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Keyboard Warrior: DreamstateEventsVersion 2.6.11: End of Game Crash Fixes and Re-balancing
In-game event

Version 2.6.11: End of Game Crash Fixes and Re-balancing

Keyboard Warrior: Dreamstate · published 14 Jan 2023, 18:19 UTC

All eventsPlayers around this dateRead on Steam

Added new low pass audio filter effects that "mute" audio when low health or on an upgrade screen.Fixed a bunch of bugs with the amulet chest screen not properly grabbing controller input.Fixed amulet chests appearing if the amulet didn't have at least one stat better than the other amulet.Fixed a problem where playing on any resolution that wasn't 1920x1080 would result in control input text being mismatched with controller button icons.Increased the delay time before an upgrade can be selected on Steamdeck (0.4 to 1.0), to prevent accidentally pressing an upgrade.Since switching the game to full controller support, it appears that Steam Input support has been disabled (which is fine) that just means I've had to re-add right stick mouse control manually. I've also added a sensitivity slider for it in game settings. Added a new enemy spawning system that tracks enemy values and prevents spawning if it exceeds a certain amount. These "values" are manually set by me and higher enemies have higher values (so fewer of them spawn).I had a couple of systems in place to try and prevent this before, but they didn't work well. This one is the best so far.This also means performance improvements near the end of matches. I'm still on the lookout for performance problems during the final OSIRIS boss fight due to the number of bullets he spawns.Enemy health now scales from 0.35 to 1.0.Last stand damage buff scales from 0 - 30% instead of 0 - 50%.Basic Arithmetic now also causes your points multiplier to slowly decay over time.The point multiplier is now capped at 1.5x instead of 2.0x.Adjusted the hit chance of certain amulets so that lower amulet rarities have lower hit chances.Fixed defensive position being spammable by stutter-stepping and changed its visuals.Defensive position damage from 1.0 to 0.75.Changed background particles to be more visible and fixed a bug where they would disappear on maroon fog horizontal after moving a certain distance in either direction.Laser cubes have had their health and speed greatly increased (since fewer of them spawn)Fixed a bug where laser cube laser wouldn't damage you twice if you ran into it twice, and fixed it not damaging properly at the beginning of its cycle.All Octos now can get "pushed" by enemies nearby them. This causes them to sort of lunge at you.The Final OSIRIS boss now has a base health increase from 300 to 500.Fixed laser cube damage particles causing performance problems.Fixed bugs with the song and song skip system not working properly and repeating songs if random song variation was selected.Adjusted audio compression to be much softer. This prevents certain songs (like Atlantis) from causing audible clipping.Added weapon and secondary descriptions back to the redesigned shop.Enemy health now scales from 0.35 to 1.0 instead of 0.25 to 1.25.The "Sharp" passive has had its damage bonus reduced from 15% to 10%.Quickdraw has had its damage bonus reduced from 4% to 2% and its max cap reduced from 20% to 16%.

More from Keyboard Warrior: Dreamstate

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Major update10 Oct 2023Version 5.0.0: The Final UpdateYou don't know what you have until it's gone. Answers are found where you don't want to look. Have faith, it gets better as you go. When you don't know what to do, you're in the right place. Everything happens for a reason. Happiness is in the little things. Thank you, CosmosIn-game event15 Jun 2023Version 4.3.0Visual overhaul to backgrounds and enemy sprites XP is now slightly transparent Crystal collect radius increased by roughly 50% Increased enemy speed slightly, but reduced healthIn-game event14 Apr 2023Version 4.2.5: New Visuals and Balance ChangesImproved visuals game-wide. Amulet chests now have a marker that indicates where they are even if they aren't on screen. Added XP dropped by enemies that need to be picked up, instead of auto-collecting XP. Upgrades are no longer deferred until after the boss fight. Fixed various crashes. Various UI redesigns. Adjusted various values for primary, secondary, and characters.