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New CycleNewsPatch #5, 10th of February
In-game event

Patch #5, 10th of February

New Cycle · published 10 Feb 2024, 12:51 UTC

All newsPlayers around this dateRead on Steam

Greetings!

Another patch is done, mainly focused on Improvement and Fixes, along with some Balancing:

Main Updates

  • The HUD product dashboard has been expanded. Many more products and raw materials can now be displayed on demand in a more horizontal and wider area.
  • In complex and multi-connected road networks, when a road segment is deleted, the connections of some other buildings linked to the road are disconnected.
  • in complex and dense road networks, some buildings become roadless after loading.
  • Conveyor Belt bonuses for 'Basic Tool' produced in TIII phase not working.
  • The value displayed and the value applied by the "In Good Hands" effect were mismatched.
  • Full-page messages not fitting on Steam Deck devices.
  • Scout notification messages opening animation has been accelerated.
  • Increased volumes of Iron, copper, tin and coal nodes in all local biome maps.
  • In regional areas, the probability of Tin and Coal has been raised for the mineral deposits accessible by environmental type.

Balancing

  • Oil and diesel production tree output multipliers and efficiency values were revised.
  • Revision was made on railroad costs and disel consumption of locomotives.
  • A multiplier formula has been developed that negatively suppresses childbirth in the absence of housing suitable for settlement.
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