ZombieSquad Playtest
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312 Sep 2026
Playing now
0Sampling since 01:22 UTC
All-time peak
312 Sep 2026
| Published | Title | Build |
|---|---|---|
| P_2.02 Leutenant Build. Few hotfixes from friday 8/28 testing session, Thanks testers! 8/29/2026 AGENT #47 Reports the anomaly has re-appeared under Darby's Cabin, Beware of sudden positional switches on the Z axis, you might find yourself in a maze of endless rooms and whatever was lurking there before.. well its back. Get a sample and return to the Hub and deposit the sample in the post office box before punching ou… | — | |
| P_1.99 Friday Night Testing Build -VARIOUS CHANGES -Rank up to rank 8 new objectives added and tester saves wiped! -Good Luck Squad, Report back to discord the Join Button is once again working in the main menu be sure to recruit your friends to ZombieSquad! Friday night Testing starting Now. | — | |
| ZS PlayTest Build P 1.98 Aug 8 2026 Update Hey Squad Its been over a month since the last update and a LOT has changed. Full Patch notes below, massive changes, and lots more to come. Discord event is happening right now, and every Friday 9 PM EST. As we move into mid august, the previously existing public discord invites have been temporarily suspended, while I figure out a way to moderate new members better. Too many… | — | |
| P_1.959 -Armor now has durability and depreciation -rebalanced Damage / vitality stats to make damage more forgiving when HP >1.5 and changed damage calculation settings where body armor was reducing damage by 60 % has now been changed to 20% planning on incorporating more rpg stats here in the future based on progression. -Added a tracking function to the key spawn managers to enable automatic spawnin… | — | |
| P_1.952 —-------------------------------------------------------------------------------- Current workspace below, debug list and unsorted tasks Recent Builds list of features Current Build ID# 1.952 —------------------------------------------------------------------------------------- -fixed bug with clients picking up consumables, -fixed bug where assigned quest was showing at the same time as quest… | — | |
| 1.95xxx Testing Friday 6/19/2026 (Tomorrow as of this upload) Join us in the discord for Co-Op Testing, Friday nights 9PM EST link in the main menu directly to the discord -fixed bug where assigned quest was showing at the same time as quest complete notification -fixed bug with subquests that track career kills, was accidently left always 0 for testing oops, should be actually tracking career kills no… | — | |
| ZombieSquad Playtest Build ID: P_1.945 Build features -Updated Zombie Behavior -fixed wall gun buy glitch where the first interaction button press was broken -New Map , greybox currently will be called TradeCenter. This map will function as the new starting map aka tutorial -fixed bug with car select menu not loading characters after pressing the load saved character button in game -New Feature * players will have 3 lives and only l… | — | |
| 1.41. open world testing continues. tweaks to the main city areas, washington station and NW Zombie Town | — | |
| P_1.937 Greetings Squad, We will be in the discord shortly for friday night testing. 9PM est 4/17/2026 In this build -improved item handling, dropping swapping slots and quick swapping pocket items to the slot, no longer can equip unusable items. -improved the Scrap O matic, added a sell junk button more to come. -new entry point to the ZS storage backrooms area, wip, key code to back exit is 0129 -Usi… | — | |
| P_1.935 New Backrooms entry from hub with key code, Fixed bug with quick swap, Improved darby's cabin frame rate drastically on client side, Trident now reloads one bullet at a time, tons of changes and improvements to the Backrooms area "ZS storage" Will be running tests friday night this week in the discord 9PM EST | — | |
| 1.933 -Item Pickups, wip, now featuring consumable items, and more randomized loot! fixed various bugs, and continued working on the random loot, switched to a more stable improved framework for spawning randomized loot in multiplayer. -fixed bugs on Darby's with characters spawning in the wrong areas when returning on a round change. -increased the randomized backrooms generation size for the Darby'… | — | |
| Item system late friday test build 1.931 New Item system is WIP but i just wanted to play some co op | — | |
