Heyho everyone,
this time we just have a few fixes while we are preparing bigger updates - here are the patch notes:
- In build tasks, if the requested building was already built, the task did not detect it and forced the requested building to be rebuilt
- Extended top panel overlapping when HUD scale is 150%
- After load, in some cases, current electricity value shows incorrectly
- After load, paused construction sites start consuming electricity
- Conveyor effects of Cable product do not affect the building
- The 'Ghost' structure that was forgotten during the previous update tests on the 'Steppe' biome map has been removed.