Stick It to the Stickman
Playing now
188+88 vs. yesterday
7.5%of peak
All-time peak
2,507Aug 2025
Playing now
188+88 vs. yesterday
All-time peak
2,507Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | FOREIGN MANUFACTURING, OUT NOW Valued labourers, We are delighted to announce a new corporate expansion into foreign territories with our newest game mode, Foreign Manufacturing. Experience the wonders of travel at a reduced price for a temporary time. This new game mode can be unlocked through the Stockmarket (which is booming!) Here's what you can expect to experience: · Thrilling stories of vengeance, gentrification, and… | 23078990 | |
| Major update | COMPANY HISTORY MONTH, OUT NOW Our Shareholders, CEOs, and skittish lapdogs are happy to share with you a heart-warming story of our Founder as part of the 'Company History Month', a brand-new 2D stickfighting game mode available right now. The playthrough of the aforementioned mode is mandatory for all employees, as stories of the Founder's origins are core to our brand alignment strategy and serve as an ethical compass for… | 21783585 | |
| In-game event | MERRY RENTRENCH-MAS! || PATCH NOTES AND COMPETITION Valued Technofeudal Peasantry, It has been a great honour working with you, Q4 has been a massive success for our Shareholders. Your bonuses have been converted to Company Points, which can be spent on Eggnog at the lobby vending machine. With all of our holiday spirits combined, it is time to celebrate our first ever... RENTRENCH-MAS™! We have come to the realisation that profits increase when… | — | |
| Major update | MAJOR UPDATE || LEVEL BUILDER IS HERE Valued employees, Here at the Looming Corporate Entity™, we have always valued your entrepreneurial spirit. Your imagination. Your business acumen. Your willingness to go above and beyond Key Performance Indicators. We’ve seen the hours of unpaid overtime you’ve worked to give us new ideas on ways to move forward, and we’ve appreciated it. But if you want a job done right, you do it yourself .… | — | |
| In-game event | PATCH MEMO || SPOOKY SEASON Dear employees of The Company, It has come to the attention of the Shareholders that capitalising on a seasonal holiday will increase brand affinity, allow for the shipping of themed products, and make it appear as though we are "relatable human beings who enjoy fun." As such, we have invested in an after-hours office party experience of a lifetime. Our new Snack Acquisition and Consumption pol… | — | |
| Game update | HOTFIX || Unpaid overtime You are no longer forced to only play Night Shift. Whoops! | — | |
| In-game event | PATCH MEMO || TANKS AND NECROMANCERS The value of STKMN stocks continue to rise with another live video game program update. The only “tanking” we’re doing involves deploying military forces into cities. CHANGELOG Big things: · Tanks now spawn in the City Map when your wanted level reaches 5 stars · A new archetype! Gather an army of the undead with the Necromancer (Night Shift) · Some bosses have been polished and made a little m… | — | |
| Community | 150k UNITS SOLD | Level Builder in development Greetings valued employees. All 150 000 of you. We are excited to announce that progress has been made towards our company goals, and stock market investment is approaching lunar levels. As a part of our dynamic growth strategy, pictured below, we will now be commencing work on another department... The Level Builder. While it's not ready for deployment just yet, preparations are underway, and… | — | |
| Sale | TEMPORARY PRICE MARKDOWN STRATEGY DEPLOYED In a bold move to stimulate shareholder happiness and crush the competition, Stick It To The Stickman is now 20% OFF for the first time in company history. This limited-time initiative has been approved by the Board, Finance, Legal, and the office janitor, as well as our Strategic Publishing Synergy Partner, Devolver Digital. Don’t miss your chance to invest at a temporarily devalued rate. Offe… | — | |
| Game update | Hotfix - Shadow clones and boss icons Hello! Last week's patch caused some issues, we did some quick fixes. CHANGES · Boss icons in the payslips in Night Shift fixed · Secret character quest now more consistent · Some ability name corrections · Large executive bosses are now aware of their shoulders That is all. Back to work. | — | |
| In-game event | PATCH MEMO || FULFILMENT RESTRUCTURING, NEW EMPLOYEES AND HAIR LOSS INITIATIVE Attention Employees of Stickman.co, A new update has been deployed to your operating system. Please review the following mandatory improvements to your corporate experience. CHANGELOG Fulfillment: · Now has an archetype selection screen. Archetype selection in run removed. · Now has 3 new archetypes: Survivalist, Collector, and [ REDACTED ] · Orientation selections removed, now integrated with… | 19944372 | |
| In-game event | 100k Units sold! Control Yourselves! Hey Stickfriends! It’s been incredible seeing Stick It To The Stickman out in the wild after so many years of workplace simulations and unpaid overtime. We’ve now sold 100,000 units, which means 100,000 new employees have joined our aggressive climb toward total corporate supremacy. The Board is pleased. The shareholders are salivating. HR is missing. A huge thank you to the Stickman community… | 19843529 | |
| Community | BOARD RESOLUTION | ROBOTS ARE COMING The Board of Directors has reviewed the numbers, sacrificed appropriate low level employees, and arrived at a unanimous decision; with more than 70 thousand video game units sold the company surpassed its Q1 target. Congratulations, employees! You have earned expansion. Effective immediately, we are greenlighting project 'Rise of the Machines', a future content update currently entering the ext… | — | |
