Update 0.9.9 “Signed in Blood” is now live!

major update

Quasimorph · build 22228535 · published

On SteamNotes only · this build shipped before we watched the app

Update 0.9.9 “Signed in Blood” is now live!

This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, it includes expanded difficulty settings, quality-of-life improvements, balance changes, and a long list of fixes.

Patch Highlights:

  • 4 new story missions concluding the story of Xiomara and the Feathered Masks

  • 65 Pacts in total, plus a new Bane system tied to Pact use

  • Active implants now have limited uses per mission

  • Cryochamber for long-term storage of perishable items

  • New items: 6 weapons, 2 Quasimorph mines, 1 Quasimorph turret, 8 augments, and 4 implants

  • Expanded difficulty settings and a broad set of QoL improvements


Story and Major Content

  • Added 4 new story missions that conclude the storyline of Xiomara and the Feathered Masks. Help her overthrow the Emerald Tyrant - and who knows, perhaps the shared experience will melt her heart.

  • If you have already completed “Ruins of Ancient Bramfaturas,” you will need to start a new game to access the new missions.

  • The Pact system has been updated:

    • there are now 65 Pacts in total

    • some Pacts can only be obtained in bramfaturas

    • a new Bane system has been added for using Pacts

  • The Terror Pack’s “Possession” perk has been updated to work with the new Pact system.

  • Added new Quasimorph units.

  • Added a new batch of items:

    • 6 weapons

    • 2 Quasimorph mines

    • 1 Quasimorph turret

    • 8 augments

    • 4 implants


Gameplay and Systems

  • All HIS Magnum upgrades have been revised and changed:

    • layouts of the upgrade trees

    • upgrade costs

    • provided bonuses

  • Active implants now have a limited number of uses per mission.

  • Their charges can be restored:

    • at recharging stations

    • after missions

  • Added a Cryochamber for long-term storage of perishable items.

  • The Quasimorph selection logic for eccollapse has been reworked:

    • it now depends not only on the stage

    • but also on the victim’s Tech Level

  • Expanded difficulty settings now include:

    • random event frequency

    • calorie consumption based on weight

    • procedural mission lifespan

    • updated “Restart floor on death” logic

  • Difficulty settings can now be edited in-game

  • The selected preset is now visible in the loading menu

  • You can now save your own custom difficulty preset

  • Lighting now changes depending on your position on the map


QoL, UI, Audio, and Presentation

  • If there are no items left in a container after clicking “Take All,” it now closes automatically

  • The Magnum’s engine sound now fades in and out smoothly during flights

  • Added a new track in the Pleroma

  • The camera can now be moved by clicking a location on the minimap

  • NPC status icons have been updated to make them easier to distinguish

  • The Shelters perk has been updated for better readability

  • Completed floors during Descent missions are now deleted immediately, rather than after the mission ends

  • The display of installed mods has been updated:

    • it is now shown in a separate window

    • instead of a tooltip on hover


Balance

  • Elevator walls are now indestructible

  • Quasimorph squads and faction squads have been updated

  • Starting at Tech Level 7, factions may begin using clone mercenaries

  • [spoiler]The Tunnel Rat is a real loot piñata! And the Terror Pack will surprise you unpleasantly...[/spoiler]

  • Quasimorph armor has been updated:

    • they now have full immunity to one damage type

  • Breaking the Pact has been added:

    • to the Quasimorphic Data disassembly recipe

    • to barter at some stations

  • The chance of an eccollapse from a living enemy has been reduced

  • The chance of an eccollapse on death has been increased

  • The chance of enemies becoming possessed has been increased

  • The damage increase from the Quasimorphosis stage has been slightly reduced


Fixes

This update also includes a large batch of fixes across combat, AI, missions, UI, localization, and performance.

Combat and Core Mechanics

  • Fixed an issue where spread could be displayed as negative if the total modifier was lower than -100%

  • Fixed the Adrenaline Syringe not displaying its ability to restore spent AP

  • Fixed grenades firing from the wrong position instead of the grenade launcher barrel

  • Fixed continuous beam weapons not leaving marks on walls

  • Fixed Autodocs consuming AP when opened, before actual use

  • Fixed incorrect critical hit calculations that could result in a 0x multiplier

  • Fixed cases where a weapon’s base crit chance could be counted twice

  • Fixed wound chance modifiers displaying incorrectly in the health window

  • Fixed attack chains being interrupted if knockback triggered but there was nowhere to push the target

  • Fixed immobilization preventing melee attacks

  • Fixed accumulated Shock and Hypothermia effects not resetting after AP loss caused by them

  • Fixed Gannix’s Belcher “Mictlaxotla” consuming 1 ammo per shot instead of 5

  • Fixed missing tooltips for Adrenaline Injection, Energy Shield, and Shroud of Ash-Shakin

  • Fixed Self-Ignition not being blocked by burn immunity

  • Fixed weapons getting stuck if forcibly removed from a character’s hands during reload

AI and NPCs

  • Fixed NPCs in a Rage state skipping turns if they could not see an enemy

  • Fixed pathfinding issues for quest mobs in Security missions

  • Fixed NPCs attacking the remains of impassable objects

  • Fixed vision checks being processed incorrectly around doors

  • Fixed incorrect AP calculations for some NPC attacks

  • Fixed NPCs occasionally ignoring bribe items

  • Fixed AI sometimes failing to find a diagonal path

  • Fixed Tactical Camouflage and Caution being triggered by allies

  • Fixed the Magnetic Generator implant affecting allies

  • Fixed the Gavvakh Vesicle implant not increasing vision range

Missions, Progression, and Class Systems

  • Fixed pressing the Back hotkey while unloading a clone’s inventory after a mission returning the game to a blank mission completion screen

  • Fixed a clone with Second Chance becoming invulnerable after “From Spark to Flame”

  • Fixed there being no enemies on the Bridge in “Flower War”

  • Fixed the Faction Growth difficulty setting rounding faction points incorrectly

  • Fixed experience-giving items breaking when used during peaceful station visits

  • Fixed the tutorial kill counter counting allied kills as enemy kills

  • Fixed several softlocks

  • Fixed the health increase from Quasimorphosis granted by the Insanity perk resetting after full heals

  • Fixed class upgrades resetting if a native perk was placed in a non-native slot

  • Fixed a rare case where the elevator on the first floor of “Community and Anarchy” could be broken

  • Fixed an exploit during “Beacon” where [spoiler]it was possible to summon a capsule inside Virtual Reality and use it to open your inventory[/spoiler]

UI, Localization, and Technical Fixes

  • Fixed Franche-Comte TR unit pricing causing them to field more units than intended during missions

  • Fixed some missing text in the Korean, Japanese, and Chinese localizations

  • Fixed perk descriptions at max level missing information about which weapons they apply to

  • Fixed the shuttle icon being misaligned on the minimap on some levels

  • Fixed flying enemies above pits being untargetable with melee weapons

  • Fixed summoned astral and holographic copies being disarmed to duplicate weapons

  • Fixed augment and implant indicators not disappearing from some enemy corpses after amputation


This is a big update, and we’ll be watching feedback closely — especially around the new Pact system, implant charges, and difficulty settings.


Good hunting, mercenaries!

Update 0.9.9 “Signed in Blood” is now live! · Quasimorph build 22228535 · SteamPeaks