Breachway
Playing now
47−33 vs. yesterday
6.7%of peak
All-time peak
699Oct 2024
Playing now
47−33 vs. yesterday
All-time peak
699Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Breachway News Roundup at the Hooded Horse August Publisher Sale It's been an exciting couple of months for Breachway with a wealth of patches focusing on balance, gameplay improvements, and player feedback, and a brand new roadmap reveal that will carry the game to 1.0. In case you have missed any of this news, let's round it all up below. Breachway is also part of the Hooded Horse August Publisher Sale at 50% off. Check it out, and check out the other game… | — | |
| Sale | Save 50% On Breachway Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse August Publisher Sale ! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious. Hooded Horse August Publisher Sale | — | |
| Game update | 1.177.1.0 - Controller Tutorial and Navigation Fixes Fixed a possible tutorial soft-lock on using a controller in the third tutorial panel · Fixed some navigation issues when using a controller in the settings menu · Improved Dpad navigation in the ship status screen on the map and in the hangar | — | |
| Major update | Patch #33 - The Commander Update Hey everyone, The Commander Update is now live on the main branch! This is our biggest update this year, and I'd like to thank everyone that helped test it on the Pre-deploy and experimental branches, reported bugs, and helped us polish it for today. Please note that this update includes a run reset. The changes to equipment, cards, and run data mean old saves aren't compatible. Any run in prog… | 24849805 | |
| In-game event | Commander update - experimental branch test Hey everyone, As outlined in our roadmap (which you can read here ), August is when the Commander Update launches. This is a large update with a lot of new additions, so we expect it to sit on the experimental branch for 1-2 weeks before we roll it out on the main branch. How to access the experimental branch. Please note: switching to the experimental branch means losing your current run, and… | 24729935 | |
| In-game event | Balance Patch #6 - Balance, Bug-fixes, Fast combat mode Hey everyone, the weekly balance patch is back! (We said we would skip this week, but never mind, we have a cool new addition) Fast Mode The headline this week: we've added a fast mode option to the settings menu. Turning it on makes all combat actions play out twice as fast, so there's less waiting around for the graphics when you already know what's coming. Our analytics (and your reviews) ha… | 24712627 | |
| Game update | Addressing performance issues Hey everyone, quick technical update aimed squarely at the stuttering some of you reported after the last patch. No content or balance changes in this one, just performance and stability work. Engine rollback Several of you told us the game started stuttering after the hit reactions update, high FPS on the counter, but the game feeling choppy. While investigating, we traced the most likely culp… | — | |
| Game update | Marauder hotfix, Hit impact value adjustments Adjusted ship mass levels, and improved ship rotation/torque on missile impact · Fixed a bug with the Marauder where it didn't display the pirate base in the first map if you started the run with a Bruiser flak Apologies for the large file size, I'm looking into reducing that for smaller builds that only touch a couple of parts in the game | — | |
| In-game event | Balance Patch #5 - Balance, Bugfixes, Ship impact reactions HI everyone, besides the usual bug-fixes and balance changes, we've got something really cool that will make combat look more dynamic: Hit impacts! Enemies will now get shoved off course by hits from physical projectiles (Flak and especially Missiles, Railguns less so, as they just pass clean through the ship), and slowly return to their original trajectory with the help of their maneuvering th… | 24598742 | |
| In-game event | Balance Patch#4 - New Flak subsystems, fight compression Hey everyone, time for the weekly balance patch. As mentioned in las week's post, this update comes with a run reset. We've got two quality-of-life improvements this week. First, we've cut the credit cost of upgrading cards in half, upgrading individual cards is one of the best parts of building out your ship, and the old prices turned it more into a luxury instead of a real decision. Second, a… | 24478635 | |
| In-game event | Balance patch #3 - Sector 2 boss buffs, enemy nerfs, bug-fixes Hey everyone, time for the weekly balance patch. This week we're working on the difficulty curve from the other side: the Sector 2 bosses. As covered in the previous posts, Sector 1 currently kills far more runs than Sector 2, so alongside the earlier Sector 1 nerfs, all four Sector 2 bosses are getting some extra teeth, mostly by shortening the downtime between their signature attacks, so ther… | 24356804 | |
| Community | Roadmap to launch Hey everyone, this is a different kind of post. No patch notes today: this is our development roadmap from here to 1.0, and a bit of an explanation of how we're changing the way Breachway gets updated. Up to now we've been shipping medium-sized patches that each touched a bit of everything. That kept the game moving, but it made it hard to see where it's all going, for you and honestly for us a… | — | |
| In-game event | Balance patch #2 - Laser + Railgun buffs, enemy nerfs, Achievement fixes Hey everyone, time for the weekly balance patch. For this one, we've focused on reducing the difficulty of some Sector 1 encounters. Some Sector 1 elites actually had higher kill rates than Sector 1 bosses, even though Sector 1 bosses already kill players at 2-4x the rate of Sector 2 bosses. Sector 1 is still a big wall most players repeatedly get blocked by, so lowering its difficulty is the t… | 24238348 | |