| In-game event | Save your Work - Bug fixes, new passives, and 50 000 sales Another patch! There was one in between the Morgue patch and these notes, so we're just putting everything here. Big things: · Added multiple save slots. All save related features are now in their own menu. · Moved the 50 000 "Stretch Goals" into "Under Construction. Yipeee! · Added some new passives to Cage Fight and Tower. · Added new moves to Cage Fight. · Removed cheats from Cage Fight. · L… | 19700827 | |
| Community | Stick It To The Stickman is now Steam Deck Verified! Stick It To The Stickman has officially been Steam Deck Verified ! That means you can take your office brawls on the go! Whether you’re kicking through HR, dropkicking middle management, or just stapling your way to glory, you can now do it all from the comfort of your couch, your commute, or… the bathroom (we don’t judge). This is another big step for us during Early Access! Shoutout to everyo… | — | |
| Game update | Mor(gu)e Content - Bug fixes and balance Another day, another patch! Once again, thanks for all of the bug reports, it's very helpful. And sorry about the little bug where we disabled sweat collection, it's fixed now. Big things: · Morgue is now purchasable! · Teleport ability fixes, we're trying to catch them all! · You can now pay to reroll your opponent in Cage Fight · Localisation updates · Some buffs for the Custodian and putting… | 19665458 | |
| Game update | Absolute Cinema - Bug fixes and balance We've fixed some of the most immediate and important bugs from launch! There are still some lingering around, but we'll get to those tomorrow. These changes haven't come to Mac yet, we'll get to that in the morning. Big things: · Fixed a softlock where the Expansion quest could not be completed · Nerfed Starbucks in Cage Fight (again) · Fixed some missing localisation strings (there are plenty… | 19646818 | |
| News | STICK IT TO THE STICKMAN IS OUT NOW IN EARLY ACCESS! The time for interviews is over. The coffee is brewing, and the chainsaws are revving. Stick It To The Stickman has officially launched into Steam Early Access! Thank you to everyone who played the demo, sent us feedback, and kicked thousands of stickmen out of windows. You helped shape this 100% appropriate vision of upward mobility, and now the real corporate carnage begins. Go out there and… | — | |
| Community | A Look Inside Stick It To The Stickman│Behind The Schemes With Free Lives Ever wondered what goes into making Stick It To The Stickman ? Join the Free Lives team in Cape Town as they pull back the curtain. Hello \ Your first day at the office begins on August 18th 2025, better start sharpening your pencils. Stick It to the Stickman is available in Steam Early Access from August 18th. | — | |
| Community | STICK IT TO THE STICKMAN LAUNCHES INTO EARLY ACCESS ON AUGUST 18! Hi Stickpeople! On August 18, you start your new job, punching your coworkers directly in the stock options! Stick it to the Stickman is entering Steam Early Access, and that means it’s time to climb the corporate ladder the only way that matters. Of course, we're talking about uppercuts, chainsaws, and surprisingly dangerous staple guns. This launch will be just the beginning. Over the next ye… | — | |
| Community | We heard you, and... Honourable Stickpeople, We've seen you. We've heard your comments. So many of you have been hoping for change. "Developers, please!" you said... "Where is my eye-blistering neon-coloured Stickman-soup!?" And, well, you were right. We've added it to the game. You can now choose how you want your Stickmen to look, with "default" having a slight glow, "realistic" for the soft of retina, and "retro… | — | |
| Community | Making the Map Bigger Valued Stickpeople, We hope your productivity is up and your firings are plentiful. We're here with a small update on the open-world . If you can't watch YouTube on your Company Intranet™, here's a summary: The city has expanded and now connects multiple modes! Bigger worlds need to feel more alive, so we've added police, pedestrians, pigeons, attack helicopters, guns, bribes, and plenty of oth… | — | |
| Community | This Is Not A SITTSM Dev Log New year, new updates! The team has been hard at work on Stick It to the Stickman, diving into 2D mode and flying propane tanks (in slow motion, obviously). Check out what’s happening behind the scenes! 👇 | — | |
| Community | Stick It To The Stickman Wins Big Attention Interdepartmental Personnel (And Gamers) It is with great pride that we announce our latest accolade. We won Best Late Stage Capitalism Roguelite at the prestigious 15th Annual Devolver Delayed Awards 2024 !!!! This win represents a critical milestone in our ongoing mission to leverage disruptive stick-figure mechanics and redefine workplace combat games. Big thanks to our cross-funct… | — | |
| Community | Stick It To The Stickman Dev Log #5 Hello Stick people! It's another exciting Stick It To The Stickman Dev Log! What sounds need to be made? What can Evan achieve in 15 minutes? What's happening with Rohun's computer? Grab your favorite coffee mug and stick around for all the juicy details. Till soon, The Stickman Team | — | |
| Community | IT'S A FOURTH STICKMAN DEV LOG Behold, the fourth dev log of "Stick It To The Stickman" has arrived! We've been as busy as bees, if bees were obsessed with coffee and weaponised farts. There's a lot going on here but we promise there's a method to all the madness Till soon, The Stickman Team | — | |
| Community | Working hard..... We've been hard at work trying not to outshine our extra-brilliant colleagues who just released Anger Foot . But we have been working! Though a lot of the work we've been busy with is the boring sort, the kind that makes a game experience seamless and intuitive, the kind you don't notice when it is functioning, the kind of work that depressingly doesn't qualify as a killer feature ready for it'… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.