Hey everyone, the weekly balance patch is back! (We said we would skip this week, but never mind, we have a cool new addition)
The headline this week: we've added a fast mode option to the settings menu. Turning it on makes all combat actions play out twice as fast, so there's less waiting around for the graphics when you already know what's coming. Our analytics (and your reviews) have been telling us for a while that fights run longer than they should, and while we're improving that on the balance side, fast mode is just an immediate quality-of-life win while we get there.

One mechanics change worth explaining before the change log: Overheat damage now triggers before the card draw phase. In practice this matters for cards like Redline, which adds Heat at turn start, previously that Heat landed right before the Overheat damage check, so you could take damage without ever getting a chance to react. Now you'll always have a turn to dissipate Heat before it burns you.

Ok, we turned it into a real section!
This week i'd like you to take a look at the elite lethality chart, this should hopefully put this week's balance changes into perspective.
The elites are currently all over the place, ranging from almost 15% kill ratio (that's higher than any sector 1 and 2 boss), down to below 1%. Ideally we'd see elite lethality sit at around 7-9%, so there's plenty of work needed there as well.
Hopefully after we've shipped the commander update, we can focus on balance more
Bug fixes
Balance changes
Let us know how fast mode feels and which elites we should look at next.
See you in the next one! o7
The Breachway Team