Mutagenic
Playing now
2+0 vs. yesterday
12%of peak
All-time peak
175 Sep 2026
Playing now
2+0 vs. yesterday
All-time peak
175 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor Update Changes today: Monster damage stops scaling at zone 125 now, instead of 150. Unique drop table distribution has been better balanced. Cheers! | — | |
| Game update | Patch Update for 0.6.2 Small patch tonight updating 0.6.2: Buff base item drop rate: 1.5% -> 2.5% 300% Increased chance for Uniques. 100% Increased chance for drop only mods. Cheers! | — | |
| In-game event | Patch 0.6.2 Good morning, I was able to get a few things done, and I wanted to get an update out for everyone. This patch includes the following (non-exhaustive) changes: · Items now drop with Affix Effectiveness . This starts dropping after zone level 100, and will boost certain affixes on the item by the rolled effectiveness. · Changed Skill Loadouts so there is no longer a penalty for primary/secondary/… | — | |
| Game update | Update 0.6.1 This patch has the following updates, as well as some others. This patch is the first of many to come regarding expansion of the endgame in Mutagenic. · Increased visibility range by zooming out 2x · Monster density now scales with zone level. · Adjusted mob AI for new zoom levels. · Performance improvements across the board · Improved visibility of projectiles · Increased default chaining rang… | — | |
| Major update | Mutagenic 0.6.0 Good afternoon! It's been a while since I've had an update here -- I apologize. I have had this patch nearly ready for a few months, but I have been busy with life and it got put on the back burner (I was hoping to have this out in February). Today I'm releasing Mutagenic 0.6.0 which contains a complete overhaul to the equipment system in game, adding much more flexibility and build diversity.… | — | |
| In-game event | Patch 0.5.7 Good day, Today patch 0.5.7 is released with the following changes: · Add new Crafting Material: Corruption Shards, droppable in zones level 100+. · Enabled crafting method: Store, Restore, Recombinate for advanced crafters. · Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome. · Added Starter Build picker for new accounts. · Disable upgrad… | — | |
| In-game event | Patch 0.5.6 Good evening! Today I'm releasing EA patch 0.5.6. Patch Changes: · Added new Unique: Goblin's Girdle · Buffed Rare Gene drop rate by about 300% · Fixed bug with Challenge Ladder score calculation. · Buffed damage per 25 attribute affixes. · Capped monster damage scaling to Zone 100. · Add keyboard keybinding options. · Added volume controls · Added tutorial tips for new players · Fixed various… | — | |
| Game update | Hotfix 0.5.5.3 Hey all, One last update before I'm away for a few days. Just deployed a hotfix to the game fixing the random crashing people were experience. The actual bug was complicated, but here's the TLDR: I left in one line of debugging code which caused low level items to "try to roll" drop-only affixes, with a 50% chance. This meant if you were playing in a zone under level 80, then when an item dropp… | — | |
| Game update | Patch 0.5.5.3 Good evening, One last patch before I have to head out for a few days. Changes are as follows: 1. Increased rate of drop-only mods showing up on genes level 80+ 2. Genes level 100+ can roll with an extra +1 Drop-only mods 3. Genes level 125+ can roll with an extra +2 Drop-only mods 4. Added drop-only offensive mods for each damage type. 5. Big buff to some drop-only offensive mods. Cheers! zediven | — | |
| Game update | Patch 0.5.5.2 Another day, another update! Today I fixed a bug introduced yesterday that accidentally disabled burns. I added in a few other changes as well. 1. Challenge Ladders now have a 45s time limit to defeat the wave. 2. Updated Resilience Aura to now also provide additional resistances. 3. Update Rush Aura to now also grant Increased Movement Speed 4. Added Sturdiness Aura 5. Added Elusiveness Aura 6… | — | |
| Game update | Patch 0.5.5 Another patch today: 0.5.5 The goal of this patch was to address a few performance related issues. I ended up doing a deep dive into the game systems and found a few other bugs that were unintended, so I patched them up as well. Note: this may heavily affect your builds if you relied on these bugged mechanics. I'm sorry -- there are still viable options out there! 1. Fixed crashing issue with S… | — | |
| Game update | Patch 0.5.4 Good day everybody! Today I'm releasing 0.5.4, which contains the following changes: · New Skill: Flame Tether · Complete rebalance of Skill numbers · Smaller Challenge Ladder arenas with faster wave spawns. · Some performance optimizations · Minor bugfixes around monster names. Skill Changes Arc Added Damaged Effectiveness: 120% -> 80% Arrow Draw Added Damaged Effectiveness: 130% -> 90% Cooldo… | — | |
| Game update | Patch 0.5.3 Last patch introduced a bug with new saves that prevented skills from being usable without creating a new loadout. This patch fixes that. | — | |
| Game update | Patch 0.5.2 Hi all, Today I'm releasing a small update 0.5.2: · Adding Chain Lightning skill · Added 3 new Unique Genes · Added a couple of Tutorial screens · Updated Help Reference · Skill Loadouts · Search bar for Skill Supports · New Cosmetic Tail · More passive points in Passive Tree · Balance for Armor and Evasion Enjoy! | — | |
