Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
QuasimorphNewsQoL and Difficulty Balance Improvements are coming soon!
Community

QoL and Difficulty Balance Improvements are coming soon!

Quasimorph · published 2 Aug 2026, 12:04 UTC

All newsPlayers around this dateRead on Steam

Hello, mercenaries!

Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a frustrating experience, especially for new players.

We are already working on improvements and would like to share several changes that we plan to release over the course of the coming week.

Trading Screen

At the moment, it is not always clear which items the selected station is willing to purchase.

We will add this information directly to the trading screen, so you will no longer need to look for it in other menus.

Difficulty Selection Screen

We understand that the medium difficulty setting requires a solid understanding of Quasimorph’s systems and may be too punishing for players experiencing the game for the first time.

We want to improve how the difficulty settings are presented, making it easier for new players to choose a more forgiving option and familiarize themselves with the game’s core mechanics.

Mission Difficulty

The current mission difficulty tooltip still does not work as clearly or consistently as we would like.

As a result, players do not always understand how dangerous a selected contract will be. We will continue improving this system and make the estimated mission difficulty easier to understand.

Mission Preparation Screen

We will make the option to switch sides in a conflict more visible and add more information to the mission preparation screen to help players make informed decisions before launching an operation.

Patches containing these and other improvements are planned for release over the course of the coming week.

Thank you very much to everyone who leaves reviews and provides detailed reports about the issues they encounter.

We are reading your messages, closely following your feedback, and will continue fixing and improving the game.

Good hunting, mercenaries!
Magnum Scriptum

More from Quasimorph

Other announcements

All news
Game update11 Sep 2026Hotfix 1.0.4.582s.c4335c5Fixed: If a perk that grants additional AP was leveled up during a mission, the game continued to calculate the maximum possible AP based on the perk's older level. Fixed: Changes to weapon scatter from augments and implants were not displayed in weapon tooltips. Fixed: The War Crime perk (Spaceborn Ghosts) applied a stun lasting for a number of turns rather than AP. Fixed: An error occurring w…In-game event7 Sep 2026Patch 1.0.4 - Improved Pathfinding, more QoL and BugfixesPatch 1.0.4 is now live! This update improves pathfinding and ally interactions, fixes several achievement and storyline issues, updates a number of perks, and brings another batch of QoL improvements and bug fixes. New · Added a toggle for the background FPS limit. If disabled, other FPS limit settings will apply instead. · Dodge chance is now displayed to the tenth. QoL · VIPs in Escort missi…In-game event21 Aug 2026Patch 1.0.3 - Balance Tweaks, Story Mission Changes & FixesPatch 1.0.3 Hello, mercenaries! Patch 1.0.3 is now live. This update brings another round of balance adjustments, QoL improvements, controller fixes, story mission tweaks, and bug fixes based on your feedback. We’ve also included the fixes from Hotfix 1.0.2.575s.d02a8d8 , which was released earlier this week. Balance · Omega II and Devourer have been moved to the High-Tech Item Chip. · The pric…