| In-game event | Patch #32.1 Performance optimization, minor bug fixes Hey everyone We've optimized the turn end performance, as a good amount of our players mentioned they experienced low framerates in between turns. Since this affects so many of you, we wanted to ship this fix as soon as possible, even though its outside the weekly cadence we mentioned in our previous post. There's also some other small fixes bundled in. Changelog: · Improved graphical performan… | 24158701 | |
| Sale | Save 50% On Breachway Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse July Publisher Sale ! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious. Hooded Horse July Publisher Sale | — | |
| In-game event | Balance patch #1 + Major demo update Hey everyone, time for the weekly balance patch Hey everyone, We have the first demo update since the beginning of 2025, and boy, have a lot of things changed since then! If you've been thinking about trying Breachway's demo, now's the perfect time to do it. We've also started some long-overdue balance changes, kicking off a new balance patch series with the aim of releasing one balance patch p… | 24238348 | |
| Game update | Patch #32 hotfix #1 Hey everyone, it's been a couple of hours now, time for the first hotfix. We have identified a subset of our players had an issue with leaving the first sector due to a memory issue, this patch should fix it | 24112354 | |
| Major update | Patch #32: Memory Leak Fix, Flak Overhaul, and Card Upgrades Hey everyone, Patch #32 is now live on the main branch ! This one folds together everything we tested across three rounds on the experimental branch — Patch #32 , Patch #32.1 , and Patch #32.2 , over the last few weeks. Thank you to everyone who played those builds, reported bugs, and gave feedback; it was absolutely crucial in getting this ready for everyone. As mentioned in the preview, this… | 24110481 | |
| In-game event | Patch #32 Preview: Memory Leak Fix, Flak Overhaul, and Card Upgrades Hey everyone, we've got a big patch coming to the main branch on Wednesday (heads up: it includes a reset of runs in progress, more on that below). Over the last few weeks we've been testing this update on the experimental branch across three rounds: Patch #32 , Patch #32.1 , and Patch #32.2 , and thanks to everyone who jumped in and reported bugs, it's ready to graduate. Here's a preview of ev… | — | |
| Game update | Patch #32.2 (Experimental) - Seeded random, map performance increases Hey everyone time for yet another update on the experimental branch , focused on improving map performance, and bringing the game's random number generation up to the same standard as other similar games in the genre (a seeded random, instead of re-rolling a random number every time). Change log: · Waypoint events and stations are now faster to load, reducing or eliminating the hiccups experien… | 24062504 | |
| Game update | Patch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes Hey everyone time for another update on the experimental branch , with a Brittle balance change, Individual card upgrades, and a healthy round of bug fixes (including a nasty elite soft-lock). Let's get into it. Individual card upgrades This is a big one: you can now upgrade cards individually on your Mk.II equipment. Instead of having to remove and redraft upgraded version of cards, you pick w… | 24000160 | |
| Game update | Patch #32 (Experimental) - Flak overhaul, memory leak fix Hey everyone, it's time for another build! This one's big, so we're releasing it on the experimental branch first. The memory leak This is one we've been looking forward to posting for months: this patch finally includes the memory leak fix we've been working on since the end of last year. Once we started digging in, we uncovered a lot of cascading issues, which led us to revamp the entire Addr… | 23945215 | |
| Sale | Save 50% On Breachway Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse Summer Sale ! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious. Hooded Horse Summer Sale | — | |
| Community | Breachway News Roundup at the Hooded Horse May Publisher Sale While you've been busy building spaceships, the Breachway team has been busy with some pretty major developments. Systems are being overhauled, mechanics are being revamped, items are returning, and player feedback is being implemented. In case you missed any of it, here's a roundup of all the recent Breachway development news! Breachway is also part of the Hooded Horse May Publisher Sale at 50… | — | |
| Sale | Save 50% On Breachway Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse May Publisher Sale ! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious. Hooded Horse May Publisher Sale | — | |
| Game update | Store soft lock hotfix 2 Detected another issue shortly related to the store softlock issue after the last hotfix went live, this one required a rebuild of the addressables, so my apologies for the larger download size The following cards were also fixed: · Fixed the cooldown increase from Shield Strain · Fixed Thermal recycler to properly get removed from your deck · Fixed text on Shield Stream, to reflect the fact th… | — | |
| Game update | Store/Boss crash/softlock fix Hi everyone, we finally managed to detect an fix another issue that was causing soft-locks and/or crashes when approaching stations or boss encounters. I'd like to express my gratitude to our players that reported the bug and attached their save files, they were a big help in finding the issue | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.