1.95xxx

ZombieSquad Playtest · published

Testing Friday 6/19/2026 (Tomorrow as of this upload)

Join us in the discord for Co-Op Testing, Friday nights 9PM EST
link in the main menu directly to the discord

-fixed bug where assigned quest was showing at the same time as quest complete notification
-fixed bug with subquests that track career kills, was accidently left always 0 for testing oops, should be actually tracking career kills now.
-Darbys 3 free guns in the starting area; will now be randomly selected from your unlocked guns ; added a free jar after the first locked door, added random loot spawns
-Clients can now use zeds candy and all other consumable items that grant a small amount of healing
-fixed bug with clients buying hearts on the wall and not getting hearts
-increased the revive distance for players reviving each other.
-Updated Zombie Behavior, fixed a bug where zombies break barriers in a barrier’s que zone, fixed a bug with zombies traversing in through barriers.
-fixed wall gun buy glitch where the first interaction button press was broken
-New Map “tutorial”, called TradeCenter. This map will function as the new starting map aka tutorial
-fixed bug with char select menu not loading characters after pressing the load saved character button in the hub area
-New Feature * players will have 3 lives and only lose their accumulated points when they run out of lives, causing the lives count to revert to 3 and Points set back to 0
-Quest System is WIP characters are now able to level up to the rank of Sergeant