Hey everyone, time for the weekly balance patch.
As mentioned in las week's post, this update comes with a run reset.
We've got two quality-of-life improvements this week. First, we've cut the credit cost of upgrading cards in half, upgrading individual cards is one of the best parts of building out your ship, and the old prices turned it more into a luxury instead of a real decision.
Second, as promised in the Patch #32: Quad-Fire, Immolation, Firestorm and Expulsion are back, returning as Flak subsystems. That means you can now bolt them onto any Flak weapon, opening up some builds that weren't possible when they were locked to specific drafting pools.
On the balance side, we're continuing to file down the Sector 1 wall, with a focus on compressing fights. The Freeroamer Sector 1 boss is a good example of this: it was both too weak and too slow, fights against it dragged on without ever really threatening you. So it hits harder now, but its equipment breaks faster, making the fight shorter in both directions. The Sector 1 elites also got another round of trims to bring their kill rates in line and shorten fights.
This week in the "fun analytics" section , we have the most drafted and most removed cards:

On to the Change log:
General
Balance changes
Thanks for sticking with us, see you in next week's balance post! o7
The Breachway Team
We are hard at work on additional patches, which will cover the reported issues, and we are also working on improving the game's balance and adding more significant meta-progression elements. -- all reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!