Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower SurvivorsNewsv0.1.9 - Performance hotfix
Game update

v0.1.9 - Performance hotfix

Tower Survivors · published 26 Sep 2022, 19:30 UTC

All newsPlayers around this dateRead on Steam

This update should fix the late-game performance issues when flames begin to spread. I had some underlying problems in my physics layer that were causing the engine to detect collisions in a very sub-optimal way, so when all those fire elements are on the screen checking for spread, it was making quite a mess.

I've refactored the physics layer completely, so you may notice some things move a little differently than before, and some things are a different speed than they were before. I'll be tweaking this moving forward to try to get back to the balance I'd found in the last patch, but for now I wanted to get this out so that everyone can enjoy the end-game without a supercomputer!

More from Tower Survivors

Other announcements

All news
In-game event10 Feb 2023v0.4.1 - The monolith that towers over meChanges: · Activated monoliths increase number of enemies spawned · Knight's swing is less flashy · Increased mob mass (less kickback on hit) · Don't pickup heals on full health · Increase portal max health · Towers have a brief summoning cooldownEsports8 Feb 2023Rebroadcast: Watch the dev play Tower SurvivorsWatch the dev play (rebroadcast of Next Fest event)In-game event7 Feb 2023v0.4 - Harder Better Faster StrongerChanges: · Physics engine tweaks to reduce collision calculations and improve performance, especially with large numbers of mobs and fire · If too many mobs are on screen, new spawns will combine into "giant" mobs with increased HP · Remove cat speed upgrade card (it didn't do much) · Double Portal HP · Buffed acid & ice effects