Good morning,
I was able to get a few things done, and I wanted to get an update out for everyone.
This patch includes the following (non-exhaustive) changes:
- Items now drop with Affix Effectiveness. This starts dropping after zone level 100, and will boost certain affixes on the item by the rolled effectiveness.
- Changed Skill Loadouts so there is no longer a penalty for primary/secondary/minor, but now there are fewer support slots accordingly. I've balanced monster life as a result.
- New unique item which provides extra radius.
- Buffed Collateral Damage supports effective radius
- Changed in game font to be more readable.
- Fixed bug with pickups sometimes getting locked.
- Added confirmation dialog when interacting with the hideout portal.
- Started work at adding more starter templates for different classes.
- Buffed Item Quantity and Item Rarity for higher tier zones.
- Fixed text centering on health globe UI.
- Added a couple new cosmetics.
- Fixed some minor issues with stat rendering.
- Killing enemies now shows how much XP they grant.
- Kill target amount is now shown in upper right of UI.
- Added 2 more training dummies into the hideout.
- New leaderboard entries will show the character level and character specializations.
I'm hard at work getting the endgame flushed out. Thanks for bearing with my strange schedule.
Cheers!
zediven