Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower SurvivorsNewsv0.2.1 - Cool for Cats
In-game event

v0.2.1 - Cool for Cats

Tower Survivors · published 5 Oct 2022, 21:23 UTC · build 9662256

All newsPlayers around this dateRead on Steam

Lots of small tweaks and fixes today, but one big new feature: PETS! Right now, I've only added one, a small brown cat who joins you at the beginning, but I have plans to make this into a full feature of the game. There will be multiple pets that can be upgraded and you can build up a little army of critters. The idea is that pets will follow you around and serve some of the assistance functions that Tower Guardians do back at your base.

Currently, pets cannot die, but when their HP is exhausted they'll lay down and nap for a bit. They also can't be directly controlled, but will basically just follow you around and take a swipe at anything they run into.

Full change list:

Added cat
Performance optimizations around target acquisition
Mob distance spawn fix (may have also been causing performance issues)
Tower targeting fix (prevent targeting enemies who have died and respawned in the same frame)

More from Tower Survivors

Other announcements

All news
In-game event10 Feb 2023v0.4.1 - The monolith that towers over meChanges: · Activated monoliths increase number of enemies spawned · Knight's swing is less flashy · Increased mob mass (less kickback on hit) · Don't pickup heals on full health · Increase portal max health · Towers have a brief summoning cooldownEsports8 Feb 2023Rebroadcast: Watch the dev play Tower SurvivorsWatch the dev play (rebroadcast of Next Fest event)In-game event7 Feb 2023v0.4 - Harder Better Faster StrongerChanges: · Physics engine tweaks to reduce collision calculations and improve performance, especially with large numbers of mobs and fire · If too many mobs are on screen, new spawns will combine into "giant" mobs with increased HP · Remove cat speed upgrade card (it didn't do much) · Double Portal HP · Buffed acid & ice effects