Tower Survivors
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v0.3 - Getting from there to here It's been 4 months since my last patch and I apologize if the game seemed abandoned! I had to tear everything apart to completely redo the physics so that I could roll out a huge performance boost, since that was one of the primary complaints of the game. I've added lots of additional changes too while I'm at it! Changes: · Quiver size is now 4 (was 6), and can only get 1 of each special arrow… | 10485452 | |
| Esports | 🔴LIVE🔴 Stream with the Dev! Watch the dev play Tower Survivors! | — | |
| Esports | 🔴LIVE🔴 Stream with the Dev! Watch the dev play | — | |
| In-game event | v0.2.1 - Cool for Cats Lots of small tweaks and fixes today, but one big new feature: PETS! Right now, I've only added one, a small brown cat who joins you at the beginning, but I have plans to make this into a full feature of the game. There will be multiple pets that can be upgraded and you can build up a little army of critters. The idea is that pets will follow you around and serve some of the assistance function… | 9662256 | |
| In-game event | v0.2 - There's a light (over at the Frankenstein place) Lots of updates today! I didn't intend for this to get quite so big, but I was on a roll and I'm very pleased with how it all turned out! Pretty much a UI overhaul here and I think it looks much better. I've added tooltips to the skill upgrades shown on-screen, as well as to the tower guard purchase options that tell you more about their stats. I'll be expanding on this much more later as well,… | 9631545 | |
| In-game event | v0.1.10 - Go your own way I had a bit of inspiration this evening and decided to put out another new build because I really want to know what you all think of it. First and foremost, I've made some additional performance enhancements in the pathfinding algorithms, which may have been why some were still seeing late game slowdowns even after the fire fix. While I was in there though, I decided to split out the active por… | — | |
| Game update | v0.1.9 - Performance hotfix This update should fix the late-game performance issues when flames begin to spread. I had some underlying problems in my physics layer that were causing the engine to detect collisions in a very sub-optimal way, so when all those fire elements are on the screen checking for spread, it was making quite a mess. I've refactored the physics layer completely, so you may notice some things move a li… | — | |
| In-game event | v0.1.8 - I will build my castle with the stones thrown at me. Enemy pathfinding - they will no longer get stuck behind trees and other small obstacles, and will instead go around · New Defensive structure - Wall. Has 10 hp but cannot attack. Enemies may attempt to go around it, but will break through when they are in crowds. Walls will also block arrows. · Tweaked spawn rates · Rebalanced defender stats and costs · HP bars on all defenders | — | |
| Game update | v0.1.7 - Tower Power! Updates today: · Added new upgrade cards that give elemental attacks to Guardians. They start with 1 standard arrow and an upgrade will add a special arrow to their quiver, so one upgrade will be every other attack, a second will be an effect on 2/3, and so on. Only one per element is available, but their effects are affected by the normal Boost upgrades that the player can purchase. · Added a… | — | |
| In-game event | v0.1.6 - These go to 11 Balancing games is hard, and my tendency is toward games that start slow and gradually increase in pace, which is what I'd been working towards with the last few patches. Following some playtesting and feedback from amazing youtubers like Chef Beyers , I've realized that while that pace might be great for balance, it's not nearly as fun as just going full-force into a murder machine. In that sp… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.