Havendock
Last seen
8Sampled 25 minutes ago · not a live figure
—of peak
All-time peak
1,675Last seen
8Sampled 25 minutes ago · not a live figure
All-time peak
1,675Apr 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.4.13 v1.4.13 is released Faster Clownfish Breeding Research Previously the research either did not work or applied a flat speed despite its description. After this update, if you have the research, you should instantly notice an increase in your clownfish breeding speed if you have built adjacent anemones. After updating, as long as you have the Faster Breeding research, you do not need to delete or… | 22656963 | |
| Game update | v1.4.12 - Drone minor improvements v1.4.12 is released Drone improvements Drones now deliver to buildings even when the \ toggle is disabled. I received feedback that on certain buildings, people want the drones to deliver, but not the settlers. There was also confusion on why drones do not deliver, and often times it turns out \ was disabled. I assume that if you have drones on a building, you want them to deliver, so this chan… | 22656963 | |
| Game update | v1.4.10 - Shark toggle v1.4.10 is released I received a message from someone who shared about their phobia of sharks and couldn't play the underwater section of Havendock as a result. Although the shark doesn't harm you, I added a toggle regardless so you can disable the shark, and so that they can keep playing without fear. I've also fixed some translation issues. Drone improvements on the way! I intend to put out a… | 22354246 | |
| Game update | v1.4.8 - Havendopell spell fix v1.4.8 is released Full changelog: · Fix Havendopell spell overriding settler traits when used · Fix pier not appearing when savefile with Kewi/Drone/Slug is reloaded -YYZ Check out my other games: Chat with other players: | 22354246 | |
| Game update | v1.4.7 - Wizard friendship buff + Optimization v1.4.7 is released Hi all, applied some fixes, improvements and optimizations. Chaos Metamorphosis changes Firstly, Chaos metamorphosis is a very interesting spell to cast, but when left on autocast, it would spam itself and deplete your mana due to having a one second cooldown. Thus, its cooldown has been increased to match its duration. Thanks to Miiiiya for reporting it to me earlier today!… | 22352184 | |
| Game update | v1.4.5 v1.4.5 is released Today I received a report that there was an issue where charcoal fire displayed offset from where the Charcoal Makers were. This has now been fixed! Thank you to @ Gba262 for letting me know on Discord. Linux Text Fix I also fixed an issue where on Linux, text would not render on certain devices due to OpenGL vs Vulkan settings. The game engine has also been upgraded in this… | 22188477 | |
| Game update | v1.4.3 v1.4.3 is released · Fix bug where drones did not work on cow island | 21647776 | |
| Game update | v1.4.2 v1.4.2 is released · Fix Mana Regeneration research decreasing MP regen rate · Auto select low Quality on arm64 Mac architecture · Replace Krexel island with Asteria island manually in 6 languages of text · Fix 'creature' typo | 21637746 | |
| Release | Wizard Island DLC is out now! Hey, Settlers! Wizard Island DLC is out! 🧙♀️✨ Sail to Asteria 🪄 Wizard Island takes you to a new island where wizards experiment with Mana and everyday chores become enchanted! You can now: · Explore Asteria , a self-contained sandbox island with its own research and production chains. · Befriend 5 wizards – earn their trust, level them up, and unlock stronger spells and passive bonuses. · C… | — | |
| Community | Wizard Island DLC sails in on December 4 ✨ Hey, Settlers! I’m very happy to share our next step for Havendock. On December 4, we’re launching the Wizard Island DLC! It's a magical detour beyond the edge of the map that you know. You can add it to your wishlist already 🧙 Sail to Asteria, a mysterious isle where wizards experiment with Mana法力 and everyday chores become enchanted! Befriend mages, brew Mana, cast spells, and slowly build a… | — | |
| Esports | Siegeturtle is coming on November 10! 🐢 Hey, Settlers! I'm super excited to share that my new game, Siegeturtle , releases on November 10! To celebrate Siegeturtle's upcoming release, I prepared two turtle-themed surprises for you 🐢 Giant Turtle Head Accessory 🎩 How does it feel to be a turtle? Find out by wearing this new accessory! Just... don't get carried away and siege your settlement~ Bring Your Siegeturtle to Havendock 💚 Wh… | — | |
| In-game event | v1.3.1: Pizza & Vampires 🍕🧛 Hey, Settlers! It’s spooky season, so here’s a fun (and a little creepy) Havendock update to sink your fangs into: Pizza & Vampires 🍕🧛 New food: Pizza You can now make and eat pizza. But… wait. What’s the catch? Settlers who eat pizza temporarily transform into Vampires or Ghouls and gain a Trait! New equipment: Pizza Necklace? In future, a new equipment, the Pizza Necklace, will also be able… | — | |
| Game update | v1.3.0 Experimental - Pizza vampires Hey settlers! Pizza Vampires have been released in the experimental branch! It will be released in the main branch later this week around Thursday. This was a whacky idea suggested by JackyDOS . It was pretty silly, and I thought it would be great for the Halloween Update! New food: Pizza! 🍕 You will be able to cook a new type of food: Pizza! ...and Pizza Vampires? 🧛 But there is just somethi… | 20250313 | |
| Game update | v1.2.6 - Minor AI fixes v1.2.6 has been released This update removes some items that are not in the game from the storage box. It also fixes a bug where drones were not delivering items to buildings. This was caused by them trying to grab or deliver items from or to another island. So I've changed the AI logic to fix this bug. Incidentally, this also fixes a bug where drones could sometimes travel across islands, desp… | 20000790 | |
