Train Life - 1920's Orient-Express Train · published

Engineers! The time is nigh, Train Life 1.0 is here and it's time to talk about what you can expect today patch while playing the game. Before we get into that, I would like to welcome all new and returning players back to the game. As for those veterens who have stuck around for the entirety of Early Access, you guys are the real MVP's! Lets dive right in ladies and gentleman!
Before we end here, I wanted to share a few words (it's actually a lot, but Joey is a little softy when it comes to these things) a word from our Lead Game Designer:
"It’s a tremendously exciting day for game developers to release their game, which is usually the culmination of many years of challenging work. For Simteract, and the incredible team we’ve had working on Train Life, it’s no different. Allow me to take just a moment of your time, and then we can get back to gaming!
First and foremost, I want to thank our community members who have been with us from the start, and the ones who are joining us on day one of our full release. While it’s easy to pinpoint the monetary support as a direct contribution to our artform, it would be remiss of me if I failed to mention your bug reports, criticism, and activity within our online communities. Early Access is a grueling, but crucial, phase of iteration, polish, and community involvement. I sincerely hope that we removed as many barriers as possible to aid the flow of information between you and us, the developers. Going forward as a studio, I can certainly promise the continued treatment of the community as an extension of the game’s development team. We look forward to the long-term fans and appeal that our games generate, as well as proving that, at our heart, Simteract aims for transparent and collaborative development with our community.
To our team, our lovely group of quirky and talented men and women, I have nothing but pride thinking of how much we’ve grown and learned. Our combined mental forces can conquer even the mightiest of hurdles, and I could not ask for a better set of people to work with on a daily basis. Stand up proudly and wear a well-deserved smile when you think of where this game is now and where it began. Game development is certainly not an easy industry, but even on the toughest days I can rely on my team to put a smile on my face and encourage me onwards. Keep being your best selves, being honest, objective, and fun. Keep being the best friends I’ve ever had, and let’s make some great games together!
Lastly, but absolutely not least, our friends and business partners at Nacon deserve a big spotlight as our publisher. We’re all in this industry together, and putting all of the puzzle pieces together can, at times, be stressful and hectic. Like any good marriage, communication is key. Thank you, Nacon, for showing us a ton of care, consideration, and understanding when it came to Train Life. Working with you has been an immense pleasure for us, and we’re looking forward to the future of our relationship with you!
From all of us to you players, thank you for everything! <3
Joey Bougneit
Creative Lead & Lead Game Designer"
Thank you Joey, and thank you all for playing a huge part in this project.
Mike
Simteract Community Manager