| Game update | Patch 0.5.1 Small update to the recent large patch, addressing some graphic and sound issues. Changes: · Added monster animations · Added 2 new monster types · Added missing sound effects for some skills. There are a few outstanding which will be addressed in a future patch. · Added ability for rares to spawn with auras, and mobs have a chance to be plagued. Thank you for your patience as I polish the new… | 12615356 | |
| Major update | Early Access 0.5 Patch Notes Hello everybody! OK, I admit it has been a long time since a major update, and I apologize for that. Having said that, I'm excited to finally have Early Access patch 0.5 out in the wild! The following are patch notes for the patch overhaul: High Level Changes · Various new Weapon, Curse, and Aura Skills, including unlockable customization system · Vastly expanded and modified Passive Tree · Cus… | 12598794 | |
| Game update | Early Access Patch 0.5 This is quite a large update -- it's been a while. Some highlights of the update: - New Skills, and Skill augmentations - Randomized Item Drops - Drop only mods - Passive Tree and Character Stat expansion - Monster Rebalance - Boss Arenas - Leaderboard Ladders - World Map Progression - Character Hideout with DPS dummy - Customizable Character Outfits - Much more! I'll post a larger update notic… | 12597785 | |
| In-game event | Patch 0.4.6 -- Crafting Accessibility & Unique Genes Today I've released Mutagenic EA Patch 0.4.6, containing the following changes: · 10 new Unique Genes · Simplification of Gene Crafting System · New pointer to the portal · Achievement fixes · New stats: Evasion, Extra Damage, Skill Radius · New Keystones for weapon skills · Changes to difficulty modes (and a new Endless Mode) · Fixed a bug with Arc damage scaling · Changes to ailment calculati… | — | |
| Game update | Patch 0.4.5.2 Small update: Phantom Shield can no longer proc multiple times per game tick. Gold Orbs are now updated properly in after closing the Gene Editor window. | — | |
| Major update | Patch 0.4.5 - Major Update, Crafting, Gene System, New Characters & Skills Patch 0.4.5 is finally here! A short list of the changes (there are a LOT more than this): · Hi resolution UI · Gene System (Persistent Character Equipment) · Powerful Gene Crafting System · Expanded Mutation Tree · Dozens of new Character Stats · New Characters · New Skills · Codex revamp -- look up all stats of items · Crafting reference · Complete Balance overhaul · Much deeper combat mechan… | 10679367 | |
| In-game event | Patch Notes Good morning! Today I'm releasing update 0.4.3 This update reintroduces macOS support! Among two 2 skills, and a few new items, this update brings many improvements to the user interface, as well as some big balance changes and bugfixes. Here are some of the changes: ====== Steam Achievements! I've added in support for Steam Achievements in this update, and will continue to add more with furthe… | 10172803 | |
| Game update | Patch Notes I wasn't happy with how the monster attack mechanics worked in patch 0.4.2, so I've deployed an update to make it feel a bit more natural. I've also snuck in player dashes into this patch! Cheers! zediven | 10160840 | |
| Game update | Patch Notes Good Day! Today I'm releasing patch 0.4.2 for Windows. It includes the following changes, among others: · New Monster Attack mechanics · Map Mods · In-game help · Mutation Tree tweaks · UI Improvements · Minor bug fixes TL;DR: New monster mechanics, hard difficulties are now hard. Remember to join the Official Discord server for regular updates and community: Mutagenic Discord Leaderboards are… | — | |
| Game update | Patch Notes This patch adds a setting to enable Vsync. As a fallback, the game will also no longer try to run faster than your refresh rate allows. Cheers! zediven | — | |
| Major update | Patch Notes - Windows Only Good day! I apologize for the time between the latest update and now. This patch contains a ton of new features, quality of life improvements, and game system changes. Although this patch doesn't introduce too many new assets, it does introduce very big changes to the underlying mechanics -- the goal is this will allow for much more impactful changes in the future, and I'm excited to start work… | — | |
| Game update | Patch Notes 0.3.13 This patch contains a number of new keystones, including 2 new active abilities. The 2 new skills available are Battle Axe, and Frost Orb. Lumi now starts with Frost Orb instead of Blizzard. Various other balance changes, too much to write here. I'm resetting the leaderboards for this as the balance is likely quite different now. Cheers, zediven | 9603222 | |
| Game update | Patch Notes Patch 0.3.12 Part of this was deployed earlier, the rest now. · Lumi now grants 60% increased effect of curses. · Damage Capacitor damage reduced from 100% of stored damage -> 15% of stored damage. · New, less obnoxious XP pickup sound! · Added clarity around locked item chests. · Fixed issue where curse proliferation wouldn’t apply spread curses properly. · Fixed issue with projectile collisio… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.