| Game update | v1.2.5 - Drone fixes Hi all, I've fixed some issues with deleting drones. Drones are also not meant to fly underwater, so underwater buildings are now prevented from being upgraded with drones to prevent confusion. Changelog: · Underwater buildings can no longer be upgraded with drone kits · Fix bug where you were unable to delete buildings with maxed drone kits Thank you to those who reported these issues! -YYZ | — | |
| Game update | v1.2.3 - Drone improvements v1.2.3 is released! I realise drone kits were not refundable, which I felt was unforgiving as these are expensive and difficult to craft. So you now get 100% refunded materials if you delete a building with drone kits. I also fixed other confusing and outdated texts that said certain items were not available, even though they were. · Deleting a building now refunds all drone kits spent on it ·… | — | |
| Game update | v1.2.2 - Moon Bunny Statue fix v1.2.2 is released! There was an issue where moon statues did not produce moondust, so I have fixed it along with other issues reported. · Fix moon statues not producing moondust · Fix mice not working on Moon Island if loaded savefile on Moon island · Fix mice not working on Moon Island when Moon Island is unloaded from scene · Fix Astro Slugs having IndexOutOfException due to trying to eat bi… | — | |
| Game update | v1.2.1 - Drone improvements Hi all! I wanted to very quickly address some early feedback about drones as it was not clear that drones used power. I also made the trader only sell them after the submarine is built, as that is around the time you unlock power generation! Sorry for any confusion caused! Here's the full changelog, as always let me know if you have further feedback and thank you! · Drone items and drone upgrad… | — | |
| In-game event | v1.2.0: Drones Have Arrived! Hey, Settlers! I wanted to add an update that not just adds new content but alleviates manual labour on your docks! There were several essential buildings in the game like the Cookhouse that required ingredients, but having the chef fetch these ingredients meant they stop cooking. Seagulls were added to alleviate this, but still, there was a need to prioritize certain buildings. So the building… | — | |
| In-game event | Summer (Update) is here! Hey, Settlers! Last year some of you shared ideas for more cool looking boats. I prototyped some of them but they never made it to 1.0, but I still wanted to have them in the game. Thus, I’m launching the first planned update since version 1.0 today : there's a boatload of decorative boats that I hope will make you smile, and first shipment of the improvements I've been working on – let’s dive… | — | |
| Community | v1.1.0 - Decorative Boats! Hi all! YYZ here, I wanted to give a preview of Havendock's summer update. v1.1.0 is now live on the experimental branch (and will be released tomorrow in the main branch). The update introduces new decorative boats, allowing you to customize your boat's appearance! More info to come in a subsequent post! | — | |
| Steam news | Havendock 1.0 is live! - What's new Hey everyone, I am proud to announce that Havendock has officially launched in Version 1.0 today! It's been a crazy two years. I first started Havendock as a passion project, to capture my love for the ocean, and colony sim games. I remember the first time I shared my game. It was just myself and a few friends playing it. But today, I am humbled to learn over 130,000 of you play it. Through thi… | — | |
| Community | 1.0 Release FAQ Hey, Settlers! Havendock is launching into 1.0 in just 5 days 🎉 Here’s a little update with everything you might want to know ahead of release. 🕒 Release Time The full version of Havendock sets sail on April 22, 2025 at: 6 a.m. PST (US West) 9 a.m. EST (US East) 1 p.m. UTC 3 p.m. CEST (Europe) 9 p.m. CST (China) 11 p.m. AEST (Australia) 💵 Pricing The base price will stay at 19.99 USD / 19.50… | — | |
| Game update | v0.77.2 Improvements and fixes: Fix sleeping bar and some tooltips mentioning Rocks instead of House Fix being unable to enter cave after first entry Fix 'not enough ingredients' text spam when you stop drinking from the fountain Fix character panel text overflow and center aligned overdrive text Fix settler priority overview panel description overlapping title of panel Fix unable to toggle inventory v… | 18023412 | |
| In-game event | v0.77.0 - New journals and Ranch research! Hey all, This is the final content update before 1.0 goes live on Apr 22 2025! (Refer to previous announcement on 1.0) New Journal Entries Havendock's storyline expands in the 1.0 update. This update makes the final preparations necessary to wrap it up. Since Early Access, the journal unlocks pieces of lore unlock as you explore the world. In this update, 11 new journal entries have been added… | 17902278 | |
| Announcement | Havendock 1.0 is coming in April! Hey all, I'm super excited to finally share that Havendock will be launching into Version 1.0 on April 22, 2025! It’s a poetic date as it is nearly identical to April 20, 2023, the date Havendock first set sail in Early Access. When I go to bed every night after a whole day of programming, I find myself reflecting on the past-sometimes more than I’d like to admit. I ask myself so many times if… | — | |
| In-game event | Cloud Save is Here ☁️ Hey all, I’m happy to share that Cloud Save is now working! 🎉 No more worrying about losing your progress, your saves will now be backed up automatically. Right now, Cloud Save is only available for Windows . If you run into any issues or something isn’t working as expected, please let me know! It took a bit of testing to get this up and running, but I’m glad to finally have it working. Hope t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.