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HavendockNewsWizard Island DLC is out now!
Release

Wizard Island DLC is out now!

Havendock · published 4 Dec 2025, 13:57 UTC

All newsPlayers around this dateRead on Steam

Hey, Settlers!

Wizard Island DLC is out! 🧙‍♀️✨

Sail to Asteria 🪄

Wizard Island takes you to a new island where wizards experiment with Mana and everyday chores become enchanted!

You can now:

  • Explore Asteria, a self-contained sandbox island with its own research and production chains.

  • Befriend 5 wizards – earn their trust, level them up, and unlock stronger spells and passive bonuses.

  • Cast 20 different spells to buff settlers, buildings, and animals; boost productivity, regen, drop rates, and more.

  • Invest in 6 passive abilities to power up your magical economy over the long term.

  • Build 10 new buildings: Mana Shrooms, Mega Mana Shrooms, Mana Extractor, Mana Converter, Mega Mana Converter, Mana Storage, Mana Crystal, Mana Pillar, plus the cozy Stone Lantern and a very Mysterious Statue.

  • Work with a new resource & currency: Mana & Mana Essence, used for wizard upgrades and late-game boosts.

  • Meet the Wisps, speedy little helpers who ferry items between Asteria’s buildings.

Bundles

If you’re missing something, there are now a couple of bundles on Steam:

Players who already own part of the set can complete it at a discount.

What’s Next for Havendock

Wizard Island isn’t the end of the journey!

I’m planning another big free update for the base game in 2026, focused on:

  • More endgame content

  • New things to chase once your settlement is already strong

  • Extra ways to get benefits as you progress that add extra replayability

  • And yes - the player traits you see at the start of the game will get a revamp and actually give benefits.

I’ll share more details as we get closer, but I wanted you to know that Havendock is still very much alive in my head (and my messy design docs)~

In the meantime, Wizard Island is the first DLC I’ve ever released, so in many ways it’s been an experiment for me: learning how to scope it, price it, and make sure it still feels true to Havendock’s vibe.

It's also a little different from the rest as I wanted to try something new and experiment with fresh ideas.

I’m honestly a bit anxious to see what you all think, but also really excited. I hope Wizard Island feels like a fun, cozy extension of the world you already know. If you enjoy it, or if you have ideas, criticism, or bugs to report, let me know on Discord - I’ll be reading everything!

— YYZ

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