Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MutagenicNewsPatch 0.5.7
In-game event

Patch 0.5.7

Mutagenic · published 21 Nov 2023, 23:19 UTC

All newsPlayers around this dateRead on Steam

Good day,

Today patch 0.5.7 is released with the following changes:

  • Add new Crafting Material: Corruption Shards, droppable in zones level 100+.
  • Enabled crafting method: Store, Restore, Recombinate for advanced crafters.
  • Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome.
  • Added Starter Build picker for new accounts.
  • Disable upgrading of drop-only mods.
  • Rewrote some core components for some massive performance improvements.
  • Increased monster damage scaling to cap at zone 115.
  • Updated visual effects for various explosions and AoE damage indicators.
  • Changed Shading of GUI Health Globe (thanks Kleito!)
  • Reduced spawn distance of far away mobs
  • Reduced chase distance of mobs
  • Shock Orb projectiles now change direction based on distance traveled.
  • Changed visuals of Infection
  • Fixed bug where ailments could double dip with specific penetration stats.
  • Updated GUI to show your orb inventory
  • Updated text in various help menus.
  • Fixed bug with Keybind options menu.
  • Change Collateral Damage Support to the following: Projectile Hits have a 10% chance to also an extra 300% of Damage the target and to Nearby Enemies.
  • Fixed bug where Tether skills could still be used with Tinkerer's Toys equipped.
  • Fixed bug where Potent Suppression Support would not apply to ailments inflicted by the supported skill.
  • Remove cap on Jolt effect.
  • Implemented new ramping mechanic for ailments.
  • Buffed base movement speed from 60->90. Monster movement speed has been similary adjusted.

Skill Balance

Vesuvius

  • Damage: up ~300%
  • Projectile Count: 3 -> 1
  • Radius: up ~20%
  • Cooldown: 1.0 -> 1.5s
  • Added Damage Effectiveness: 30% -> 60%

Lots of work behind the scenes as well, but not worth adding here.

Cheers!
zediven

More from Mutagenic

Other announcements

All news
Game update16 May 2024New Melee Skill supportSmall update tonight: Added a new Lightning Melee tagged support: Capacitor Discharging Hitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ai…Game update15 May 2024Drop Rate AdjustmentsChanges this patch: Rare Monster density now scales with zone level. Rare Monsters have a much higher chance to drop a Rare/Unique item. Magic Monster packs are slightly more common. Cheers, zedivenGame update15 May 2024Small Patch: Skill BalanceThe following skills have been changed: Blood Slash Damage Effectiveness: 460% -> 850% Base Radius buffed from 25 -> 70 at max level Energized Axe Now gains 50% Lightning Penetration Base Attack Time lowered from 1.2 -> 0.9s Base Radius buffed from 35 -> 50 at max level Damage Effectiveness: 340% -> 840% Prismatic Slash Damage Effectiveness: 130% -> 530% 60% more base damage Shockwave Damage Ef…