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MutagenicNewsPatch 0.6.2
In-game event

Patch 0.6.2

Mutagenic · published 13 May 2024, 14:56 UTC

All newsPlayers around this dateRead on Steam

Good morning,

I was able to get a few things done, and I wanted to get an update out for everyone.

This patch includes the following (non-exhaustive) changes:

  • Items now drop with Affix Effectiveness. This starts dropping after zone level 100, and will boost certain affixes on the item by the rolled effectiveness.
  • Changed Skill Loadouts so there is no longer a penalty for primary/secondary/minor, but now there are fewer support slots accordingly. I've balanced monster life as a result.
  • New unique item which provides extra radius.
  • Buffed Collateral Damage supports effective radius
  • Changed in game font to be more readable.
  • Fixed bug with pickups sometimes getting locked.
  • Added confirmation dialog when interacting with the hideout portal.
  • Started work at adding more starter templates for different classes.
  • Buffed Item Quantity and Item Rarity for higher tier zones.
  • Fixed text centering on health globe UI.
  • Added a couple new cosmetics.
  • Fixed some minor issues with stat rendering.
  • Killing enemies now shows how much XP they grant.
  • Kill target amount is now shown in upper right of UI.
  • Added 2 more training dummies into the hideout.
  • New leaderboard entries will show the character level and character specializations.

I'm hard at work getting the endgame flushed out. Thanks for bearing with my strange schedule.

Cheers!
zediven

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