ZombieSquad Playtest · published
Another Playtest Update!
-Inactive Barriers should no longer cause bugs on zombies in case of accidental proximity overlap to their cue area (this should prevent hopefully the last instance of zombies wandering off randomly) this one is BIG
-New Gun Disruptor
-Fixed Bugs with the WG4510 Projectile, responsiveness should be fixed, as well as the damage numbers
-temporarily made some more free guns on the hub 2F for testing new weapons
-New VFX for WG4510 and a few improvements to various existing VFX