Quasimorph
Playing now
1,269−106 vs. yesterday
21%of peak
All-time peak
6,185Aug 2026
Playing now
1,269−106 vs. yesterday
All-time peak
6,185Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Quasimorph 1.0 launches in one week! What comes next? Mercenaries! Quasimorph leaves Early Access and launches in 1.0 on July 31 - just one week from now. This release brings the main campaign to its conclusion, adds multiple story paths and endings, and brings together everything we have developed and improved throughout Early Access. But 1.0 will not be the end of development. What comes next? After release, our immediate priority will be addres… | — | |
| Community | DEVLOG 017: Balance in 1.0 Hello, mercenaries! In just two weeks, on July 31, Quasimorph will leave Early Access and launch in 1.0. When we announced the 1.0 release, we saw a lot of questions about the balance of the release version. That makes sense: balancing a game that is supposed to be merciless to the player is not an easy task, and we have been wrestling with it for the last three years. A little context At first… | — | |
| Community | Quasimorph 1.0 Release on July 31st Hello, mercenaries. The contract is signed. Quasimorph will launch in version 1.0 on July 31, 2026 We have been working toward this moment for almost 6 years, and we are finally ready to draw the line. What Version 1.0 Means In the release version, Quasimorph will receive its finalized core content and storylines, bringing the game’s narrative to a full conclusion. Version 1.0 will feature 5 st… | — | |
| Community | Unstable Beta 2 Is Now Available! Hello, mercenaries! Today we are updating the Quasimorph beta branch. This update includes several major systems and notable changes: the Pact Department for the Magnum, a reworked trade shuttle, the new RealWare storyline, updates to fire, liquids, and gases, as well as a batch of fixes. Important: Unstable Beta requires another wipe within the beta branch. We said last time that we would try… | — | |
| Community | The Unstable Beta Hey, everyone! Time for a new beta. The upcoming beta is called “Unstable” for a reason. Because of the large number of reworks, conflicts, bugs, and other surprises may occur. Play at your own risk. The beta is already available in the corresponding section of the game’s Steam properties. Wipe and configs We have updated all configs, fixed naming issues, removed items from classes they no long… | — | |
| Community | DEVLOG 016: Signed in Blood Hello, mercenaries! Today we’re going to talk about our plans for the upcoming 0.9.9 patch and the key development directions of the past few months. And of course, we’ll tell you when to expect all these wonders! Patch Highlights · Pacts 2.0 : we’ve completely reworked the system — now these are powerful active abilities that can truly flip the battlefield upside down. Turn into a Quasimorph?… | — | |
| Community | Vote for Quasimorph in the Steam Awards 2025! Hello, mercenaries. We have an important and challenging mission for you! Steam Awards 2025 voting has started, and we need your help to secure a nomination in the "Labor of Love" category! Throughout this year, we’ve been actively improving the game, and we’d be thrilled if you supported us in this category! We would appreciate it if you click on that checkbox above! See you in future updates,… | — | |
| Community | DEVLOG 015: No suffering - no gavvakh Hi, friends! It’s time for another devlog. Today we’ll talk about our plans for the beta that starts today, share some details about the next patch we’re aiming to release this fall, and briefly touch on the 1.0 launch. We’re already working on the next big patch, planned for late autumn. It will be the last major update before 1.0. After it ships, we’ll take a short break to prepare the ending… | — | |
| Steam news | Beta 0.9.5 Now Available! Patch Notes for 0.9.5 Greetings, mercenaries! We’re continuing preparations for Patch 0.9.5 and plan to release it closer to the end of the month. However, all new content is already available in the Beta branch. Please note: the Beta version may be unstable! So, what’s in store in this update? Faction Window Overhaul The long-awaited addition: you can now track the requirements for story missi… | — | |
| Community | DEVLOG 014: United We Stand Greetings, mercenaries! Today we’re sharing what we’ve been working on over the past month, what we’re busy with right now, and what you can look forward to in the upcoming July 0.9.5 update. Some of the content is already live on the beta branch, and we’ll keep updating it right up until the patch ships to the stable version in July. We’ve marked items in the text so you can easily see what’s… | — | |
| Community | DEVLOG 013: Breaking the Meat Cage Hello, Mercenaries! The first phase of Beta testing has wrapped up, and the second phase we announced a couple of months ago is now nearing its end. It’s time to sum things up and tell you all about the content coming in the next major game update — Patch 0.9. And it’s going to be a big one: augmentations, implants, new locations, a combat log, weapons, and much, much, much more! Augmentations… | — | |
| Steam news | Beta 0.8.6 is available now! Hello everyone! As we mentioned in our devlog, starting from the 14th, we are transitioning to a new testing format. Today marks the launch of the first phase of testing, which will run for approximately a month. Please leave your feedback in our Discord and in the dedicated discussion thread on Steam. Beta test participation is open to all players, but please be aware that we cannot guarantee… | — | |
| Community | DEVLOG 012: Future is near Hey, folks! Today, we’d like to share our plans for the near future: changes to how the beta works, upcoming game updates, and preparations for version 1.0, which we plan to release this year. Changes to the Beta-testing We've decided to take a more structured approach to delivering new versions and managing the beta branch: 1. Every month, we’ll update the beta branch to experiment, make inten… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.