| ZS Playtest build; P_1.924, Friday night community testing Co-Op 9PM EST! Getting ready for Friday Night CO OP testing, 9 PM EST in the discord. **Follow the button linked in the main menu, Become a member and leave feedback and suggestions for the Developer! Discord Server EVENT! I am looking for testers Friday march 20 2026! Keys available for anyone who needs them! join the discord! Patch Notes -Buffed SP-40; Disruptor -ShotGuns Will no longer Give points for ever… | — | |
| ZS P_1.923 Pants. There are new pants. get them at Cosmos Cosmetics machine for free. also I fixed the broken cosmetic machine SHHH! | — | |
| ZS P_1.922 Patch For my single most elusive bug to date. Small patch big hammer. -Fixed Bug where Client Side Players Would Self Despawn in certain situations, after a death then respawn. Had fun finding this one, I Nuked a few things will need to rebuild spectator system. Solo dev is fine, at least I don't have an angry boss right now. Just a sad employee. | — | |
| ZS Playtest patch P_1.917 -Fixed Bug with client side character cosmetics, this build is to test. -Divided Woodcliff to Smaller Zones for faster Action -The Zombies should be picking their targets as they jump over the barrier, so they should immediately attack after landing now | — | |
| ZS_P_1.9151 Multiplayer client side bug fixes woodcliff and more Sunday march 15, 2026 build P_1.9151 -Fixed Bug where client player not regenerating health after buying heart container from Vending machine store -Fixed Bug for clients showing wrong character meshes for server player on client machines -fixed bug where player names were broken for clients -balanced starlight -began detail pass on Woodcliff wip, adjusted door prices and added unlockable guns… | — | |
| P_1.914 working on a fix for co op respawn bug, might be a couple more small patches tonight. this is for a test just a small tweak on the fps player blueprint/player controller bps .. | — | |
| 1.912 -VHS pickups now working, teleport back to locations each tape found adds a new map location or stand alone map to the level select menu. -Buy Equipment, Hearts and Guns at the Gary's Grenades Machine -Store Guns at your player stash. Start with 8 slots, expansion mechanic WIP -many bug fixes under the hood, and new level design elements Friday night testing happening now in the discord (Friday… | — | |
| ZS P_1.910 New guns balancing few minor fixes. -Balanced a few of the new guns for testing. - mostly, I just wanted to play the new build before I go to bed. there are some more bug fixes under the hood, but i am exhausted for real -This week planning on fleshing out the VHS pickups, adding findable teleport locations that will load on the teleport console, part of your characters game save. So yeah, Stay tuned new build coming early this w… | — | |
| ZS playtest build P_1.909 -players can now stack loot of identical types, you may only have 1 slot for each type choose wisely -fixed bug where the pickup loot item notify always said 2, now showing correct slot quantity -fixed an instance where other barriers could call zombies from wrong spawn points, expect smoother round flow -changed the vitality damage reduction threshold to sub 1.5 HP, -lowered the rate that dama… | — | |
| ZombieSquad GGnG build P_1.907 Another Playtest Update! -Inactive Barriers should no longer cause bugs on zombies in case of accidental proximity overlap to their cue area (this should prevent hopefully the last instance of zombies wandering off randomly) this one is BIG -New Gun Disruptor -Fixed Bugs with the WG4510 Projectile, responsiveness should be fixed, as well as the damage numbers -temporarily made some more free gu… | — | |
| ZS GGnG build # 1.906 -Added new gun CB-Cowboy -decreased Heart buy cost -decreased dmg aug per round value on player character | — | |
| ZSGGnG Build 1.905 Friday night testing begins in a few minutes! -auto turrets will no longer keep shooting at dead zombies -In order to balance the health system being overpowered, I have increased the cost of hearts, I have limited vitality damage reduction to the last 1HP, and also have made it so all incoming damage intensifies with each passing round. -changed Rocky Point to having a blue pumpkin in the cabin with min round 10 to open, this cabin now ho… | — | |
| ZsGGnG P_1.904 Hello again Squad, its me NNF New Gun VG-15 -Fixed bug with buying hearts from store -New Areas in Reanimation and Containment 2F, and some changes to the starting area for more visual.. visuals. -Friday night Testing Happening 9PM EST 2/27/2026 Get on the wall of fame for showing some love to Zombie Squad Join the Discord! link in main menu of ZS! thanks to all the testers for your continued s… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026new | Sat | 01:22 | No patch notes · unannounced build | 25265391 | public | 1 | — |