Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
New CycleNews1 Year Anniversary Message
Community

1 Year Anniversary Message

New Cycle · published 24 Jan 2025, 10:48 UTC

All newsPlayers around this dateRead on Steam

Greetings to everyone,

New Cycle is celebrating its 1st birthday in early access. First, we would like to sincerely thank our esteemed community, lovers of the strategy genre, for their incredible acceptance and support throughout the development process.

We want to extend our thanks and congratulations to all our teammates who have worked hard in every field without losing their excitement and passion as they did on the first day of our project.

As management mechanics enthusiasts, all of us enjoy stats, so we'd like to share some facts and figures about our first year.
As of today, New Cycle has reached 122,000 strategy lovers. Gameplay times and averages for this year's early access release are also in the form of the Steam statistic below. (Screenshot created on 18.01.2025)

In addition, we would like to share a small summary of the in-game events that take place according to the achievements obtained in the game universe in the image below.

Given the breadth and diversity of the universe it is targeting, New Cycle is still at a very early stage and continues to be developed with a focus on 'production-structures-society' in order to achieve a smooth and successful core system unification.

We believe that we are on the verge of stabilizing core systems within the first quarter so that we can transition to a 'Foreign World-Diplomacy-Story' focused production shift later this year.

Thanks to the community's interest, we have been able to expand our current roadmap and we have made a safe transition to the latest version of our game engine to lay the groundwork for this expansion.

As a reminder, here is the detailed announcement content for our next update, which includes new biomes, side mechanics, new building units, along with extensive infrastructure component upgrades and many more.

https://store.steampowered.com/news/app/2198510/view/546722128842457425?l=english

We would also like to add a small but important announcement. The scope of the upcoming update has been expanded to include a number of new features and changes to the following main systems.

Revised Cycle transition system and changed requirements
Development Tree system change and new additions
New Optional upgrades
Revised 'Regulation system'

According to the results of our survey and analysis on the total feedback and comments, these titles are among the top of the most intense change requests for our game. (We do not ignore titles such as Belt system and Region diversity, they are waiting for the next steps) Over the past months, we have made radical adjustments in parallel with the engine update and new content production.

With these changes we have tried to allow the universe to be shaped more according to player preferences and strategy. For full details and all other topics not mentioned in this message, we will share information with a detailed announcement next week.

Once again, on behalf of all our teammates, we would like to take this opportunity to thank you for all your patience and support. We hope to see you again soon.

More from New Cycle

Other announcements

All news
Game update25 Mar 2026Patch 26-490.03Hi everyone! We’ve implemented a series of improvements, including fixes and enhancements based on community feedback—particularly regarding end-game content, save/load functionality, and the latest content updates. The detailed feedback you’ve provided shortly after we release new content is invaluable in helping us improve the game and the process. Thank you for your support and patience! Imp…In-game event14 Mar 2026Road & Highway Update!Hello everyone! We're happy to relase another update, this one focuses on innovations in city planning & placement tools that are easier to manage and more suitable for expansion, new road components and system changes, as well as a series of improvements and expansions to our existing mechanics. As with earlier updates, we have added a number of new structures, a new playable map, new environm…Game update25 Jan 2026Hotfix 26-450.05Hi all, Thank you for the positive reactions to our latest update! We follow up with a small hotfix, see the details below: · \ The proportionality of the ‘standard wind breeze’ sound effect, which works proportionally to the distance from the ground in some biomes, has been re-adjusted. · \ In some cases, raw materials and products that have not yet been ‘developed’ and made available for use…