Train Life - 1920's Orient-Express Train
Playing now
—First samples arriving
—of peak
All-time peak
Playing now
—First samples arriving
All-time peak
Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Developer Note: Next bug fixes and optimizations incoming! Greetings Engineers! Welcome to another developer note written by yours truly, Mike! We have been rolling out the hotfixes left and right and we’re coming back to tell you what we’re working on next. So with that out of the way, here is a list of stuff that we’re currently working on either retesting or implementing in the next hotfix for Train Life. · Engineers License achievement does not unl… | — | |
| In-game event | Patch Note #22 | Hotfix 1.03 Hello everyone! Welcome to Hotfix 1.03 for PC. We’re also releasing the Orient Express content for all PC players that took part in the Early Access for Train Life.In the meantime, we have some fixes for today's patch to get through, so without further ado, let's dive right in! Changes & Fixes Tracks & Railways · Tweaked some issues with the placement of electric lines. Now you will not get sho… | — | |
| Release | The 1920's Orient-Express Train DLC is now available! Hello everyone! Today our team is thrilled to announce that you can now take the controls of the legendary Orient-Express steam train operated by the Compagnie Internationale des Wagons-Lits and retrace its storied route, as the Orient-Express DLC is now available for purchase. Additionaly we want to remind our Early Access participants that this DLC has been added to your Steam account as a to… | — | |
| Community | Developer note: List of bugs and fixes Hello everyone! We’re back with our weekly update on what you can expect from the next hotfix for Train Life! Keep in mind, these bugs are currently being retested, which could likely mean that they will soon be fixed. However, not all decisions are final and everything is subject to change. Without beating around the bush too much, let's cut right to the chase. · Player hotkeys for track inter… | — | |
| Game update | Patch Note #21 | Hotfix 1.02 Hello Drivers! We’re coming back with another back-to-back patch for Hotfix 1.02! Joey is sick, so, I Mike, the all mighty community manager will be taking the reins of writing these patch notes this time around. Let’s all wish Joey to get well soon! Keeping in-line with our communication strategy with the community, we want to keep hot fixing the game on a weekly basis and improve the rocky la… | — | |
| Community | Train Life Developer Blog | About Release Hey, ladies and gents! Joey here, Train Life’s Creative Lead and Lead Game Designer. As a team we are, of course, very happy for the release of our game, but we definitely wanted to talk to you formally (via this post) and informally (via Discord /Forums) about our game and what we’re focused on. I’m no business-focused developer, or from any marketing department, so I’d rather skip the buzzwor… | — | |
| In-game event | Patch Note #20 | Hotfix 1.01 It's been a hectic start as we're sure you all can agree, however, we're happy to bring you the first post-launch hotfix 1.01! Without further adeu, let's dive right in! Changes & Fixes · HUD · Fixed a problem with scenario saves always being first on the ‘load save’ list · Fixed a bug with problematic GPS routes via non-existing rails · Fixed the level up screen not appearing in some cases · T… | — | |
| Community | Post-Launch Train Life | Developer Blog Hello engineers! We would like to start off by welcoming back all new and returning players to Train Life. As you all may already know, we have encountered a few bumps in the road when it comes to the full release, so we’re writing this blog to address your current concerns and what our action plan will be with the community moving forward. So let's cut to the chase. Coming Soon - Hotfix 1.01 A… | — | |
| Community | Developer Note: List of Known Issues & Fixes Hi engineers, Train Life officially launched yesterday after a challenging and exciting period of Early Access. We are aware that the game’s launch has brought some new issues, and we want to assure you that we are currently working on resolving them through a series of fixes as soon as possible. Here's a non-exhaustive list of fixes you can expect: · Removal of the BETA watermark · Fix of the… | — | |
| Major update | Patch #19 | FULL RELEASE + DAY 1 PATCH Patch #19 | FULL RELEASE + DAY 1 PATCH Engineers! The time is nigh, Train Life 1.0 is here and it's time to talk about what you can expect today patch while playing the game. Before we get into that, I would like to welcome all new and returning players back to the game. As for those veterens who have stuck around for the entirety of Early Access, you guys are the real MVP's! Lets dive right in… | — | |
| Community | Train Life Developer Blog | All aboard the train out of early access! Hello Engineers! Welcome to another developer blog for Train Life! As many of you know, Train Life is leaving Early Access on August 25th ! In this blog, we wanted to talk a little bit about the things we have been working on leading up to the full release of the game and some insights that we may have not necessarily shared in the past. We’re going to be talking about everything from UX/UI des… | — | |
| Announcement | Train Life launche's August 25th, 2022! Hello Engineers, The Early Access journey has been a long one, yet it’s time to pull into the station. Gather your luggage and embark on a new journey: the official Release! Train Life will officially launch on August 25th, at 6pm CEST. Version 1.0 will be coming with our latest major update, full of new content that will be presented in a developer stream and a patch note shortly prior to the… | — | |
| Esports | Twitch Stream - Big Announcement Big Announcement! This is going to be an Epic stream. I am being joined by our Lead Game Designer, Joey (MaesterSilvio)! Join us @ 7PM CEST (RIGHT NOW!!!!!) on the official Nacon Twitch channel: | — | |
