Epic Auto Towers
Playing now
27+9 vs. yesterday
1.5%of peak
All-time peak
1,807Nov 2024
Playing now
27+9 vs. yesterday
All-time peak
1,807Nov 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 0.99.8b Version 0.99.8b: Bugfixes | — | |
| In-game event | Gamepad support! Beta: Gamepad support! A great deal of work has been done to support gamepads and the Steam Deck. Previously, the version with gamepad support was released in the beta branch, and now all of this has been moved to the game’s main branch. You can read the change logs related to gamepad and Steam Deck support in these news posts: | 24595851 | |
| Game update | BETA: Version 0.99.8 Version 0.99.8 · Fixed a game freeze after launching the screensaver · Added a setting for selecting the size of hints (This option is intended to be useful on Steam Deck) · Fixed a round reset after closing the advanced settings window · Fixed a temporary bonus multiplier for the Knight Tower from the Coffee Tower · Fixed damage indicator when restoring the Root Tower | 24595851 | |
| Game update | BETA: 0.99.7d BETA: 0.99.7d Gamepad/Steam Deck: Numerous bug fixes, as well as improvements to tooltips, the UI, and the game screen (for Steam Deck). | 24319629 | |
| In-game event | BETA: Gamepad support! Version 0.99.7 Beta: Gamepad support! A lot of work has been done to implement gamepad support. Since there are many nuances involved, gamepad support will be released in the beta branch for now. If you are playing on Steam Deck , you may need to set a gamepad layout if one is not already applied. The game will attempt to display a message if it detects it is running on a Steam Deck without a g… | 24093267 | |
| Community | Work In Progress: Controller Support We are currently working hard on introducing controller support. This is a large and complex task, so it has taken some time (and may take a little more). Once everything is ready, the version with controller support will be released in the beta branch. The purpose of controller support, as I see it, is: · Specifically for players who enjoy playing with a controller, even on PC · More comprehen… | — | |
| In-game event | Necromancer Towers improvements Previous beta updates have been moved to the main branch! These updates were primarily focused on improving the necromancer Towers. | 23485510 | |
| In-game event | BETA: Version 0.99.6 (Final improvements to Necromancer Towers, fixes) BETA: Version 0.99.6 · Mushroom Tower: deals more poison damage, especially at higher levels · Werewolf Tower: base stats increased, and the bonus is boosted, especially at higher levels · Vampire Tower: gains more blood at higher levels · Memory Token: fixed effect freezing at the end of the turn · Fixed a crash at the start of the game when choosing the +1 HP and +1 damage bonus · Fixed a bug… | 23485510 | |
| In-game event | BETA: Version 0.99.5 (Further improvements to Necromancer Towers, fixes) BETA: Version 0.99.5 · Dark Knight Tower: receives significantly more regeneration · Parrot Tower: repeats the chakra action of the tower to its right, as it also triggers at the end of the turn · Soul Vessel Tower: provides a greater bonus at higher levels · Fixed the application of 30% temporary bonuses from the Memory Token + effect · Fixed bonuses on ascensions 16 and 17: added both HP and… | 23260910 | |
| In-game event | BETA: Version 0.99.4 (improvements for Necromancer Towers) BETA: Version 0.99.4 · Lich Tower: soul vessel multiplier increased · Tombstone Tower: gives +3 HP · Inkwell Tower: bonus is doubled, and the bonus applies to towers level-ups · Tower-in-Distress: the number of potions granted now scales with the tower level · Dark Knight Tower: higher base stats · Some fixes for the German localization This update has been uploaded to the beta branch. If you w… | 23124035 | |
| In-game event | Spirits Tower fix and other tower updates Previous beta updates have been moved to the main branch Version 0.99.3 The spawn mechanics for the Spirits Tower have been rechecked and fixed (it was spawning too rarely due to a bug). Version 0.99.2 · Dragons: Tower effects speed (in gameplay settings) now affects dragon flame speed. · Dragons: Base damage/HP are now 20/20. · Forge Tower doubles its effect with each level. · Fixed tower crea… | 22854138 | |
| In-game event | BETA: Version 0.99.3 (Sprirts Tower fix) BETA: Version 0.99.3 The spawn mechanics for the Spirits Tower have been rechecked and fixed (it was spawning too rarely due to a bug). This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this: | 22854138 | |
| In-game event | BETA: Version 0.99.2 BETA: Version 0.99.2 · Dragons: Tower effects speed (in gameplay settings) now affects dragon flame speed. · Dragons: Base damage/HP are now 20/20. · Forge Tower doubles its effect with each level. · Fixed tower creation of bee, honey, flower if you have a Relic Stone of Grace + fixed honey and bee tower creation if the tower percentage goes over 100%. · Fixed interaction between Moon Tower ski… | 22764603 | |
| In-game event | BETA: Version 0.99.1 BETA: Version 0.99.1 · Frog Tower now grants more gold and receives more HP. It grants the same amount of gold as a chest (when conditions are met). · Fixed Guild Tower relocation. · Fixed 'Hell Kingdom' special game for Royal Pack Plus. · Added tower skill links to tooltips on mouse hover. · Moved the candle tower acquisition skill from the Pumpkin Tower to the Gothic Tower. · Pumpkin Tower de… | 22612434 | |
