AlexanderBall: A Countryball Tale
Playing now
2+2 vs. yesterday
11%of peak
All-time peak
18Feb 2023
Playing now
2+2 vs. yesterday
All-time peak
18Feb 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Full Release! v.1.0.001 What a journey it has been. Full of tears, sweat, and death. Actually, no death. But just like Alexander brought his army from one end of the world to another, we too, have brought AlexanderBall to full release! That’s right! It’s here, baby! The grand conclusion to the grand odyssey is here! Thank you so much for your patience, love, and support! Don’t worry, there will still be a couple of up… | 13454209 | |
| Game update | Attack Glitch & Data Corrections Hotfix v.0.5.004 Fixes: - There was a specific situation that would cause the melee attacks in battles to break. Sorry about that. It’s fixed now. - There was a discrepancy in some of the traditions being shown in the army management screen. We’ve crosschecked and updated all the data files. - An issue showing Alexander and Ptolemy as weaker than they were supposed to, was also fixed. Happy conquests to you, go… | — | |
| Game update | Achievements Hotfix v.0.5.003 Fixes: - We had a couple of buggy achievements. Silly, silly us. Should be working now. Let us know! | — | |
| Game update | Settings Hotfix & Difficulty Overhaul v.0.5.002 Fixes: - Settings Panel was the devil. We’ve exorcised this devil. In more serious terms, we’ve had to make a bunch of changes to the Settings Panel and as a result, we’ve had to get rid of the ‘Windowed Mode’ option because it was causing the crashes. We apologize for having to temporarily get rid of this Settings option, but stability comes before quality-of-life. - There was an issue with Sa… | 12650808 | |
| Major update | Dev Blog 12: New Melee Attack and Attrition! Folks… It’s good to be back! Red Thorn Interactive have finally, after many trials and tribulations, released a massive update for AlexanderBall: A Countryball Tale! There’s a lot to go over, so strap in! Improvements: - Brand new UI and attacking system that does away with precisely positioning your mouse in the right place to pull off an attack. Now, after selecting the unit you wish to attac… | 12518295 | |
| Major update | Dev Blog 11: Exhibition mode and local 2P is live! Dear friends, AlexanderBall has put on a new pair of pants and has pockets big enough for an exhibition mode now! Have a particular battle you want to re-fight without getting all the way to Persia to fight it? Now you can in Exhibition mode and tackle challenging battles with whole new combinations of units! There’s a bunch of other little improvements here and there! Improvements: - Exhibitio… | 11404213 | |
| Game update | Bad Random Event and Misc Hotfix v.0.3.004 Fixes: - Problem with a faulty random has been fixed. - A few regions have been dressed up a little bit nicer. There may or may not have been a couple of other small problems that was patched up really quick. | — | |
| Game update | Save and Load Issue Hotfix v.0.3.003 Fixes: - Issue with the saves not working have been patched up. We apologize for the inconvenience. | — | |
| Game update | Big Update Misc. Hotfixes v.0.3.002 Fixes: - When Assyrian Siege Masters in Siege Tower form attacked walls, no damage indicators were visible. That has been fixed. - AI Persian Immortals and AI Agrianian Skirmishers will now have limited ranged attacks like their player-controlled counterparts. - Some minor highlighting has been fixed in the army management screen. | 10991880 | |
| In-game event | Dev Blog 10: Version 0.3 is ready to go! To all our awesome players and supporters, we are back! We apologize for the long wait between the last update and this one, but here it is, in its entire glory - Version 0.3 is ready to play! It was a ton of work, so we took our sweet time with it. Hopefully the delay will be worthwhile! So, without further ado, let’s get into it! DISCLAIMER: As with the last update, old saved games will not w… | 10983345 | |
| Game update | Animations, Images & Misc. Hotfix v.0.2.002 Fixes: - You can now see the Macedonian Ballista image on the Army Management screen. - The Lydian and Assyrian Light Cavalry units have had their animations fixed up. - AI is slightly more likely to do a sortie during a siege. - A little issue with the save system has been fixed. | — | |
| Major update | Dev Blog 9: Version 0.2 is here! It is a glorious day here at Red Thorn Interactive! We have put together our much anticipated 0.2 version of AlexanderBall and it is now available to all. There a bunch of new features that have been added this time around and I can’t wait to see what you guys think. We’ve had a ton of good feedback and the support we have seen has truly warmed our hearts. So without further ado, let us get int… | 10640211 | |
| In-game event | Dev Blog 8: AI & Legacy Point Shop Fixes v0.1.015! And Red Thorn Interactive are back with a brand new update right aftrer Valentine’s Day! And let me tell you, it is, by no means, a themed update. So what did we fix this time around? Improvements: - AI is much much better now. Like, they may actually be hard to beat if you’re not being careful. So, watch out! - Siege battle AI has been improved to ensure that players can’t defeat all enemies w… | — | |
| In-game event | Dev Blog 7: Year Counter & Tutorial Improvements v0.1.014! Hello folks! We are back with another sizable update. We’ve heard what you guys have said and have made a lot of improvements! So, without further ado, let’s get into it! Improvements: - You can now skip all the tutorials with a single press of the ‘Skip Tutorial’ button! - The videos in the tutorials have been resized to make them clearer. - Brand new year counter has been added to the game. N… | — | |
