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HavendockNewsv1.4.10 - Shark toggle
Game update

v1.4.10 - Shark toggle

Havendock · published 3 Apr 2026, 10:28 UTC · build 22354246

All newsPlayers around this dateRead on Steam

v1.4.10 is released

I received a message from someone who shared about their phobia of sharks and couldn't play the underwater section of Havendock as a result. Although the shark doesn't harm you, I added a toggle regardless so you can disable the shark, and so that they can keep playing without fear.

I've also fixed some translation issues.

Drone improvements on the way!

I intend to put out another update soon, this will introduce more improvements, such as making drones continue to deliver to buildings even when the [Bring Inputs] toggle is disabled.

I may not always respond to every single feedback here on forums or discussions, but I do read and take note of them. And I received a couple feedback that people want the drones to deliver, but not the settlers, and I assume that if you have drones on a building, you want them to deliver, so this change should hopefully make drones more intuitive to use!

There is also a known issue where reloading the game or entering the cave causes the cofea and cocoa shrubs on Bird Island to reset. This will be addressed too in the next update.

There is a bug where Lithium, a late-game material can be crafted prematurely before the island it is from, which will be fixed too.

Full changelog:

  • Add new setting toggle to disable underwater Shark

    Fix objective 'Pin to Screen' not translated

  • Fix rename settler input field text not translated

-YYZ

Check out my other games: https://yyzstudio.com

Chat with other players: https://yyzstudio.com/discord

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