| Game update | Train Life - Patch #18 Patch #18 - Build 25036 Hello Engineers, your community manager Mike is here! Joey is still recovering from his vacation and is lazily sitting in his home-made hammock wondering, what I am going to write in these patch notes. It's been a while since we launched Update 3 and while it was a success, we noticed that the community encountered some pretty strange issues which, we can address right n… | — | |
| Community | How We Create Sound In Train Life! Hello Engineers! Welcome to one of many more to come: Dev Blogs for Train Life! In this short read we will talk about how we create sound for our game! We feel that sound is not talked about enough, and it plays a crucial part in Train Life - in any video game, for that matter. With that in mind, let's get into it! Placing Sound FX Placing sound effects in a game seems like an easy task. The So… | — | |
| Game update | Train Life - Patch #17 Patch #17 - Build 24310 Hey everyone, Joey here! It's been far too long since we had the pleasure of bringing you the latest batch of fixes. First and foremost, we're really sorry about the extended delay here. As we're nearing larger milestones internally with the project, we recently had some goals that required 'all hands on deck', so to speak. Unfortunately, however, this had the consequenc… | — | |
| News | Community and The Future of Train Life! While work on future major content is progressing steadily, we're also thinking about little details which could bring more life to the game world. Update 3 has just been released and this means that we are that much closer to bringing Train Life out of Early Access. With this in mind, we would like to ask the community the following question: Which animations you would like to see added to our… | — | |
| Game update | Train Life - Patch #16 Patch #16 - Build 22489 Well, thankfully Mike is gone and I (Joey) am back. I hope he treated you well and included plenty of jokes in his post. If not, we shall certainly ensure he's punished swiftly and harshly. The sounds of my justice shall echo through the mountains, and all will know that Mike's lack of humour has been thoroughly destroyed. *cough* ...so moving on! We have a new patch for… | — | |
| Major update | Train Life - Content Update 3 It's been a long time coming, but it's finally here Engineers! We're very proud to announce the 3rd major content update for Train Life! Talk is cheap, so lets get into the meat and potatoes of the update you've all been waiting for! Patch Notes We mentioned before on our socials and Discord that this update is going to be the biggest yet, and we weren't kidding! Buckle up, cause it's going to… | — | |
| Community | Train Life Stream - 3rd Major Update presentation Join Mike and Maciej Litwin (Senior Game Designer) later today on our Twitch Channel or on Train Life Steam page to discover everything you need to know about our 3rd Major Update, coming on April 20th! You might leave with a free key 👀 See you at 7.40pm CEST! | — | |
| Community | Pre-Update 3 Dev Blog (APRIL FOOLS JOKE) Disclaimer: This was an April Fools joke and we will have a real Dev Blog post closer to Update 3! Hope you get a few good laughs from this one :) Greetings, engineers! Today’s blog post will have a lot of information that players have been expecting for Update 3. We understand that it has been quite some time between update 2 and 3, and we wanted to quell some of the communities' doubts and le… | — | |
| Community | Train Life Trello & Legacy Build Player Information Hello everyone! We hope this message finds you well! We wanted to start off by mentioning that we have a public Trello that is made for the community to follow along with the development of Early Access (and eventually the full game) of Train Life: A Railway Simulator. You can check it out here: In addition, after our recent patch #15 , we implemented some performance changes that were a pain i… | — | |
| Game update | Train Life - Patch #15 Patch #15 - Build 19517 Today's patch has the much anticipated performance stabilization fixes for our last patch. We apologize for it taking so long to get a hotfix out, but our internal tests showed drastically improved performance so we hope that you all experience similar results. Let us know how it plays! More information on Update 3 will hopefully arrive in the coming weeks, as we have lo… | — | |
| Game update | Train Life - Patch #14 Patch #14 - Build 19237 We've got some miscellaneous fixes for all of you today, with many more in the pipeline to accompany Update 3. We'll definitely have more to share as we get closer, as we'd like to write a pre-update dev blog like we did last time. Enjoy the fixes and let us know if there are any problems! Changes & Fixes · Tracks & Railways · Fixed multiple sign and signals issues · Tab… | — | |
| In-game event | Train Life - Patch #13 Patch #13 - Build 18977 While we had hoped to get a patch out earlier this week, today's patch has many more fixes than expected! Firstly, we'd like to apologize for not having a hotfix sooner. Making a build can often waste precious development time, as it requires all teams to coordinate on the notes, release, and testing of the game to ensure it passes QA. We made the decision on Monday/Tues… | — | |
| In-game event | Train Life - Second Major Update More Content, Engineers! On behalf of Simteract and Nacon I am very pleased to announce the release of our second major content update! Last week Friday we posted a dev blog preparing all of you for the biggest changes to our game with this patch. More can be read below, but I'll also summarize it for any new readers: · Game Redownload & PAK Files · We've split up the game's files into multiple… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.