Keyboard Warrior: Dreamstate
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Version 4.2.1: Difficulty Changes Game difficulty has been drastically improved. Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75. Various visual changes. Fixed a crash on the game settings screen. Added new songs with slowed versions. Added new player visuals. A new crystal timer above the crystal requirements meter that counts down over 12 seconds. It resets every time a crystal is collected. If it reaches 0 you die... M… | — | |
| Game update | Added Arleas to credits Added a note about Arleas' help to the credits in game settings | 10668785 | |
| Major update | Version 4.0.0 Various enemy visual tweaks Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode. Greatly reduced the number of crystals needed to unlock the boss fight I fixed a bug where current mythic text would appear on the reward screen even if there was no current mythic. Amulet chests now drop from regular enemies instead of OSIRIS OSIRIS now shoot… | — | |
| Major update | 3.2.0 - 3.6.0 Visuals have been changed drastically. Performance improvements. Difficulty levels have been rescaled so that higher-level enemies have less health and lower-level enemies are faster with better AI. Crystal duration is now 5 seconds across all difficulty levels. Increased various enemy sizes by 25-50%. Added tooltips to the terminal command screen. Increased number of crystals needed to unlock… | — | |
| Game update | Version 3.1.3 and Version 3.1.2 Added 4 new items to the crystal shop Helmet Rock Helmet Cape Orb Cape can be combined with helmets Fixed visual bug with Scientist's field before matches started Increased tank speed from 0.85 to 0.9 Increased tank health form 6 to 7 Increased tank passive from 20% to 25% Defensive Position Damage Reduction from 30% to 25% | 10510056 | |
| Game update | Version 3.1.1 Fixed bug with scientist field not appearing Fixed potential crash with new crystal customizables Added new "headband" customizable in the shop for 400 crystals Updated visuals to be less dark and more easy to see Fixed mercenary color visuals | 10493377 | |
| In-game event | Version 3.1.0: Player Skins, Crystal Friend, Parallax Background, and more Added a new crystal section to the shop where you can spend crystals you collect in battle. Added new "headphones" player skin that can be bought with crystals. Added a new crystal friend that fights above you and shoots bullets at nearby enemies. You'll be able to spend crystals to change him (coming soon). Added a scrolling parallax background to the arena which helps give a sense of directio… | — | |
| Game update | Feb 4 Added controller deadzone Fixed a bug where the game would break after pausing with the terminal open Crystals now disappear after the max amount has been reached and a "bossfight unlocked!" text appears. | 10480035 | |
| Game update | Feb 4 Changed cursor trail visuals to no longer affect player UI with the recent visual changes Also, updated various UI elements in menu screens | 10479922 | |
| Game update | Feb 2 Fixed various enemy spawning bugs | 10465346 | |
| Major update | Version 3.0.0: Infinite Map and Crystals Both Ether and Maroon Fog are now infinite-scrolling maps. Arena variations have been removed. This also means slight visual adjustments and overall performance improvements. Added new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns. Enemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. You mu… | — | |
| In-game event | Version 2.8.1: New Enemy Spawning and AI Enemy spawning is now map-wide and indicated by an X. This should help the game feel more dynamic. Enemy AI is now more group-oriented and predicts the player better. Increase color batching which increases performance. Changed frenzy sfx. Changed gold cube sfx. Changed Octo sfx. Various audio mixing changes. | — | |
| Game update | Jan 29 Fixed laser and frenzy cube crash introduced in performance optimizations last patch Adjust various audio effects and gold cubes now have a new hit sound | 10430383 | |
| Major update | Version 2.8.0: Hyper Mode Added a new hyper and uber-hyper mode that increases game speed by 25% and 100% respectively. Note: this isn't just a movement speed increase, it's an increase in game clock speed. Added two new achievements based on the new hyper modes. Fixed a crash that occurred in Maroon Fog when blue goo balls spawned in. Fixed a crash that occurred at the end of a Maroon Fog match. OSIRIS now has altered… | — | |
| Game update | Maroon Fog Fixes Improved performance on maroon fog 7 minutes+ Fixed a Maroon Fog crash that could occur when instancing blue goo balls later in the match Fixed a maroon fog crash that occurred when beating maroon fog Change gravity cube gravity well visuals Changed Mega Diamond Visuals Changed Penta Laser visuals and reduced rotation speed Penta health from 500 to 350 Reduced giant upgraded cube size from 1.0… | 10426724 | |
