ZombieSquad Playtest · published
Aug 8 2026 Update
Hey Squad Its been over a month since the last update and a LOT has changed. Full Patch notes below, massive changes, and lots more to come.
Discord event is happening right now, and every Friday 9 PM EST. As we move into mid august, the previously existing public discord invites have been temporarily suspended, while I figure out a way to moderate new members better. Too many spam bots were getting in via old invite links. That being said, anyone can still join by existing member invites all non spamming humans are welcome Current members can invite anyone they want directly but the in game link is currently disabled as all previously generated public invite codes.
ZS Playtest Build P1.98
-Each Rank Has Badge, Rank badges are displayed on the HUD and weapon Wheel
-New Stand Alone Map TS-4
-New Lives mechanic, Players have 3 lives and will only have their points reset to 0 after running out of the allotted 3 deaths.
-Numerous mapping improvements to the main HUB map, New Loops, new exits.
-Sell all loot by categories added to scrap O matic
-Armor has Durability and Depletion will break when used up.
-rebalanced Damage / vitality stats to make damage more forgiving when HP >1.5 and changed damage calculation settings where body armor was reducing damage by 60 % has now been changed to 20% planning on incorporating more rpg stats here in the future based on progression.
-Added a tracking function to the key spawn managers to enable automatic spawning of keys in selected areas when the player carrying the key dies with it in his possession so as to not trap players in areas where keys are needed to escape if someone dies.
-On Creating a character or Playing a new build, characters will start with 3 random unlocked weapons in the Z-Crypto Store, so each player has different starting guns each time they create a character or start testing a new build.
-fixed bugs with dropping items, selling multiple stacked items, and changing item storage locations
-fixed bug where healing items would not heal player characters if you were at max health regen level but below total max health
-fixed bug with releasing the facebutton left causing the animation to play for hiding a quick use item when just reloading or interacting.
-on creating a new save the players will begin with 30 Crypto and 3000 points
-fixed bug on tutorial map where players previously died getting trapped in the entry Zone because the door respawned shut.
-fixed bug where clients had the wrong points displayed on their HUD from other clients
-fixed bug loading in with shoe insoles as a client causing fatal error when joining an online session as client
-fixed replication movement bug with punky bruiser projectile
-fixed bug with VHS pickup where if a client picked it up it did not award the tape to players found VHS tapes list
-fixed bug with clients picking up consumables,
-fixed bug where assigned quest was showing at the same time as quest complete notification
-fixed bug with subquests that track career kills, was accidently left always 0 for testing oops, should be actually tracking career kills now.
-Darbys 3 free guns in the starting area; will now be randomly selected from your unlocked guns ; added a free jar after the first locked door, added random loot spawns
-Clients can now use zeds candy and all other consumable items that grant a small amount of healing
-fixed bug with clients buying hearts on the wall and not getting hearts
-increased the revive distance for players reviving each other.
-Updated Zombie Behavior, fixed a bug where zombies break barriers in a barrier’s que zone, fixed a bug with zombies traversing in through barriers.
-fixed wall gun buy glitch where the first interaction button press was broken
-New Map “tutorial”, called TradeCenter. This map will function as the new starting map aka tutorial
-fixed bug with char select menu not loading characters after pressing the load saved character button in the hub area
-New Feature * players will have 3 lives and only lose their accumulated points when they run out of lives, causing the lives count to revert to 3 and Points set back to 0
-Quest System is WIP characters are now able to level up to the rank of Sergeant