This patch has the following updates, as well as some others.
This patch is the first of many to come regarding expansion of the endgame in Mutagenic.
- Increased visibility range by zooming out 2x
- Monster density now scales with zone level.
- Adjusted mob AI for new zoom levels.
- Performance improvements across the board
- Improved visibility of projectiles
- Increased default chaining range of Chain Lightning from 50 -> 80
- Added Echoing Fury unique Life Body
- Added Prismatic Bow unique Ranged Weapon
- Added Ancients Charm and implemented backend support for drop pools
- Reduced the power of some drop only mods
- Added Unique Item reference in game.
- Added Radius/AoE affixes to some weapons and minor buffs.
- Fixed bug with Plague Clouds
- Improved visibility of UI
- Increased difficulty scaling of ladders from 5 levels/wave -> 20 levels/wave
- Added higher map tiers.
- Fixed bug where fire penetration did not apply properly with magmatic blood
- Updated magmatic blood to apply to physical resistance as well
- Changed overloaded shells
- Updated hideout layout
- Implemented IIQ and IIR to map nodes
- Added 2 new uniques
- Added Maximum Resistance and Less Damage taken affixes to minor buffs.
- Added a new tileset
- Buffed melee skills
- Adjusted the difficulty scaling of leaderboards, with a reset.
Cheers,
zediven