| Major update | Royal Pack Plus This pack was previously in the beta branch, but it has now been added to the main branch! New Tower Pack: Royal Tower Plus! This pack is based on the Royal Tower pack. Essentially, it's the Royal pack, but with new common, uncommon, and rare towers added, and with the Guild Tower available. New Towers: · Rooster Tower · Boot Tower · Moon Tower · Sun Tower · Mimic Tower · Rook Tower | 22321015 | |
| Game update | BETA: Version 0.99e Version 0.99e · Fixed broken characters of Chinese localization for the Royal Pack Plus · Fixed a bug with Mana (or other currency) reaching NaN · Colored smoke upon destruction for Royal Pack Plus Towers · Fixed a crash when clicking on version 0.99c/0.99b in changelog | 22321015 | |
| Game update | BETA: Some Tropical Pack Towers Buffs Version 0.99d Tropical Pack Towers Buffs! · Refrigerator Tower: Higher starting stats, receives a bigger bonus, gives more gold. · Cannon Tower: Starting bonus to other towers is 2 and it doubles with each level. · Turtle Tower: Blocks more damage at high levels. And also other bug fixes and improvements regarding the Royal Pack Plus. | 22270984 | |
| Game update | BETA: Version 0.99b Version 0.99b · Fixed the slime and moon tower skill. · Fixed the sliding vampire effect in act 3. · Fixed the grimoire dropping the same towers repeatedly, improved the exclusion algorithm for potions (and changing towers) with increased rarity. · Fixed the rarity increase with potions. | 22194373 | |
| Major update | BETA: Royal Pack Plus! New Tower Pack: Royal Tower Plus! This set is based on the Royal Tower pack. Essentially, it's the Royal pack, but with new common, uncommon, and rare towers added, and with the Guild Tower available. New Towers: · Rooster Tower · Boot Tower · Moon Tower · Sun Tower · Mimic Tower · Rook Tower This update has been uploaded to the beta branch. If you want to play with the new pack now, right-clic… | 22140206 | |
| Game update | Version 0.98g Version 0.98g · Added more indicators. · Added an option to enable displaying the Tower creator. | — | |
| Game update | Version 0.98f Version 0.98f · Additional effects for blood consumption by the Vampire Tower. These effects are designed to show the action of blood in more detail. (Effects can be accelerated in the gameplay settings) · Indicators on Towers in the Store to show their origin (Towers created by, for example, the Red Book or the Horse Tower). This system is still under development, but eventually an option will… | 22036969 | |
| Major update | Inferno Pack Update - New Inferno Mechanic and Executioner Tower The major Inferno update, which was previously in the beta branch, has now been moved to the main branch! Changelog: Version 0.98 Major Inferno Tower Update! · New Inferno Tower upgrade mechanic on round three · New tower: Executioner Tower · Improvements for Imp Towers, Cerberus Towers, Ration Towers, and Cauldron Towers Version 0.98b · Towers in rounds 32-34 have been reworked again. The effe… | 21723771 | |
| Game update | BETA: Version 0.98d Version 0.98d · Preserving frozen Towers · Added an indicator in the Tower Store for Towers that were generated by other Towers · Added an indicator for nullified Towers · Added a reroll block during saving · Djinn and Ifrits have a higher growth rate of X | 21723771 | |
| Game update | BETA: Version 0.98b Version 0.98b · Towers in rounds 32-34 have been reworked again. The effects of Towers that did anything at the start of a battle have been moved to end of turn, in rounds 32-34 · Fixed a rare crash in Ascension 18 in Inferno, related to the new bonus in round 3 and the bonus from upgrading the Inferno tower. Additionally, fixed that in Ascension 18, when taking the Inferno token, the rarity up… | 21615585 | |
| In-game event | BETA: New Inferno mechanic and Executioner Tower This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this: Version 0.98 Major Inferno Tower Update! · New Inferno Tower upgrade mechanic on round three · New tower: Executioner Tower · Improveme… | 21482194 | |
| In-game event | ROLLBACK TO PREVIOUS VERSION DUE TO BUGS 🔸 Epic Auto Towers Rolled Back to Previous Version Due to Round 32-34 Bugs The issue with rounds 32-34 was the absence of monsters – while some towers rely on monster spawns. Consequently, these towers were not functioning in rounds 32-34 (e.g., the Honey Tower, Slime Tower, etc.). To fix this, invisible monsters were added to levels 32-34. However, they proved to be so malicious that they cau… | 21236582 | |
| Game update | Version 0.97d Version 0.97c & 0.97d · Fixed a bug in rounds 32-34: if a Tower has a feature during battle phase and is removed permanently during battle (Honey Tower and similar), it broke the game · Related to the bug above: incorrect statistics on the victory screen no longer crash the game · Fix for standard game speed with a large number of Towers with effects at end of turn or during battle: in rounds 3… | 21447927 | |
| Game update | Version 0.97c Version 0.97c Bugfixes Additionally I've added the ability to select a previous version in the Steam beta versions menu. For example, if a previous version was working stably for you, you can choose it if you encounter bugs in the new one. | 21429867 | |
| Game update | Version 0.97b Version 0.97b In the rounds leading up to the final boss, Towers that trigger during combat (Slime, Honey Tower, Gargoyle, etc.) will now function. Previously, some Towers were not working in rounds 32-34 because there were no battles. This has now been fixed, but it's a potentially risky fix: if you encounter any bugs in rounds 32-34, please report them via the bug submission form. | 21329547 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.