Breachway
Playing now
43+5 vs. yesterday
6.2%of peak
All-time peak
Playing now
43+5 vs. yesterday
All-time peak
Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Patch #33 - The Commander Update Hey everyone, The Commander Update is now live on the main branch! This is our biggest update this year, and I'd like to thank everyone that helped test it on the Pre-deploy and experimental branches, reported bugs, and helped us polish it for today. Please note that this update includes a run reset. The changes to equipment, cards, and run data mean old saves aren't compatible. Any run in prog… | 24849805 | |
| Game update | Addressing performance issues Hey everyone, quick technical update aimed squarely at the stuttering some of you reported after the last patch. No content or balance changes in this one, just performance and stability work. Engine rollback Several of you told us the game started stuttering after the hit reactions update, high FPS on the counter, but the game feeling choppy. While investigating, we traced the most likely culp… | — | |
| Game update | Marauder hotfix, Hit impact value adjustments Adjusted ship mass levels, and improved ship rotation/torque on missile impact · Fixed a bug with the Marauder where it didn't display the pirate base in the first map if you started the run with a Bruiser flak Apologies for the large file size, I'm looking into reducing that for smaller builds that only touch a couple of parts in the game | — | |
| Game update | Patch #32 hotfix #1 Hey everyone, it's been a couple of hours now, time for the first hotfix. We have identified a subset of our players had an issue with leaving the first sector due to a memory issue, this patch should fix it | 24112354 | |
| Major update | Patch #32: Memory Leak Fix, Flak Overhaul, and Card Upgrades Hey everyone, Patch #32 is now live on the main branch ! This one folds together everything we tested across three rounds on the experimental branch — Patch #32 , Patch #32.1 , and Patch #32.2 , over the last few weeks. Thank you to everyone who played those builds, reported bugs, and gave feedback; it was absolutely crucial in getting this ready for everyone. As mentioned in the preview, this… | 24110481 | |
| Game update | Patch #32.2 (Experimental) - Seeded random, map performance increases Hey everyone time for yet another update on the experimental branch , focused on improving map performance, and bringing the game's random number generation up to the same standard as other similar games in the genre (a seeded random, instead of re-rolling a random number every time). Change log: · Waypoint events and stations are now faster to load, reducing or eliminating the hiccups experien… | 24062504 | |
| Game update | Patch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes Hey everyone time for another update on the experimental branch , with a Brittle balance change, Individual card upgrades, and a healthy round of bug fixes (including a nasty elite soft-lock). Let's get into it. Individual card upgrades This is a big one: you can now upgrade cards individually on your Mk.II equipment. Instead of having to remove and redraft upgraded version of cards, you pick w… | 24000160 | |
| Game update | Patch #32 (Experimental) - Flak overhaul, memory leak fix Hey everyone, it's time for another build! This one's big, so we're releasing it on the experimental branch first. The memory leak This is one we've been looking forward to posting for months: this patch finally includes the memory leak fix we've been working on since the end of last year. Once we started digging in, we uncovered a lot of cascading issues, which led us to revamp the entire Addr… | 23945215 | |
| Game update | Store soft lock hotfix 2 Detected another issue shortly related to the store softlock issue after the last hotfix went live, this one required a rebuild of the addressables, so my apologies for the larger download size The following cards were also fixed: · Fixed the cooldown increase from Shield Strain · Fixed Thermal recycler to properly get removed from your deck · Fixed text on Shield Stream, to reflect the fact th… | — | |
| Game update | Store/Boss crash/softlock fix Hi everyone, we finally managed to detect an fix another issue that was causing soft-locks and/or crashes when approaching stations or boss encounters. I'd like to express my gratitude to our players that reported the bug and attached their save files, they were a big help in finding the issue | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.