Quasimorph
Playing now
1,276−540 vs. yesterday
21%of peak
All-time peak
6,185Aug 2026
Playing now
1,276−540 vs. yesterday
All-time peak
6,185Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 1.0.562s.db7e1d8 Fixed: In Robbery missions, target items could spawn with non-full usage number. Fixed: V-Sync didn't limit FPS in windowed modes. Fixed: If a clone was affected by the Gibil's Blackfire pact and moved to another floor, the effect would not end. Fixed: When evacuating from a Descend mission, the screen would temporarily return after the screen faded. Fixed: Some missions didn’t show the mission… | 24552669 | |
| Community | QoL and Difficulty Balance Improvements are coming soon! Hello, mercenaries! Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a frustrating experience, especially for new players. We are already working on improvements and would like to share se… | — | |
| Game update | Hotfix 1.0.561s.a7d4f0d Performance: The FPS limit is now set to 120 by default when first launching the game. Balance: Stonecrusher is now Power Armor, all recipes have been adjusted accordingly. Fixed: Components for weapons that received traits last time. If you have issues with high FPS - check Options - Graphics - V-Sync or FPS Limit. | 24506334 | |
| News | Quasimorph 1.0 IS OUT NOW! Quasimorph Is Out Now in 1.0! Greetings, mercenaries! Quasimorph has officially left Early Access and launched in version 1.0. For the next two weeks, the game will be available at a 33% discount. Launch Trailer What’s Included in Version 1.0 Patchnotes: Save Compatibility Information: · Saves from the default branch are not compatible with version 1.0. · Saves from the Unstable Beta are compat… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Major update | 1.0 PATCHNOTES Hello, friends! Today, Quasimorph launches into 1.0, which means the default version of the game is finally receiving all the changes we’ve been testing over the past several months. You can find the full list of changes below. Save Compatibility Information: · Saves from the default branch are not compatible with version 1.0. · Saves from the Unstable Beta are compatible. In other words, if yo… | — |
| Community | A Pre-Release Message from Magnum Scriptum Oh boy, folks – 1.0 launches tomorrow! We could get all teary-eyed about the road we’ve traveled and everything we’ve accomplished, but instead, we’d like to talk about the people who are truly accomplices in this particular “war crime.” Who’s to blame? Responsibility, accountability, blah blah blah. Let’s be honest: if there had been no demand for Quasimorph, there would be no game. We, the de… | — |
| Community | Quasimorph 1.0 launches in one week! What comes next? Mercenaries! Quasimorph leaves Early Access and launches in 1.0 on July 31 - just one week from now. This release brings the main campaign to its conclusion, adds multiple story paths and endings, and brings together everything we have developed and improved throughout Early Access. But 1.0 will not be the end of development. What comes next? After release, our immediate priority will be addres… | — |
| Community | DEVLOG 017: Balance in 1.0 Hello, mercenaries! In just two weeks, on July 31, Quasimorph will leave Early Access and launch in 1.0. When we announced the 1.0 release, we saw a lot of questions about the balance of the release version. That makes sense: balancing a game that is supposed to be merciless to the player is not an easy task, and we have been wrestling with it for the last three years. A little context At first… | — |
| Community | Quasimorph 1.0 Release on July 31st Hello, mercenaries. The contract is signed. Quasimorph will launch in version 1.0 on July 31, 2026 We have been working toward this moment for almost 6 years, and we are finally ready to draw the line. What Version 1.0 Means In the release version, Quasimorph will receive its finalized core content and storylines, bringing the game’s narrative to a full conclusion. Version 1.0 will feature 5 st… | — |
| Sale | Last Chance to Get the Game at the Old Price with a Discount! Hello, mercenaries! Quasimorph is currently 30% off, and the discount will remain active for just a couple more days. We’re preparing for the game’s release, which we’ll tell you more about very soon. After the discount ends, the price of Quasimorph will increase by roughly 20%. We don’t want you to miss the chance to get the game at a better price. So if you were considering picking up Quasimo… | — |
| Community | Unstable Beta 2 Is Now Available! Hello, mercenaries! Today we are updating the Quasimorph beta branch. This update includes several major systems and notable changes: the Pact Department for the Magnum, a reworked trade shuttle, the new RealWare storyline, updates to fire, liquids, and gases, as well as a batch of fixes. Important: Unstable Beta requires another wipe within the beta branch. We said last time that we would try… | — |
| Community | The Unstable Beta Hey, everyone! Time for a new beta. The upcoming beta is called “Unstable” for a reason. Because of the large number of reworks, conflicts, bugs, and other surprises may occur. Play at your own risk. The beta is already available in the corresponding section of the game’s Steam properties. Wipe and configs We have updated all configs, fixed naming issues, removed items from classes they no long… | — |
| Major update | Update 0.9.9 “Signed in Blood” is now live! Update 0.9.9 “Signed in Blood” is now live! This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, it includes expanded difficulty settings, quality-of-life improvements, balance changes, and a long list of fixes. Pat… | 22228535 |