| Game update | Thebes Story & Misc. Hotfix v.0.1.013 Fixes: - The notorious bug where the story is broken after burning down Thebes is now fixed! - Tooltips weren’t showing up in battle. That has been patched up. - More tweaks to the autosave. | — | |
| Game update | Autosave & Misc. Hotfix v.0.1.012 Fixes: - Fixed issue with objectives not showing up sometimes. - Fixed issue with supersized Bactrian units. - Polished the autosave mechanic. - Fixed-up a few of the random events. Thank you guys again for letting us know about these niggling issues. Turns out they were far too buggy to ship out so early. | 10408949 | |
| In-game event | Dev Blog 6: Major Fixes and Quality of Life Changes v0.1.011! Hello folks! It’s been a wild week at Red Thorn Interactive, let me tell you. There has been a number of major, and minor fixes throughout the game over the past 48 hours. We’ve heard everything you guys have said. Not everything could be implemented at the moment, but a lot has been. We think you guys will like it. So let’s get into what all is new. Improvements: - Tooltips have been dramatica… | 10392225 | |
| In-game event | Dev Blog 5: Our First Regular Update v0.1.010! gnore the weird version number. Once you’ve done that, you can notice a number of gameplay changes, aesthetic improvements, story improvements, AI improvements and more. The full list of changes in this update is down below! Improvements: - New visual indicator for showing damage to walls. - New asset for the arrow that is used to go from one region to another. - AI uses more ranged attacks now… | — | |
| News | Early Access is here! v0.1.009 AlexanderBall: A Countryball Tale has officially entered Early Access. - Build a custom army with various balls (AthensBall, PersiaBall, SpartaBall and dozens more!) 🏹 - Build many, many cities named Alexandria! 🏛️ - Explore and conquer the ancient world inhabited by ancient balls! 🌍 - 100+ random events that can happen any time in campaign mode! 📖 - Manage your commanders, each hungrier th… | — | |
| Announcement | Dev Blog 4: Update, Roadmap, and Early Access Release Date! Hello one and all! Today’s Dev Blog is a special one. You guys may have noticed that the playtest is no longer available. That’s cause we are in the final phase of testing and bug-fixing before Early Access release! It is in this time that we have decided to announce the release date for AlexanderBall: A Countryball Tale! So, without further ado, we at Red Thorn Interactive are proud to announc… | — | |
| Game update | Minor Fixes v0.0.192 Hey guys. Sorry for the late update about the update. Nonetheless, we’ve managed to add a few things and patch a couple of holes over the past week. These include: - Fixed some issues with saving. - Fixed a crash during battle. - Improved tooltips in the army management segment of the game. - Small changes to dialogue and tutorial (more are definitely incoming). - Fixed issue where battle conti… | — | |
| Game update | Minor Fixes v0.0.18 Hello again! This is a tiny update for some tiny updates. Here they are: - Fixed music not playing in the 2nd Regional Map - Fixed an error in the dialogue where apostrophes were messed up - The bottom-left UI element has been polished up. Enjoy the playtest that is up right now and please do let us know how we can improve! | — | |
| In-game event | Dev Blog 3: Reviewing the October Next Fest & new Open beta! So, October Next Fest happened and we just about managed to get a demo out there. It was not good. Buggy UI, slow battles, and limited content were the consistent takeaways from our demo release and we have to admit that there is a long way to go. Nonetheless, we appreciate all the feedback and couldn’t be more pumped to make the game even better for everyone involved. We had initially planned… | — | |
| News | Playtest v0.0.16 'was' Out! Hello all! The gang at Red Thorn had a tiny playtest that was up and announced on our Discord channel. We got a couple good pointers and had some glaring bugs pointed out. Those fixes had to happen immediately and would have affected the functionality of the playtest. We have been slogging away at these fixes and have taken the opportunity to incorporate all of the feedback before the Steam Nex… | — | |
| Community | Dev Blog 2: Demo Details! Hello to the good folks of the twenty-first century. We’re back with more details about your favorite spherical conqueror! The demo is incoming. The whole team has been putting in hard shifts to bring you Red Thorn Interactive’s first title. As said before, the game takes the player through the various regions of the known world. Alexander and his army will grow, conquer, and live through iconi… | — | |
| Community | Dev Blog 1: Update and Tentative Roadmap Hello wonderful reader! Welcome to our first big developer’s blog. There’s a number of things to go over. We want to let you guys know how much has been done and what is currently in the works. Once again, a quick reminder that Early Access includes a single campaign, the one that recounts the historic adventures and conquests of Alexander the Great as he conquered the Achaemenid Empire. This f… | — | |
| Community | Introducting AlexanderBall: A Countryball Tale Welcome one and all to the awe-inspiring world of 333 BC. A young Macedonian prince by the name of Alexander ascends to his father's throne after the latter's suspicious assassination. The young king must subdue unruly vassals and threaten neighboring Greek cities into submission before embarking on a campaign the likes of which had never been seen before! Our game makes a unique set of promise… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.