| Game update | Jan 28 - New Ui Visuals And Bugfixes Updated UI Visuals Updated Maroon Fog Visuals Slightly Fixed tank heal ability not retriggering Increased tank and scientist movement speed Scientist now deals 10% less damage and field deals slightly less damage at a slower tick rate Scientist health from 5 to 4 Tank health from 8 to 6 Tank damage reduction from 65% to 35% Tank damage reduction now stacks with Defensive Position Fixed a bug wh… | 10423894 | |
| In-game event | Version 2.7.5: New Visuals And Endgame Re-balancing Updated visuals with a Desaturated style that lets through shades of red with background lightning vfx. Enemy health now scales from 0.35 to 1.25 instead of 0.35 to 1.6 across kernel levels. Enemy damage now scales from 0.5 to 1.0 instead of 0.5 to 1.5 across kernel levels. Osiris' health at higher kernel levels has been significantly reduced. Changed Carbon and Obsidian Octo Sfx to match stand… | — | |
| In-game event | Version 2.7.4: Super Dash There is no longer deceleration when letting go of movement keys. This prevents you from standing still and also allows for super dashing by letting go of WASD mid-dash. Fixed some bugs with the story not playing in the proper order alongside some various end-of-game crashes. Adjusted laser cube laser to have a short windup and deal more damage, but laser cubes move a bit slower. Also, tweaked… | — | |
| Game update | Fixed black screen at the end of the game Fixed an issue where the story wouldn't properly progress at the end of a match leading to a black screen. Also fixed some sneaky crashes, added background particles, and some general balance improvements. | 10381009 | |
| In-game event | Version 2.7.3: New Audio and Stacked Level Up Rewards Level Up rewards are now deferred until after Osiris boss fights. None of the actual rewards are changed, just the timing. Added some new subtle chorus and lofi distortion effects alongside a more noticeable bandpass filter effect to the game audio. This gives a "retro" feel. Updated main theme. Fixed a bug where the audio effect from upgrades wouldn't disappear properly under certain circumsta… | — | |
| In-game event | Version 2.7.2: Further Visual Improvements and Performance Improvements Added some new noise/hatching vfx to improve white balance after recent visual updates. The remove glow setting has been removed and replaced with remove hatch. Also, adjusted some glow and lighting settings with the new visual tweaks to improve fps. This causes no visual changes, the lighting was simply depreciated after 2.7.0's visual updates. | — | |
| In-game event | Version 2.7.1: Story, Visuals, and Gameplay KWD now has a complete text-based story. The story begins when you first start the game and progresses as you beat each of the difficulty levels. Follow the crew as they venture into the mysterious world that surrounds them. Added a new vaporware grid to the background of both arenas with the option to disable it in settings. Added a health meter option to customizables where you can switch bet… | — | |
| Game update | New Heart Health Meter Health Meter has been replaced with a heart visual | 10345259 | |
| In-game event | Version 2.7.0: New Game Visuals I redesigned the visuals of the game around a warped VHS effect. Plus, I tweaked standard cube visuals slightly. | — | |
| In-game event | Version 2.6.11: End of Game Crash Fixes and Re-balancing Added new low pass audio filter effects that "mute" audio when low health or on an upgrade screen. Fixed a bunch of bugs with the amulet chest screen not properly grabbing controller input. Fixed amulet chests appearing if the amulet didn't have at least one stat better than the other amulet. Fixed a problem where playing on any resolution that wasn't 1920x1080 would result in control input tex… | — | |
| Game update | Added shop weapon descriptions Added descriptions of primaries and secondaries to the shop. OSIRIS health now scales by 50% less each time he appears in Maroon Fog Changed evolved goo ball color to be brighter Increased brightness of Maroon Fog Maroon Fog Upgraded Giant Cube Health from 30 to 35 and max speed from 700 to 600 | 10293040 | |
| Game update | Jan 10: Bugfixes and Balance Changes Fixed defensive position not damaging enemies after the initial pulse Defensive position damage from 2.0 to 1.5 Special frenzy now shoots more bullets and shoots twice as fast Enemy health now scales from 0.35 to 1.0 Reduced Osiris health scaling over the course of a match | 10292787 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.