| Community | DEVLOG 016: Signed in Blood Hello, mercenaries! Today we’re going to talk about our plans for the upcoming 0.9.9 patch and the key development directions of the past few months. And of course, we’ll tell you when to expect all these wonders! Patch Highlights · Pacts 2.0 : we’ve completely reworked the system — now these are powerful active abilities that can truly flip the battlefield upside down. Turn into a Quasimorph?… | — |
| Major update | Patch 0.9.8.2: Fresh Meat Hello, friends! New Year is just around the corner, and we’re not going into the holidays without a small gift for you! Meet the Fresh Meat patch – packed with Christmas spirit and festive vibes. A proper celebration needs plenty of guests, so this patch brings 5 new mercenaries and a full rework of all the old ones . On top of that, we’ve delivered a major update to all procedural missions . W… | — |
| Community | Vote for Quasimorph in the Steam Awards 2025! Hello, mercenaries. We have an important and challenging mission for you! Steam Awards 2025 voting has started, and we need your help to secure a nomination in the "Labor of Love" category! Throughout this year, we’ve been actively improving the game, and we’d be thrilled if you supported us in this category! We would appreciate it if you click on that checkbox above! See you in future updates,… | — |
| Major update | 0.9.8 "No Suffering - No Gavvakh" is out now! Hi friends! We’re drawing a line under update 0.9.8 that you helped us shape during beta, and we’re rolling out the final fixes! The patch is also leaving beta and moving to the game’s default branch, and below you’ll find the full patch notes, info about the new features, how to start the new story missions, what changed in the economy and AI, plus a heap of QoL tweaks. The most important high… | 20740926 |
| Game update | Beta 0.9.7 Hello, friends! We’re continuing to gather feedback for a big pre-release patch we’re targeting for late fall. This time, the beta will include an AI update and new implants. We’d love to hear your feedback! Also here is a small teaser for future content Patch Notes 0.9.7 BETA New content · New: AI Update. Limit on the number of attacks per turn for NPCs. New behavior states. NPCs can now use s… | 20252483 |
| Game update | Migrating to the new version of the Unity engine. Hello everyone. This is a technical update for the stable branch due to news that Unity developers have discovered a critical vulnerability in their engine. This has now been fixed. | — |
| Community | DEVLOG 015: No suffering - no gavvakh Hi, friends! It’s time for another devlog. Today we’ll talk about our plans for the beta that starts today, share some details about the next patch we’re aiming to release this fall, and briefly touch on the 1.0 launch. We’re already working on the next big patch, planned for late autumn. It will be the last major update before 1.0. After it ships, we’ll take a short break to prepare the ending… | — |
| Major update | United We Stand 0.9.5 is Out Greetings, mercenaries! Huge thanks to everyone who participated in the beta test of the United We Stand patch. It’s time for the release of the patch: starting today, it is available to all players! This update includes all changes from the last three months of the beta branch. Over that time, we’ve been testing content with the community and now we’re ready to share the results. Cumulative ch… | 19445688 |
| News | Beta 0.9.5 Now Available! Patch Notes for 0.9.5 Greetings, mercenaries! We’re continuing preparations for Patch 0.9.5 and plan to release it closer to the end of the month. However, all new content is already available in the Beta branch. Please note: the Beta version may be unstable! So, what’s in store in this update? Faction Window Overhaul The long-awaited addition: you can now track the requirements for story missi… | — |
| Community | DEVLOG 014: United We Stand Greetings, mercenaries! Today we’re sharing what we’ve been working on over the past month, what we’re busy with right now, and what you can look forward to in the upcoming July 0.9.5 update. Some of the content is already live on the beta branch, and we’ll keep updating it right up until the patch ships to the stable version in July. We’ve marked items in the text so you can easily see what’s… | — |
| Major update | The Meat Cage 0.9 is Out! Hello, Mercenaries! Huge thanks to everyone who participated in the beta testing of the Meat Cage Update. Now it's time for its release! Highlights · New mechanics: Augmentations and Implants · Controller support and full keyboard-only control mode · Combat log · New locations: 4 new tilesets, 5 celestial bodies, 27 new stations · 2 new story missions · 4 new melee weapons, 9 ranged ones, 1 hat… | 18076270 |
| Community | DEVLOG 013: Breaking the Meat Cage Hello, Mercenaries! The first phase of Beta testing has wrapped up, and the second phase we announced a couple of months ago is now nearing its end. It’s time to sum things up and tell you all about the content coming in the next major game update — Patch 0.9. And it’s going to be a big one: augmentations, implants, new locations, a combat log, weapons, and much, much, much more! Augmentations… | — |
| News | Beta 0.8.6 is available now! Hello everyone! As we mentioned in our devlog, starting from the 14th, we are transitioning to a new testing format. Today marks the launch of the first phase of testing, which will run for approximately a month. Please leave your feedback in our Discord and in the dedicated discussion thread on Steam. Beta test participation is open to all players, but please be aware that we cannot guarantee… | — |
| Community | DEVLOG 012: Future is near Hey, folks! Today, we’d like to share our plans for the near future: changes to how the beta works, upcoming game updates, and preparations for version 1.0, which we plan to release this year. Changes to the Beta-testing We've decided to take a more structured approach to delivering new versions and managing the beta branch: 1. Every month, we’ll update the beta branch to experiment, make inten… | — |