm.. Heyho everyone, the first week of our Early Access Adventure is already over and we couldn't be happier with how it went! We see Early Access as the point in time where you as the player can actively take part in the development process and help us push the game to it's best possible version in the end - and you excelled our expectations, delivering constructive criticism and helpful feedback,… | — | |
| Esports | Bilibili and Weibo Video-Contest Hello, everyone! We had an awesome Early Access start, thanks to you - and to celebrate this, our chinese friends over at bilibili and weibo have come up with a giveaway. You are correct, alone because of this it's surely an asia-centered giveaway and might not directly be of interest to our english-speaking community, but we surely didn't want to keep it a secret from you: We started a video c… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.